Fix the "Faster UUID for entities" patch (Fixes #81)

This commit is contained in:
Thinkofdeath 2013-12-09 16:19:26 +00:00
parent 653ca13f16
commit 206ba33be5

View file

@ -1,4 +1,4 @@
From 1269d4ea0528dbf92fcd1b1c9c40ed2917b6a572 Mon Sep 17 00:00:00 2001
From 8872a271c0baa9652277eae7a2eec788883f682d Mon Sep 17 00:00:00 2001
From: md_5 <md_5@live.com.au>
Date: Sun, 17 Mar 2013 19:02:50 +1100
Subject: [PATCH] Faster UUID for entities
@ -6,17 +6,18 @@ Subject: [PATCH] Faster UUID for entities
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 4d573e6..621e6c2 100644
index 4d573e6..6ccba9f 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -139,6 +139,7 @@ public abstract class Entity {
@@ -138,7 +138,7 @@ public abstract class Entity {
this.random = new Random();
this.maxFireTicks = 1;
this.justCreated = true;
this.uniqueID = UUID.randomUUID();
- this.uniqueID = UUID.randomUUID();
+ this.uniqueID = new UUID(random.nextLong(), random.nextLong()); // Spigot
this.at = EnumEntitySize.SIZE_2;
this.world = world;
this.setPosition(0.0D, 0.0D, 0.0D);
--
1.8.3.2
1.8.4.msysgit.0