PlayerReadyArrowEvent

Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
This commit is contained in:
Aikar 2018-06-18 01:09:27 -04:00
parent 85e9ea4189
commit 2533372193

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/*
* Copyright (c) 2018 Daniel Ennis (Aikar) MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package com.destroystokyo.paper.event.player;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import org.bukkit.inventory.ItemStack;
import org.jspecify.annotations.NullMarked;
/**
* Called when a player is firing a bow and the server is choosing an arrow to use.
*/
@NullMarked
public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable {
private static final HandlerList HANDLER_LIST = new HandlerList();
private final ItemStack bow;
private final ItemStack arrow;
private boolean cancelled;
public PlayerReadyArrowEvent(final Player player, final ItemStack bow, final ItemStack arrow) {
super(player);
this.bow = bow;
this.arrow = arrow;
}
/**
* @return the player is using to fire the arrow
*/
public ItemStack getBow() {
return this.bow;
}
/**
* @return the arrow that is attempting to be used
*/
public ItemStack getArrow() {
return this.arrow;
}
/**
* {@inheritDoc}
* <br>
* Whether use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
*/
@Override
public boolean isCancelled() {
return this.cancelled;
}
/**
* Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.
*/
@Override
public void setCancelled(final boolean cancel) {
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return HANDLER_LIST;
}
public static HandlerList getHandlerList() {
return HANDLER_LIST;
}
}