Add "getNearbyXXX" methods to Location

This commit is contained in:
BillyGalbreath 2018-06-18 00:41:46 -05:00
parent 2961c3844c
commit 85e9ea4189

View file

@ -12,6 +12,15 @@ import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
// Paper start
import java.util.Collection;
import java.util.Collections;
import java.util.function.Predicate;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
// Paper end
/**
* Represents a 3-dimensional position in a world.
* <br>
@ -560,6 +569,231 @@ public class Location implements Cloneable, ConfigurationSerializable, io.paperm
}
// Paper end - expand Location API
// Paper start - additional getNearbyEntities API
/**
* Returns a list of entities within a bounding box centered around a Location.
* <p>
* Some implementations may impose artificial restrictions on the size of the search bounding box.
*
* @param x 1/2 the size of the box along the x-axis
* @param y 1/2 the size of the box along the y-axis
* @param z 1/2 the size of the box along the z-axis
* @return the collection of entities near location. This will always be a non-null collection.
*/
public @NotNull Collection<Entity> getNearbyEntities(final double x, final double y, final double z) {
final World world = this.getWorld();
if (world == null) {
throw new IllegalArgumentException("Location has no world");
}
return world.getNearbyEntities(this, x, y, z);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param radius X Radius
* @return the collection of entities near location. This will always be a non-null collection.
*/
public @NotNull Collection<LivingEntity> getNearbyLivingEntities(final double radius) {
return this.getNearbyEntitiesByType(LivingEntity.class, radius, radius, radius);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param xzRadius X/Z Radius
* @param yRadius Y Radius
* @return the collection of living entities near location. This will always be a non-null collection.
*/
public @NotNull Collection<LivingEntity> getNearbyLivingEntities(final double xzRadius, final double yRadius) {
return this.getNearbyEntitiesByType(LivingEntity.class, xzRadius, yRadius, xzRadius);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param xRadius X Radius
* @param yRadius Y Radius
* @param zRadius Z radius
* @return the collection of living entities near location. This will always be a non-null collection.
*/
public @NotNull Collection<LivingEntity> getNearbyLivingEntities(final double xRadius, final double yRadius, final double zRadius) {
return this.getNearbyEntitiesByType(LivingEntity.class, xRadius, yRadius, zRadius);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param radius Radius
* @param predicate a predicate used to filter results
* @return the collection of living entities near location. This will always be a non-null collection.
*/
public @NotNull Collection<LivingEntity> getNearbyLivingEntities(final double radius, final @Nullable Predicate<? super LivingEntity> predicate) {
return this.getNearbyEntitiesByType(LivingEntity.class, radius, radius, radius, predicate);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param xzRadius X/Z Radius
* @param yRadius Y Radius
* @param predicate a predicate used to filter results
* @return the collection of living entities near location. This will always be a non-null collection.
*/
public @NotNull Collection<LivingEntity> getNearbyLivingEntities(final double xzRadius, final double yRadius, final @Nullable Predicate<? super LivingEntity> predicate) {
return this.getNearbyEntitiesByType(LivingEntity.class, xzRadius, yRadius, xzRadius, predicate);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param xRadius X Radius
* @param yRadius Y Radius
* @param zRadius Z radius
* @param predicate a predicate used to filter results
* @return the collection of living entities near location. This will always be a non-null collection.
*/
public @NotNull Collection<LivingEntity> getNearbyLivingEntities(final double xRadius, final double yRadius, final double zRadius, final @Nullable Predicate<? super LivingEntity> predicate) {
return this.getNearbyEntitiesByType(LivingEntity.class, xRadius, yRadius, zRadius, predicate);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param radius X/Y/Z Radius
* @return the collection of players near location. This will always be a non-null collection.
*/
public @NotNull Collection<Player> getNearbyPlayers(final double radius) {
return this.getNearbyEntitiesByType(Player.class, radius, radius, radius);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param xzRadius X/Z Radius
* @param yRadius Y Radius
* @return the collection of players near location. This will always be a non-null collection.
*/
public @NotNull Collection<Player> getNearbyPlayers(final double xzRadius, final double yRadius) {
return this.getNearbyEntitiesByType(Player.class, xzRadius, yRadius, xzRadius);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param xRadius X Radius
* @param yRadius Y Radius
* @param zRadius Z Radius
* @return the collection of players near location. This will always be a non-null collection.
*/
public @NotNull Collection<Player> getNearbyPlayers(final double xRadius, final double yRadius, final double zRadius) {
return this.getNearbyEntitiesByType(Player.class, xRadius, yRadius, zRadius);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param radius X/Y/Z Radius
* @param predicate a predicate used to filter results
* @return the collection of players near location. This will always be a non-null collection.
*/
public @NotNull Collection<Player> getNearbyPlayers(final double radius, final @Nullable Predicate<? super Player> predicate) {
return this.getNearbyEntitiesByType(Player.class, radius, radius, radius, predicate);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param xzRadius X/Z Radius
* @param yRadius Y Radius
* @param predicate a predicate used to filter results
* @return the collection of players near location. This will always be a non-null collection.
*/
public @NotNull Collection<Player> getNearbyPlayers(final double xzRadius, final double yRadius, final @Nullable Predicate<? super Player> predicate) {
return this.getNearbyEntitiesByType(Player.class, xzRadius, yRadius, xzRadius, predicate);
}
/**
* Gets nearby players within the specified radius (bounding box)
* @param xRadius X Radius
* @param yRadius Y Radius
* @param zRadius Z Radius
* @param predicate a predicate used to filter results
* @return the collection of players near location. This will always be a non-null collection.
*/
public @NotNull Collection<Player> getNearbyPlayers(final double xRadius, final double yRadius, final double zRadius, final @Nullable Predicate<? super Player> predicate) {
return this.getNearbyEntitiesByType(Player.class, xRadius, yRadius, zRadius, predicate);
}
/**
* Gets all nearby entities of the specified type, within the specified radius (bounding box)
* @param clazz Type to filter by
* @param radius X/Y/Z radius to search within
* @param <T> the entity type
* @return the collection of entities of type clazz near location. This will always be a non-null collection.
*/
public @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final double radius) {
return this.getNearbyEntitiesByType(clazz, radius, radius, radius, null);
}
/**
* Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
* @param clazz Type to filter by
* @param xzRadius X/Z radius to search within
* @param yRadius Y radius to search within
* @param <T> the entity type
* @return the collection of entities near location. This will always be a non-null collection.
*/
public @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final double xzRadius, final double yRadius) {
return this.getNearbyEntitiesByType(clazz, xzRadius, yRadius, xzRadius, null);
}
/**
* Gets all nearby entities of the specified type, within the specified radius (bounding box)
* @param clazz Type to filter by
* @param xRadius X Radius
* @param yRadius Y Radius
* @param zRadius Z Radius
* @param <T> the entity type
* @return the collection of entities near location. This will always be a non-null collection.
*/
public @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final double xRadius, final double yRadius, final double zRadius) {
return this.getNearbyEntitiesByType(clazz, xRadius, yRadius, zRadius, null);
}
/**
* Gets all nearby entities of the specified type, within the specified radius (bounding box)
* @param clazz Type to filter by
* @param radius X/Y/Z radius to search within
* @param predicate a predicate used to filter results
* @param <T> the entity type
* @return the collection of entities near location. This will always be a non-null collection.
*/
public @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final double radius, final @Nullable Predicate<? super T> predicate) {
return this.getNearbyEntitiesByType(clazz, radius, radius, radius, predicate);
}
/**
* Gets all nearby entities of the specified type, within the specified radius, with x and x radius matching (bounding box)
* @param clazz Type to filter by
* @param xzRadius X/Z radius to search within
* @param yRadius Y radius to search within
* @param predicate a predicate used to filter results
* @param <T> the entity type
* @return the collection of entities near location. This will always be a non-null collection.
*/
public @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends T> clazz, final double xzRadius, final double yRadius, final @Nullable Predicate<? super T> predicate) {
return this.getNearbyEntitiesByType(clazz, xzRadius, yRadius, xzRadius, predicate);
}
/**
* Gets all nearby entities of the specified type, within the specified radius (bounding box)
* @param clazz Type to filter by
* @param xRadius X Radius
* @param yRadius Y Radius
* @param zRadius Z Radius
* @param predicate a predicate used to filter results
* @param <T> the entity type
* @return the collection of entities near location. This will always be a non-null collection.
*/
public @NotNull <T extends Entity> Collection<T> getNearbyEntitiesByType(final @Nullable Class<? extends Entity> clazz, final double xRadius, final double yRadius, final double zRadius, final @Nullable Predicate<? super T> predicate) {
final World world = this.getWorld();
if (world == null) {
throw new IllegalArgumentException("Location has no world");
}
return world.getNearbyEntitiesByType(clazz, this, xRadius, yRadius, zRadius, predicate);
}
// Paper end - additional getNearbyEntities API
@Override
public boolean equals(Object obj) {
if (obj == null) {