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PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use. Plugins can skip selection of certain arrows and control which is used.
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/*
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* Copyright (c) 2018 Daniel Ennis (Aikar) MIT License
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package com.destroystokyo.paper.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when a player is firing a bow and the server is choosing an arrow to use.
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*/
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@NullMarked
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public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final ItemStack bow;
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private final ItemStack arrow;
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private boolean cancelled;
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public PlayerReadyArrowEvent(final Player player, final ItemStack bow, final ItemStack arrow) {
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super(player);
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this.bow = bow;
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this.arrow = arrow;
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}
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/**
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* @return the player is using to fire the arrow
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*/
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public ItemStack getBow() {
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return this.bow;
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}
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/**
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* @return the arrow that is attempting to be used
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*/
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public ItemStack getArrow() {
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return this.arrow;
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}
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/**
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* {@inheritDoc}
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* <br>
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* Whether use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event.
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*/
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event.
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*/
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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