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Avoid Chunk Lookups for Entity/TileEntity Current Chunk
In many places where we simply want the current chunk the entity is in, instead of doing a hashmap lookup for it, we now have access to the object directly on the Entity/TileEntity object we can directly grab. Use that local value instead to reduce lookups in many hot places.
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 4 Jul 2018 03:39:51 -0400
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Subject: [PATCH] Avoid Chunk Lookups for Entity/TileEntity Current Chunk
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In many places where we simply want the current chunk the entity
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is in, instead of doing a hashmap lookup for it, we now have access
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to the object directly on the Entity/TileEntity object we can directly grab.
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Use that local value instead to reduce lookups in many hot places.
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 71d0db3f3..a51b648c5 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -0,0 +0,0 @@ public class Chunk {
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// Spigot end
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}
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+ public void removeEntity(Entity entity) { b(entity); } // Paper - OBFHELPER
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public void b(Entity entity) {
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this.a(entity, entity.ac);
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}
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index c0816b9f8..36818bf55 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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int j;
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// Paper start - Set based removal lists
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for (Entity e : this.f) {
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+ /*
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j = e.getChunkZ();
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int k = e.getChunkX();
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if (e.isAddedToChunk() && this.isChunkLoaded(k, j, true)) {
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this.getChunkAt(k, j).b(e);
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- }
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+ }*/
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+ Chunk chunk = e.getCurrentChunk();
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+ if (chunk != null) chunk.removeEntity(e);
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}
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for (Entity e : this.f) {
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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this.methodProfiler.b();
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this.methodProfiler.a("remove");
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if (entity.dead) {
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+ // Paper start
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+ /*
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j = entity.ab;
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int l = entity.ad;
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- if (entity.aa && this.isChunkLoaded(j, l, true)) {
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+ /*if (entity.aa && this.isChunkLoaded(j, l, true)) {
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this.getChunkAt(j, l).b(entity);
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- }
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+ }*/
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+ Chunk chunk = entity.getCurrentChunk();
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+ if (chunk != null) chunk.removeEntity(entity);
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+ // Paper end
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guardEntityList = false; // Spigot
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this.entityList.remove(this.tickPosition--); // CraftBukkit - Use field for loop variable
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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BlockPosition blockposition = tileentity.getPosition();
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// Paper start - Skip ticking in chunks scheduled for unload
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- net.minecraft.server.Chunk chunk = this.getChunkIfLoaded(blockposition);
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+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
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boolean shouldTick = chunk != null;
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if(this.paperConfig.skipEntityTickingInChunksScheduledForUnload)
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shouldTick = shouldTick && !chunk.isUnloading() && chunk.scheduledForUnload == null;
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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tilesThisCycle--;
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this.tileEntityListTick.remove(tileTickPosition--);
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//this.tileEntityList.remove(tileentity); // Paper - remove unused list
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- if (this.isLoaded(tileentity.getPosition())) {
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+ // Paper start
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+ net.minecraft.server.Chunk chunk = tileentity.getCurrentChunk();
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+ if (chunk != null) {
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+ // Paper end
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this.getChunkAtWorldCoords(tileentity.getPosition()).d(tileentity.getPosition());
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}
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}
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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}
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// CraftBukkit end */
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- if (this.isLoaded(tileentity1.getPosition())) {
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- Chunk chunk = this.getChunkAtWorldCoords(tileentity1.getPosition());
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+ // Paper
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+ net.minecraft.server.Chunk chunk = tileentity1.getCurrentChunk();
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+ if (chunk != null) {
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+ //Chunk chunk = this.getChunkAtWorldCoords(tileentity1.getPosition());
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+ // Paper end
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IBlockData iblockdata = chunk.getBlockData(tileentity1.getPosition());
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chunk.a(tileentity1.getPosition(), tileentity1);
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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int k = MathHelper.floor(entity.locZ / 16.0D);
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if (!entity.aa || entity.ab != i || entity.ac != j || entity.ad != k) {
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- if (entity.aa && this.isChunkLoaded(entity.ab, entity.ad, true)) {
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- this.getChunkAt(entity.ab, entity.ad).a(entity, entity.ac);
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+ // Paper start
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+ Chunk currentChunk = entity.getCurrentChunk();
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+ if (entity.aa && currentChunk != null) {
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+ currentChunk.removeEntity(entity);
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+ // Paper end
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}
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if (!entity.bD() && !this.isChunkLoaded(i, k, true)) {
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--
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