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Merge branch 'master' of github.com:Bukkit/Bukkit
By: stevenh <steven.hartland@multiplay.co.uk>
This commit is contained in:
commit
2f7446f382
3 changed files with 50 additions and 1 deletions
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@ -2,6 +2,8 @@
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package org.bukkit;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.entity.Entity;
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/**
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* Represents a chunk of blocks
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@ -38,4 +40,8 @@ public interface Chunk {
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* @return the Block
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*/
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Block getBlock(int x, int y, int z);
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Entity[] getEntities();
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BlockState[] getTileEntities();
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}
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@ -4,7 +4,6 @@ import org.bukkit.Chunk;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.Location;
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import org.bukkit.block.BlockState;
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/**
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* Represents a block. This is a live object, and only one Block may exist for
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@ -136,6 +135,8 @@ public interface Block {
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* @param data New block specific metadata
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*/
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void setData(byte data);
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void setData(byte data, boolean applyPhyiscs);
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/**
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* Sets the type of this block
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@ -151,6 +152,10 @@ public interface Block {
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* @return whether the block was changed
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*/
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boolean setTypeId(int type);
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boolean setTypeId(int type, boolean applyPhysics);
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boolean setTypeIdAndData(int type, byte data, boolean applyPhyiscs);
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/**
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* Gets the face relation of this block compared to the given block<br />
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@ -201,4 +206,33 @@ public interface Block {
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* @return
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*/
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boolean isBlockIndirectlyPowered();
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/**
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* Returns true if the block face is being powered by Redstone.
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*
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* @return
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*/
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boolean isBlockFacePowered(BlockFace face);
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/**
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* Returns true if the block face is being indirectly powered by Redstone.
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*
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* @return
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*/
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boolean isBlockFaceIndirectlyPowered(BlockFace face);
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/**
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* Returns the redstone power being provided to this block face
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*
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* @param face the face of the block to query or BlockFace.SELF for the block itself
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* @return
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*/
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int getBlockPower(BlockFace face);
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/**
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* Returns the redstone power being provided to this block
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*
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* @return
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*/
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int getBlockPower();
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}
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@ -3,6 +3,8 @@ package org.bukkit.entity;
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import java.util.HashSet;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.block.Block;
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/**
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@ -38,6 +40,13 @@ public interface LivingEntity extends Entity {
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*/
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public double getEyeHeight(boolean ignoreSneaking);
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/**
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* Get a Location detailing the current eye position of the LivingEntity.
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*
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* @return a Location at the eyes of the LivingEntity.
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*/
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public Location getEyeLocation();
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/**
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* Gets all blocks along the player's line of sight
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* List iterates from player's position to target inclusive
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