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Add methods for working with arrows stuck in living entities
Upstream added methods for this so the original methods are now deprecated
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1 changed files with 53 additions and 1 deletions
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@ -243,12 +243,44 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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*/
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public int getArrowsInBody();
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public int getArrowsInBody();
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// Paper start
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/**
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* Set the amount of arrows in the entity's body.
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* <p>
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* Does not fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent}.
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*
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* @param count amount of arrows in entity's body
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*/
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default void setArrowsInBody(final int count) {
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this.setArrowsInBody(count, false);
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}
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// Paper end
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/**
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/**
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* Set the amount of arrows in the entity's body.
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* Set the amount of arrows in the entity's body.
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*
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*
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* @param count amount of arrows in entity's body
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* @param count amount of arrows in entity's body
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* @param fireEvent whether to fire the {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} event
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*/
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*/
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public void setArrowsInBody(int count);
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void setArrowsInBody(int count, boolean fireEvent); // Paper
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// Paper start - Add methods for working with arrows stuck in living entities
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/**
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* Sets the amount of ticks before the next arrow gets removed from the entities body.
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* <p>
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* A value of 0 will cause the server to re-calculate the amount of ticks on the next tick.
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*
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* @param ticks Amount of ticks
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*/
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void setNextArrowRemoval(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks);
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/**
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* Gets the amount of ticks before the next arrow gets removed from the entities body.
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*
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* @return ticks Amount of ticks
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*/
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int getNextArrowRemoval();
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// Paper end - Add methods for working with arrows stuck in living entities
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/**
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/**
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* Returns the living entity's current maximum no damage ticks.
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* Returns the living entity's current maximum no damage ticks.
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@ -787,4 +819,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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* @return Whether the entity is invisible
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* @return Whether the entity is invisible
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*/
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*/
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public boolean isInvisible();
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public boolean isInvisible();
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// Paper start
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/**
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* Get the number of arrows stuck in this entity
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* @return Number of arrows stuck
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* @deprecated use {@link #getArrowsInBody()}
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*/
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@Deprecated
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int getArrowsStuck();
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/**
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* Set the number of arrows stuck in this entity
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*
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* @param arrows Number of arrows to stick in this entity
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* @deprecated use {@link #setArrowsInBody(int, boolean)}. <b>This method previously fired {@link org.bukkit.event.entity.ArrowBodyCountChangeEvent} so if
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* you want to retain exact functionality, pass {@code true} for {@code fireEvent}.</b>
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*/
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@Deprecated
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void setArrowsStuck(int arrows);
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// Paper end
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}
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}
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