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Overhaul entity damage structure...
By: angelsl <angelsl@rpm>
This commit is contained in:
parent
d3240391ad
commit
38d64f8661
4 changed files with 155 additions and 83 deletions
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@ -325,6 +325,11 @@ public abstract class Event {
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*/
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*/
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ENTITY_DAMAGEDBY_ENTITY (Category.LIVING_ENTITY),
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ENTITY_DAMAGEDBY_ENTITY (Category.LIVING_ENTITY),
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/**
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* Called when a LivingEntity is damaged with no source.
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*/
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ENTITY_DAMAGED(Category.LIVING_ENTITY),
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/**
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/**
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* Called when a LivingEntity dies
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* Called when a LivingEntity dies
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*/
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*/
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@ -2,51 +2,22 @@ package org.bukkit.event.entity;
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import org.bukkit.Block;
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import org.bukkit.Block;
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import org.bukkit.Entity;
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import org.bukkit.Entity;
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import org.bukkit.LivingEntity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event;
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/**
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/**
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* Stores details for damage events where the damager is a block
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* Stores details for damage events where the damager is a block
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*/
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*/
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public class EntityDamagedByBlockEvent extends EntityEvent implements Cancellable {
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public class EntityDamagedByBlockEvent extends EntityDamagedEvent implements Cancellable {
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private Block damager;
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private Block damager;
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private int damage;
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private boolean cancelled;
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public EntityDamagedByBlockEvent(Block damager, Entity damagee, int damage)
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public EntityDamagedByBlockEvent(Block damager, Entity damagee, DamageCause cause, int damage)
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{
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{
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super(Event.Type.ENTITY_DAMAGEDBY_BLOCK, damagee);
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super(Event.Type.ENTITY_DAMAGEDBY_BLOCK, damagee, cause, damage);
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this.damager = damager;
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this.damager = damager;
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}
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a damage event is cancelled, the damage will not be deducted from the player's health.
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* This will not fire an event.
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancelled;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a damage event is cancelled, the damage will not be deducted from the player's health.
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* This will not fire an event.
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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cancelled = cancel;
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}
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/**
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/**
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* Returns the block that damaged the player.
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* Returns the block that damaged the player.
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* @return Block that damaged the player
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* @return Block that damaged the player
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@ -56,12 +27,4 @@ public class EntityDamagedByBlockEvent extends EntityEvent implements Cancellabl
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return damager;
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return damager;
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}
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}
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/**
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* Gets the amount of damage caused by the Block
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* @return The amount of damage caused by the Block
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*/
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public int getDamage()
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{
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return damage;
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}
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}
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}
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@ -2,66 +2,29 @@ package org.bukkit.event.entity;
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import org.bukkit.Block;
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import org.bukkit.Block;
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import org.bukkit.Entity;
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import org.bukkit.Entity;
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import org.bukkit.LivingEntity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event;
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/**
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/**
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* Stores details for damage events where the damager is another entity
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* Stores details for damage events where the damager is a block
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*/
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*/
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public class EntityDamagedByEntityEvent extends EntityEvent implements Cancellable {
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public class EntityDamagedByEntityEvent extends EntityDamagedEvent implements Cancellable {
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private Entity damager;
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private Entity damager;
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private int damage;
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private boolean cancelled;
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public EntityDamagedByEntityEvent(Entity damager, Entity damagee, int damage)
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public EntityDamagedByEntityEvent(Entity damager, Entity damagee, DamageCause cause, int damage)
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{
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{
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super(Event.Type.ENTITY_DAMAGEDBY_ENTITY, damagee);
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super(Event.Type.ENTITY_DAMAGEDBY_ENTITY, damagee, cause, damage);
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this.damager = damager;
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this.damager = damager;
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}
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}
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/**
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* Returns the entity that damaged the defender.
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* be executed in the server, but will still pass to other plugins
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* @return Entity that damaged the defender.
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*
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* If a damage event is cancelled, the damage will not be deducted from the player's health.
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* This will not fire an event.
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancelled;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a damage event is cancelled, the damage will not be deducted from the player's health.
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* This will not fire an event.
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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cancelled = cancel;
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}
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/**
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* Returns the entity that damaged the player.
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* @return Entity that damaged the player
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*/
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*/
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public Entity getDamager()
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public Entity getDamager()
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{
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{
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return damager;
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return damager;
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}
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}
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/**
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* Gets the amount of damage caused by the Block
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* @return The amount of damage caused by the Block
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*/
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public int getDamage()
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{
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return damage;
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}
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}
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}
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@ -0,0 +1,141 @@
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package org.bukkit.event.entity;
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import org.bukkit.Block;
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import org.bukkit.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.Event;
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/**
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* Stores data for damage events
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*/
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public class EntityDamagedEvent extends EntityEvent implements Cancellable {
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private int damage;
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private boolean cancelled;
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private DamageCause cause;
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public EntityDamagedEvent(Entity damagee, DamageCause cause, int damage)
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{
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super(Event.Type.ENTITY_DAMAGED, damagee);
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this.cause = cause;
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this.damage = damage;
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}
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protected EntityDamagedEvent(Event.Type type, Entity damagee, DamageCause cause, int damage)
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{
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super(type, damagee);
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this.cause = cause;
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this.damage = damage;
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}
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/**
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* Gets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a damage event is cancelled, the damage will not be deducted from the player's health.
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* This will not fire an event.
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*
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* @return true if this event is cancelled
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*/
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public boolean isCancelled() {
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return cancelled;
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}
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/**
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* Sets the cancellation state of this event. A cancelled event will not
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* be executed in the server, but will still pass to other plugins
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*
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* If a damage event is cancelled, the damage will not be deducted from the player's health.
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* This will not fire an event.
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*
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* @param cancel true if you wish to cancel this event
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*/
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public void setCancelled(boolean cancel) {
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cancelled = cancel;
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}
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/**
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* Gets the amount of damage caused by the Block
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* @return The amount of damage caused by the Block
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*/
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public int getDamage()
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{
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return damage;
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}
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/**
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* Gets the cause of the damage.
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* @return A DamageCause value detailing the cause of the damage.
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*/
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public DamageCause getCause()
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{
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return cause;
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}
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/**
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* An enum to specify the cause of the damage
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*/
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public enum DamageCause
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{
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/**
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* Damage caused when an entity contacts a block such as a Cactus.
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*
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* Damage: 1 (Cactus)
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*/
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CONTACT,
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/**
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* Damage caused when an entity attacks another entity.
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*
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* Damage: variable
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*/
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ENTITY_ATTACK,
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/**
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* Damage caused when an entity falls a distance greater than 3 blocks
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*
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* Damage: fall height - 3.0
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*/
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FALL,
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/**
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* Damage caused by direct exposure to fire
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*
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* Damage: 1
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*/
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FIRE,
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/**
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* Damage caused due to burns caused by fire
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*
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* Damage: 1
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*/
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FIRE_TICK,
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/**
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* Damage caused by direct exposure to lava
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*
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* Damage: 4
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*/
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LAVA,
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/**
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* Damage caused by running out of air while in water
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*
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* Damage: 2
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*/
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DROWNING,
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/**
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* Damage caused by being in the area when a block explodes.
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*
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* Damage: variable
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*/
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BLOCK_EXPLOSION,
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/**
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* Damage caused by being in the area when an entity, such as a Creeper, explodes.
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*
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* Damage: variable
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*/
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ENTITY_EXPLOSION,
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/**
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* Custom damage.
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*
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* Damage: variable
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*/
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CUSTOM
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}
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}
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