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Fix force-opening enchantment tables (#8820)
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1 changed files with 30 additions and 0 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 26 Jan 2023 16:19:26 -0800
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Subject: [PATCH] Fix force-opening enchantment tables
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index e779dcc4982ff51e4d450265fd61bc26e8e74d3a..ed22e6f17f48db71cc283afc8b71d85682cd7d3a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -396,7 +396,18 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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// If there isn't an enchant table we can force create one, won't be very useful though.
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BlockPos pos = new BlockPos(location.getBlockX(), location.getBlockY(), location.getBlockZ());
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- this.getHandle().openMenu(((EnchantmentTableBlock) Blocks.ENCHANTING_TABLE).getMenuProvider(null, this.getHandle().level, pos));
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+ // Paper start
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+ MenuProvider menuProvider = ((EnchantmentTableBlock) Blocks.ENCHANTING_TABLE).getMenuProvider(null, this.getHandle().level, pos);
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+ if (menuProvider == null) {
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+ if (!force) {
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+ return null;
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+ }
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+ menuProvider = new net.minecraft.world.SimpleMenuProvider((syncId, inventory, player) -> {
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+ return new net.minecraft.world.inventory.EnchantmentMenu(syncId, inventory, net.minecraft.world.inventory.ContainerLevelAccess.create(this.getHandle().level, pos));
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+ }, Component.translatable("container.enchant"));
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+ }
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+ this.getHandle().openMenu(menuProvider);
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+ // Paper end
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if (force) {
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this.getHandle().containerMenu.checkReachable = false;
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