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Fix campfire recipes not always outputting full result (#8754)
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1 changed files with 9 additions and 5 deletions
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@ -4,6 +4,7 @@ Date: Sat, 3 Oct 2020 20:32:25 -0500
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Subject: [PATCH] Fix item locations dropped from campfires
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Fixes #4259 by not flooring the blockposition among other weirdness
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Vanilla Issue: MC-267622
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diff --git a/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/CampfireBlockEntity.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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@ -14,11 +15,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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itemstack1 = CraftItemStack.asNMSCopy(result);
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// CraftBukkit end
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- Containers.dropItemStack(world, (double) pos.getX(), (double) pos.getY(), (double) pos.getZ(), itemstack1);
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+ // Paper start
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+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
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+ droppedItem.setDeltaMovement(world.random.nextGaussian() * 0.05D, world.random.nextGaussian() * 0.05D + 0.2D, world.random.nextGaussian() * 0.05D);
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+ world.addFreshEntity(droppedItem);
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+ // Paper end
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+ // Paper start
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+ double deviation = 0.05F * RandomSource.GAUSSIAN_SPREAD_FACTOR;
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+ while (!itemstack1.isEmpty()) {
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+ net.minecraft.world.entity.item.ItemEntity droppedItem = new net.minecraft.world.entity.item.ItemEntity(world, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, itemstack1.split(world.random.nextInt(21) + 10));
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+ droppedItem.setDeltaMovement(world.random.triangle(0.0D, deviation), world.random.triangle(0.2D, deviation), world.random.triangle(0.0D, deviation));
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+ world.addFreshEntity(droppedItem);
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+ }
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+ // Paper end
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campfire.items.set(i, ItemStack.EMPTY);
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world.sendBlockUpdated(pos, state, state, 3);
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world.gameEvent(GameEvent.BLOCK_CHANGE, pos, GameEvent.Context.of(state));
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