Don't sleep after profile lookups if not needed

Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
This commit is contained in:
Aikar 2018-10-23 21:14:03 -04:00
parent ebeba451f2
commit 6ca5deba8b
2 changed files with 35 additions and 0 deletions

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@ -0,0 +1,34 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 23 Oct 2018 20:25:05 -0400
Subject: [PATCH] Don't sleep after profile lookups if not needed
Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
index 7ac07ac07ac0..7ac07ac07ac0 100644
--- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
+++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
@@ -0,0 +0,0 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
}
final int page = 0;
+ boolean hasRequested = false; // Paper
for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
int failCount = 0;
@@ -0,0 +0,0 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository {
LOGGER.debug("Couldn't find profile {}", name);
callback.onProfileLookupFailed(new GameProfile(null, name), new ProfileNotFoundException("Server did not find the requested profile"));
}
+ // Paper start
+ if (!hasRequested) {
+ hasRequested = true;
+ continue;
+ }
+ // Paper end
try {
Thread.sleep(DELAY_BETWEEN_PAGES);
--

View file

@ -104,6 +104,7 @@ done
# # group # lib # prefix # many files
# dont forget \ at end of each line but last
importLibrary com.mojang authlib com/mojang/authlib yggdrasil/YggdrasilGameProfileRepository.java
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