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Add RespawnFlags to PlayerRespawnEvent (#5533)
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2 changed files with 114 additions and 0 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 17:17:54 -0700
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Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
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diff --git a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerRespawnEvent.java
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@@ -0,0 +0,0 @@ public class PlayerRespawnEvent extends PlayerEvent {
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private Location respawnLocation;
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private final boolean isBedSpawn;
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private final boolean isAnchorSpawn;
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+ private final java.util.Set<RespawnFlag> respawnFlags; // Paper
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@Deprecated
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public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn) {
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this(respawnPlayer, respawnLocation, isBedSpawn, false);
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}
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+ @Deprecated // Paper
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public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn) {
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+ // Paper start
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+ this(respawnPlayer, respawnLocation, isBedSpawn, isAnchorSpawn, com.google.common.collect.ImmutableSet.builder());
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+ }
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+
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+ public PlayerRespawnEvent(@NotNull final Player respawnPlayer, @NotNull final Location respawnLocation, final boolean isBedSpawn, final boolean isAnchorSpawn, @NotNull final com.google.common.collect.ImmutableSet.Builder<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag> respawnFlags) {
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+ // Paper end
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super(respawnPlayer);
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this.respawnLocation = respawnLocation;
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this.isBedSpawn = isBedSpawn;
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this.isAnchorSpawn = isAnchorSpawn;
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+ // Paper start
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+ if (this.isBedSpawn) { respawnFlags.add(RespawnFlag.BED_SPAWN); }
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+ if (this.isAnchorSpawn) { respawnFlags.add(RespawnFlag.ANCHOR_SPAWN); }
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+ this.respawnFlags = respawnFlags.build();
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+ // Paper end
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}
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/**
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@@ -0,0 +0,0 @@ public class PlayerRespawnEvent extends PlayerEvent {
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public static HandlerList getHandlerList() {
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return handlers;
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}
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+
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+ // Paper start
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+ /**
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+ * Get the set of flags that apply to this respawn.
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+ *
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+ * @return an immutable set of the flags that apply to this respawn
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+ */
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+ @NotNull
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+ public java.util.Set<RespawnFlag> getRespawnFlags() {
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+ return respawnFlags;
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+ }
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+
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+ public enum RespawnFlag {
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+ /**
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+ * Will use the bed spawn location
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+ */
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+ BED_SPAWN,
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+ /**
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+ * Will use the respawn anchor location
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+ */
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+ ANCHOR_SPAWN,
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+ /**
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+ * Is caused by going to the end portal in the end.
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+ */
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+ END_PORTAL,
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+ }
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+ // Paper end
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}
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Thu, 22 Apr 2021 17:17:47 -0700
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Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
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diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
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case PERFORM_RESPAWN:
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if (this.player.viewingCredits) {
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this.player.viewingCredits = false;
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- this.player = this.minecraftServer.getPlayerList().moveToWorld(this.player, true);
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+ this.player = this.minecraftServer.getPlayerList().moveToWorld(this.player, this.minecraftServer.getWorldServer(this.player.getSpawnDimension()), true, null, true, org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag.END_PORTAL); // Paper - add isEndCreditsRespawn argument
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CriterionTriggers.v.a(this.player, World.THE_END, World.OVERWORLD);
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} else {
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if (this.player.getHealth() > 0.0F) {
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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return this.moveToWorld(entityplayer, this.server.getWorldServer(entityplayer.getSpawnDimension()), flag, null, true);
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}
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- public EntityPlayer moveToWorld(EntityPlayer entityplayer, WorldServer worldserver, boolean flag, Location location, boolean avoidSuffocation) {
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+ public EntityPlayer moveToWorld(EntityPlayer entityplayer, WorldServer worldserver, boolean flag, Location location, boolean avoidSuffocation, org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag...respawnFlags) { // Paper
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entityplayer.stopRiding(); // CraftBukkit
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this.players.remove(entityplayer);
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this.playersByName.remove(entityplayer.getName().toLowerCase(java.util.Locale.ROOT)); // Spigot
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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Player respawnPlayer = cserver.getPlayer(entityplayer1);
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- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, com.google.common.collect.ImmutableSet.<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag>builder().add(respawnFlags)); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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cserver.getPluginManager().callEvent(respawnEvent);
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// Spigot Start
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if (entityplayer.playerConnection.isDisconnected()) {
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