Add Player Warden Warning API

This commit is contained in:
dawon 2022-10-15 00:46:32 +02:00
parent e21b7b4aa9
commit 9ef7128806

View file

@ -3641,6 +3641,59 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* @param silent whether sound should be silenced
*/
void showElderGuardian(boolean silent);
/**
* Returns the player's cooldown in ticks until the next Warden warning can occur.
*
* @return ticks until next Warden warning can occur. 0 means there is no cooldown left.
*/
int getWardenWarningCooldown();
/**
* Sets the player's cooldown in ticks until next Warden warning can occur.
*
* @param cooldown ticks until next Warden warning can occur. 0 means there is no cooldown left. Values less than 0 are set to 0.
*/
void setWardenWarningCooldown(int cooldown);
/**
* Returns time since last Warden warning in ticks.
*
* @return ticks since last Warden warning
*/
int getWardenTimeSinceLastWarning();
/**
* Sets time since last Warden warning in ticks.
*
* @param time ticks since last Warden warning
*/
void setWardenTimeSinceLastWarning(int time);
/**
* Returns the player's current Warden warning level.
*
* @return current Warden warning level
*/
int getWardenWarningLevel();
/**
* Sets the player's Warden warning level.
* <p>
* <b>Note:</b> This will not actually spawn the Warden.
* Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
*
* @param warningLevel player's Warden warning level. The warning level is internally limited to valid values.
*/
void setWardenWarningLevel(int warningLevel);
/**
* Increases the player's Warden warning level if possible and not on cooldown.
* <p>
* <b>Note:</b> This will not actually spawn the Warden.
* Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
*/
void increaseWardenWarningLevel();
// Paper end
@NotNull