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Water mobs should only spawn in the water
Closes GH-199
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2 changed files with 29 additions and 0 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <1254957+zachbr@users.noreply.github.com>
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Date: Thu, 14 Apr 2016 17:48:56 -0500
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Subject: [PATCH] Water mobs should only spawn in the water
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diff --git a/src/main/java/net/minecraft/server/EntityWaterAnimal.java b/src/main/java/net/minecraft/server/EntityWaterAnimal.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/EntityWaterAnimal.java
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+++ b/src/main/java/net/minecraft/server/EntityWaterAnimal.java
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@@ -0,0 +0,0 @@ public abstract class EntityWaterAnimal extends EntityInsentient implements IAni
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}
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public boolean cF() {
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- return true;
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+ // Paper start - Don't let water mobs spawn in non-water blocks
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+ // Based around EntityAnimal's implementation
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+ int i = MathHelper.floor(this.locX);
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+ int j = MathHelper.floor(this.getBoundingBox().b); // minY of bounding box
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+ int k = MathHelper.floor(this.locZ);
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+ Block below = this.world.getType(new BlockPosition(i, j, k).down()).getBlock();
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+
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+ return below == Blocks.WATER || below == Blocks.FLOWING_WATER;
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+ // Paper end
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}
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public boolean canSpawn() {
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--
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@ -51,6 +51,7 @@ import DataBits
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import DataConverterMaterialId
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import DataConverterMaterialId
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import EULA
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import EULA
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import EntitySquid
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import EntitySquid
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import EntityWaterAnimal
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import FileIOThread
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import FileIOThread
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import ItemBlock
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import ItemBlock
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import PacketPlayInResourcePackStatus
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import PacketPlayInResourcePackStatus
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