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Changed BlockFace enum to match coding standards
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
parent
5c16d49e03
commit
a265092ce0
1 changed files with 10 additions and 10 deletions
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@ -168,7 +168,7 @@ public class CraftBlock implements Block {
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* above 100,100,100.
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* above 100,100,100.
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* <pre>
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* <pre>
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* Block block = world.getBlockAt(100,100,100);
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* Block block = world.getBlockAt(100,100,100);
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* Block shower = block.getFace(BlockFace.Up, 2);
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* Block shower = block.getFace(BlockFace.UP, 2);
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* shower.setType(Material.WATER);
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* shower.setType(Material.WATER);
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* </pre>
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* </pre>
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*
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*
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@ -201,7 +201,7 @@ public class CraftBlock implements Block {
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* Block current = world.getBlockAt(100, 100, 100);
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* Block current = world.getBlockAt(100, 100, 100);
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* Block target = world.getBlockAt(100, 101, 100);
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* Block target = world.getBlockAt(100, 101, 100);
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*
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*
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* current.getFace(target) == BlockFace.Up;
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* current.getFace(target) == BlockFace.UP;
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* </pre>
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* </pre>
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* <br />
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* <br />
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* If the given block is not connected to this block, null may be returned
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* If the given block is not connected to this block, null may be returned
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@ -231,7 +231,7 @@ public class CraftBlock implements Block {
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}
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}
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/**
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/**
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* Notch uses a 0-5 to mean Down, Up, East, West, North, South
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* Notch uses a 0-5 to mean DOWN, UP, EAST, WEST, NORTH, SOUTH
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* in that order all over. This method is convenience to convert for us.
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* in that order all over. This method is convenience to convert for us.
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*
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*
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* @return BlockFace the BlockFace represented by this number
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* @return BlockFace the BlockFace represented by this number
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@ -239,19 +239,19 @@ public class CraftBlock implements Block {
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public static BlockFace notchToBlockFace(int notch) {
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public static BlockFace notchToBlockFace(int notch) {
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switch (notch) {
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switch (notch) {
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case 0:
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case 0:
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return BlockFace.Down;
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return BlockFace.DOWN;
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case 1:
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case 1:
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return BlockFace.Up;
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return BlockFace.UP;
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case 2:
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case 2:
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return BlockFace.East;
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return BlockFace.EAST;
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case 3:
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case 3:
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return BlockFace.West;
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return BlockFace.WEST;
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case 4:
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case 4:
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return BlockFace.North;
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return BlockFace.NORTH;
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case 5:
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case 5:
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return BlockFace.South;
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return BlockFace.SOUTH;
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default:
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default:
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return BlockFace.Self;
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return BlockFace.SELF;
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}
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}
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}
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}
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