Changed BlockFace enum to match coding standards

By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
CraftBukkit/Spigot 2011-01-15 20:16:30 +00:00
parent 5c16d49e03
commit a265092ce0

View file

@ -168,7 +168,7 @@ public class CraftBlock implements Block {
* above 100,100,100. * above 100,100,100.
* <pre> * <pre>
* Block block = world.getBlockAt(100,100,100); * Block block = world.getBlockAt(100,100,100);
* Block shower = block.getFace(BlockFace.Up, 2); * Block shower = block.getFace(BlockFace.UP, 2);
* shower.setType(Material.WATER); * shower.setType(Material.WATER);
* </pre> * </pre>
* *
@ -201,7 +201,7 @@ public class CraftBlock implements Block {
* Block current = world.getBlockAt(100, 100, 100); * Block current = world.getBlockAt(100, 100, 100);
* Block target = world.getBlockAt(100, 101, 100); * Block target = world.getBlockAt(100, 101, 100);
* *
* current.getFace(target) == BlockFace.Up; * current.getFace(target) == BlockFace.UP;
* </pre> * </pre>
* <br /> * <br />
* If the given block is not connected to this block, null may be returned * If the given block is not connected to this block, null may be returned
@ -231,7 +231,7 @@ public class CraftBlock implements Block {
} }
/** /**
* Notch uses a 0-5 to mean Down, Up, East, West, North, South * Notch uses a 0-5 to mean DOWN, UP, EAST, WEST, NORTH, SOUTH
* in that order all over. This method is convenience to convert for us. * in that order all over. This method is convenience to convert for us.
* *
* @return BlockFace the BlockFace represented by this number * @return BlockFace the BlockFace represented by this number
@ -239,19 +239,19 @@ public class CraftBlock implements Block {
public static BlockFace notchToBlockFace(int notch) { public static BlockFace notchToBlockFace(int notch) {
switch (notch) { switch (notch) {
case 0: case 0:
return BlockFace.Down; return BlockFace.DOWN;
case 1: case 1:
return BlockFace.Up; return BlockFace.UP;
case 2: case 2:
return BlockFace.East; return BlockFace.EAST;
case 3: case 3:
return BlockFace.West; return BlockFace.WEST;
case 4: case 4:
return BlockFace.North; return BlockFace.NORTH;
case 5: case 5:
return BlockFace.South; return BlockFace.SOUTH;
default: default:
return BlockFace.Self; return BlockFace.SELF;
} }
} }