mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 07:20:24 +01:00
Fix incorrect invulnerability damage reduction
Fixes incorrect spigot handling of the invulnerability damage reduction applied when an already invulnerable entity is damaged with a larger damage amount than the initial damage. Vanilla still damages entities even if invulnerable if the damage to be applied is larger than the previous damage taken. In that case, vanilla applies the difference between the previous damage taken and the proposed damage. Spigot's damage modifier API takes over the computation of damage reducing effects, however spigot invokes this handling with the initial damage before computing the difference to the previous damage amount. This leads to the reduction values to generally be larger than expected, as they are computed on the not-yet-reduced value. Spigot applies these reductions after calling the EntityDamageEvent and *then* subtracts the previous damage point, leading to the final damage amount being smaller than expected. This patch cannot simply call the EntityDamageEvent with the reduced damage, as that would lead to EntityDamageEvent#getDamage() returning the already reduced damage, which breaks its method contract. Instead, this patch makes use of the DamageModifier API, implementing the last-damage-reduction as a DamageModifier.
This commit is contained in:
parent
318f7b2014
commit
c7c3d8a9cb
2 changed files with 107 additions and 80 deletions
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@ -17,10 +17,11 @@
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import net.minecraft.world.entity.projectile.AbstractArrow;
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import net.minecraft.world.entity.projectile.AbstractArrow;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.entity.projectile.Projectile;
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import net.minecraft.world.item.AxeItem;
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import net.minecraft.world.item.AxeItem;
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@@ -136,6 +137,30 @@
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@@ -135,6 +136,30 @@
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import net.minecraft.world.scores.PlayerTeam;
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import net.minecraft.world.scores.Scoreboard;
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import net.minecraft.world.scores.Scoreboard;
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import org.slf4j.Logger;
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import org.slf4j.Logger;
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+
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+// CraftBukkit start
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+// CraftBukkit start
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+import java.util.ArrayList;
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+import java.util.ArrayList;
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+import java.util.HashSet;
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+import java.util.HashSet;
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@ -44,10 +45,9 @@
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+import org.bukkit.event.entity.EntityTeleportEvent;
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+import org.bukkit.event.entity.EntityTeleportEvent;
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+import org.bukkit.event.player.PlayerItemConsumeEvent;
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+import org.bukkit.event.player.PlayerItemConsumeEvent;
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+// CraftBukkit end
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+// CraftBukkit end
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+
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public abstract class LivingEntity extends Entity implements Attackable {
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public abstract class LivingEntity extends Entity implements Attackable {
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private static final Logger LOGGER = LogUtils.getLogger();
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@@ -174,7 +199,7 @@
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@@ -174,7 +199,7 @@
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public static final float DEFAULT_BABY_SCALE = 0.5F;
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public static final float DEFAULT_BABY_SCALE = 0.5F;
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public static final String ATTRIBUTES_FIELD = "attributes";
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public static final String ATTRIBUTES_FIELD = "attributes";
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@ -668,12 +668,12 @@
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- this.actuallyHurt(world, source, amount - this.lastHurt);
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- this.actuallyHurt(world, source, amount - this.lastHurt);
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+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
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+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
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+ event = this.handleEntityDamage(source, amount);
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+ event = this.handleEntityDamage(source, amount, this.lastHurt); // Paper - fix invulnerability reduction in EntityDamageEvent - pass lastDamage reduction
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+ amount = computeAmountFromEntityDamageEvent(event);
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+ amount = computeAmountFromEntityDamageEvent(event);
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+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
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+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
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+
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+
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+ // CraftBukkit start
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+ // CraftBukkit start
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+ if (!this.actuallyHurt(world, source, (float) event.getFinalDamage() - this.lastHurt, event)) {
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+ if (!this.actuallyHurt(world, source, (float) event.getFinalDamage(), event)) { // Paper - fix invulnerability reduction in EntityDamageEvent - no longer subtract lastHurt, that is part of the damage event calc now
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+ return false;
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+ return false;
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+ }
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+ }
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+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
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+ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
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@ -682,7 +682,7 @@
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flag1 = false;
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flag1 = false;
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} else {
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} else {
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+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
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+ // Paper start - only call damage event when actuallyHurt will be called - move call logic down
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+ event = this.handleEntityDamage(source, amount);
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+ event = this.handleEntityDamage(source, amount, 0); // Paper - fix invulnerability reduction in EntityDamageEvent - pass lastDamage reduction (none in this branch)
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+ amount = computeAmountFromEntityDamageEvent(event);
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+ amount = computeAmountFromEntityDamageEvent(event);
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+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
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+ // Paper end - only call damage event when actuallyHurt will be called - move call logic down
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+ // CraftBukkit start
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+ // CraftBukkit start
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@ -764,10 +764,12 @@
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this.lastHurtByPlayer = entityhuman1;
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this.lastHurtByPlayer = entityhuman1;
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} else {
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} else {
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@@ -1358,12 +1660,24 @@
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@@ -1356,14 +1658,26 @@
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}
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}
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return null;
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}
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+ }
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+
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+ // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic
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+ // Paper start - only call damage event when actuallyHurt will be called - move out amount computation logic
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+ private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) {
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+ private float computeAmountFromEntityDamageEvent(final EntityDamageEvent event) {
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+ // Taken from hurt()'s craftbukkit diff.
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+ // Taken from hurt()'s craftbukkit diff.
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@ -777,9 +779,9 @@
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+ amount += (float) event.getDamage(DamageModifier.FREEZING);
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+ amount += (float) event.getDamage(DamageModifier.FREEZING);
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+ amount += (float) event.getDamage(DamageModifier.HARD_HAT);
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+ amount += (float) event.getDamage(DamageModifier.HARD_HAT);
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+ return amount;
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+ return amount;
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+ }
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}
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+ // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic
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+ // Paper end - only call damage event when actuallyHurt will be called - move out amount computation logic
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+
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protected void blockUsingShield(LivingEntity attacker) {
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protected void blockUsingShield(LivingEntity attacker) {
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attacker.blockedByShield(this);
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attacker.blockedByShield(this);
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}
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}
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@ -853,8 +855,7 @@
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if (world instanceof ServerLevel) {
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if (world instanceof ServerLevel) {
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ServerLevel worldserver = (ServerLevel) world;
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ServerLevel worldserver = (ServerLevel) world;
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+ // Paper - move below into if for onKill
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+ // Paper - move below into if for onKill
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+
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- if (entity == null || entity.killedEntity(worldserver, this)) {
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+ // Paper start
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+ // Paper start
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+ org.bukkit.event.entity.EntityDeathEvent deathEvent = this.dropAllDeathLoot(worldserver, damageSource);
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+ org.bukkit.event.entity.EntityDeathEvent deathEvent = this.dropAllDeathLoot(worldserver, damageSource);
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+ if (deathEvent == null || !deathEvent.isCancelled()) {
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+ if (deathEvent == null || !deathEvent.isCancelled()) {
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@ -869,7 +870,8 @@
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+ this.clearedEquipmentSlots.clear();
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+ this.clearedEquipmentSlots.clear();
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+ }
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+ }
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+ // Paper end
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+ // Paper end
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+
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- if (entity == null || entity.killedEntity(worldserver, this)) {
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+ if (this.isSleeping()) {
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+ if (this.isSleeping()) {
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+ this.stopSleeping();
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+ this.stopSleeping();
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+ }
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+ }
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this.dropCustomDeathLoot(world, damageSource, flag);
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this.dropCustomDeathLoot(world, damageSource, flag);
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+ this.clearEquipmentSlots = prev; // Paper
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+ this.clearEquipmentSlots = prev; // Paper
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}
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}
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-
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- this.dropEquipment(world);
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+ // CraftBukkit start - Call death event // Paper start - call advancement triggers with correct entity equipment
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+ // CraftBukkit start - Call death event // Paper start - call advancement triggers with correct entity equipment
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+ org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, damageSource, this.drops, () -> {
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+ org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, damageSource, this.drops, () -> {
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+ final LivingEntity entityliving = this.getKillCredit();
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+ final LivingEntity entityliving = this.getKillCredit();
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+ this.postDeathDropItems(deathEvent); // Paper
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+ this.postDeathDropItems(deathEvent); // Paper
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+ this.drops = new ArrayList<>();
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+ this.drops = new ArrayList<>();
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+ // CraftBukkit end
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+ // CraftBukkit end
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+
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- this.dropEquipment(world);
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+ // this.dropEquipment(worldserver);// CraftBukkit - moved up
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+ // this.dropEquipment(worldserver);// CraftBukkit - moved up
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this.dropExperience(world, damageSource.getEntity());
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this.dropExperience(world, damageSource.getEntity());
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+ return deathEvent; // Paper
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+ return deathEvent; // Paper
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int i = (this.getEffect(MobEffects.DAMAGE_RESISTANCE).getAmplifier() + 1) * 5;
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int i = (this.getEffect(MobEffects.DAMAGE_RESISTANCE).getAmplifier() + 1) * 5;
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int j = 25 - i;
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int j = 25 - i;
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float f1 = amount * (float) j;
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float f1 = amount * (float) j;
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@@ -1884,18 +2324,154 @@
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@@ -1884,18 +2324,170 @@
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}
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}
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}
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}
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- amount = this.getDamageAfterMagicAbsorb(source, amount);
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- amount = this.getDamageAfterMagicAbsorb(source, amount);
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- float f1 = amount;
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- float f1 = amount;
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+ // CraftBukkit start
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+ // CraftBukkit start
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+ private EntityDamageEvent handleEntityDamage(final DamageSource damagesource, float f) {
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+ private EntityDamageEvent handleEntityDamage(final DamageSource damagesource, float f, final float invulnerabilityRelatedLastDamage) { // Paper - fix invulnerability reduction in EntityDamageEvent
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+ float originalDamage = f;
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+ float originalDamage = f;
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+ // Paper start - fix invulnerability reduction in EntityDamageEvent
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+ final com.google.common.base.Function<Double, Double> invulnerabilityReductionEquation = d -> {
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+ if (invulnerabilityRelatedLastDamage == 0) return 0D; // no last damage, no reduction
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+ // last damage existed, this means the reduction *technically* is (new damage - last damage).
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+ // If the event damage was changed to something less than invul damage, hard lock it at 0.
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+ if (d < invulnerabilityRelatedLastDamage) return 0D;
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+ return (double) -invulnerabilityRelatedLastDamage;
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+ };
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+ final float originalInvulnerabilityReduction = invulnerabilityReductionEquation.apply((double) f).floatValue();
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+ f += originalInvulnerabilityReduction;
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+ // Paper end - fix invulnerability reduction in EntityDamageEvent
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- amount = Math.max(amount - this.getAbsorptionAmount(), 0.0F);
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- amount = Math.max(amount - this.getAbsorptionAmount(), 0.0F);
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- this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - amount));
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- this.setAbsorptionAmount(this.getAbsorptionAmount() - (f1 - amount));
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+ };
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+ };
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+ float absorptionModifier = absorption.apply((double) f).floatValue();
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+ float absorptionModifier = absorption.apply((double) f).floatValue();
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+
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+
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+ return CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, freezingModifier, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, freezing, hardHat, blocking, armor, resistance, magic, absorption);
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+ // Paper start - fix invulnerability reduction in EntityDamageEvent
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+ return CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, freezingModifier, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, freezing, hardHat, blocking, armor, resistance, magic, absorption, (damageModifierDoubleMap, damageModifierFunctionMap) -> {
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+ damageModifierFunctionMap.put(DamageModifier.INVULNERABILITY_REDUCTION, invulnerabilityReductionEquation);
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+ damageModifierDoubleMap.put(DamageModifier.INVULNERABILITY_REDUCTION, (double) originalInvulnerabilityReduction);
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+ });
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+ // Paper end - fix invulnerability reduction in EntityDamageEvent
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+ }
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+ }
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+
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+
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+ protected boolean actuallyHurt(ServerLevel worldserver, final DamageSource damagesource, float f, final EntityDamageEvent event) { // void -> boolean, add final
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+ protected boolean actuallyHurt(ServerLevel worldserver, final DamageSource damagesource, float f, final EntityDamageEvent event) { // void -> boolean, add final
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+ if (damagesource.is(DamageTypeTags.DAMAGES_HELMET) && !this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
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+ if (damagesource.is(DamageTypeTags.DAMAGES_HELMET) && !this.getItemBySlot(EquipmentSlot.HEAD).isEmpty()) {
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+ this.hurtHelmet(damagesource, f);
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+ this.hurtHelmet(damagesource, f);
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+ }
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+ }
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+
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+ // Apply damage to armor
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+ // Apply damage to armor
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+ if (!damagesource.is(DamageTypeTags.BYPASSES_ARMOR)) {
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+ if (!damagesource.is(DamageTypeTags.BYPASSES_ARMOR)) {
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+ float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT));
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+ float armorDamage = (float) (event.getDamage() + event.getDamage(DamageModifier.BLOCKING) + event.getDamage(DamageModifier.HARD_HAT));
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+ this.hurtArmor(damagesource, armorDamage);
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+ this.hurtArmor(damagesource, armorDamage);
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+ }
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+ }
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+
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+ // Apply blocking code // PAIL: steal from above
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+ // Apply blocking code // PAIL: steal from above
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+ if (event.getDamage(DamageModifier.BLOCKING) < 0) {
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+ if (event.getDamage(DamageModifier.BLOCKING) < 0) {
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+ this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
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+ this.hurtCurrentlyUsedShield((float) -event.getDamage(DamageModifier.BLOCKING));
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if (entity instanceof ServerPlayer) {
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if (entity instanceof ServerPlayer) {
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ServerPlayer entityplayer = (ServerPlayer) entity;
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ServerPlayer entityplayer = (ServerPlayer) entity;
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@@ -1904,13 +2480,48 @@
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@@ -1904,13 +2496,48 @@
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}
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}
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}
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}
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}
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}
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public CombatTracker getCombatTracker() {
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public CombatTracker getCombatTracker() {
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@@ -1935,9 +2546,19 @@
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@@ -1935,9 +2562,19 @@
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}
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}
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public final void setArrowCount(int stuckArrowCount) {
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public final void setArrowCount(int stuckArrowCount) {
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public final int getStingerCount() {
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public final int getStingerCount() {
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return (Integer) this.entityData.get(LivingEntity.DATA_STINGER_COUNT_ID);
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return (Integer) this.entityData.get(LivingEntity.DATA_STINGER_COUNT_ID);
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}
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}
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@@ -1999,7 +2620,7 @@
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@@ -1999,7 +2636,7 @@
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this.playSound(soundeffect, this.getSoundVolume(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
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this.playSound(soundeffect, this.getSoundVolume(), (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
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}
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}
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this.setHealth(0.0F);
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this.setHealth(0.0F);
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this.die(this.damageSources().generic());
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this.die(this.damageSources().generic());
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}
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}
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@@ -2083,7 +2704,7 @@
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@@ -2083,7 +2720,7 @@
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@Override
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@Override
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protected void onBelowWorld() {
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protected void onBelowWorld() {
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}
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}
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protected void updateSwingTime() {
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protected void updateSwingTime() {
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@@ -2182,6 +2803,12 @@
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@@ -2181,6 +2818,12 @@
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public abstract Iterable<ItemStack> getArmorSlots();
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public abstract ItemStack getItemBySlot(EquipmentSlot slot);
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public abstract ItemStack getItemBySlot(EquipmentSlot slot);
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+
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+ // CraftBukkit start
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+ // CraftBukkit start
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+ public void setItemSlot(EquipmentSlot enumitemslot, ItemStack itemstack, boolean silent) {
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+ public void setItemSlot(EquipmentSlot enumitemslot, ItemStack itemstack, boolean silent) {
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+ this.setItemSlot(enumitemslot, itemstack);
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+ this.setItemSlot(enumitemslot, itemstack);
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+ }
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+ }
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+ // CraftBukkit end
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+ // CraftBukkit end
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+
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public abstract void setItemSlot(EquipmentSlot slot, ItemStack stack);
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public abstract void setItemSlot(EquipmentSlot slot, ItemStack stack);
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public Iterable<ItemStack> getHandSlots() {
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@@ -2292,17 +2935,29 @@
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@@ -2292,17 +2919,29 @@
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return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F;
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return this.hasEffect(MobEffects.JUMP) ? 0.1F * ((float) this.getEffect(MobEffects.JUMP).getAmplifier() + 1.0F) : 0.0F;
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}
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}
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this.addDeltaMovement(new Vec3((double) (-Mth.sin(f1)) * 0.2D, 0.0D, (double) Mth.cos(f1) * 0.2D));
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this.addDeltaMovement(new Vec3((double) (-Mth.sin(f1)) * 0.2D, 0.0D, (double) Mth.cos(f1) * 0.2D));
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}
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}
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@@ -2494,7 +3133,7 @@
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@@ -2494,7 +3149,7 @@
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}
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}
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Vec3 vec3d1 = this.getRiddenInput(controllingPlayer, movementInput);
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Vec3 vec3d1 = this.getRiddenInput(controllingPlayer, movementInput);
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this.tickRidden(controllingPlayer, vec3d1);
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this.tickRidden(controllingPlayer, vec3d1);
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@@ -2507,13 +3146,13 @@
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@@ -2507,13 +3162,13 @@
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||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1435,7 +1454,7 @@
|
||||||
return this.getSpeed();
|
return this.getSpeed();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2571,7 +3210,7 @@
|
@@ -2571,7 +3226,7 @@
|
||||||
double d1 = Mth.clamp(motion.z, -0.15000000596046448D, 0.15000000596046448D);
|
double d1 = Mth.clamp(motion.z, -0.15000000596046448D, 0.15000000596046448D);
|
||||||
double d2 = Math.max(motion.y, -0.15000000596046448D);
|
double d2 = Math.max(motion.y, -0.15000000596046448D);
|
||||||
|
|
||||||
|
@ -1444,7 +1463,7 @@
|
||||||
d2 = 0.0D;
|
d2 = 0.0D;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2586,7 +3225,7 @@
|
@@ -2586,7 +3241,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
protected float getFlyingSpeed() {
|
protected float getFlyingSpeed() {
|
||||||
|
@ -1453,7 +1472,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
public float getSpeed() {
|
public float getSpeed() {
|
||||||
@@ -2634,7 +3273,7 @@
|
@@ -2634,7 +3289,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1462,7 +1481,7 @@
|
||||||
if (this.tickCount % 20 == 0) {
|
if (this.tickCount % 20 == 0) {
|
||||||
this.getCombatTracker().recheckStatus();
|
this.getCombatTracker().recheckStatus();
|
||||||
}
|
}
|
||||||
@@ -2687,38 +3326,16 @@
|
@@ -2687,38 +3342,16 @@
|
||||||
gameprofilerfiller.pop();
|
gameprofilerfiller.pop();
|
||||||
gameprofilerfiller.push("rangeChecks");
|
gameprofilerfiller.push("rangeChecks");
|
||||||
|
|
||||||
|
@ -1488,18 +1507,18 @@
|
||||||
- while (this.getXRot() - this.xRotO < -180.0F) {
|
- while (this.getXRot() - this.xRotO < -180.0F) {
|
||||||
- this.xRotO -= 360.0F;
|
- this.xRotO -= 360.0F;
|
||||||
- }
|
- }
|
||||||
-
|
|
||||||
- while (this.getXRot() - this.xRotO >= 180.0F) {
|
|
||||||
- this.xRotO += 360.0F;
|
|
||||||
- }
|
|
||||||
+ this.xRotO += Math.round((this.getXRot() - this.xRotO) / 360.0F) * 360.0F;
|
+ this.xRotO += Math.round((this.getXRot() - this.xRotO) / 360.0F) * 360.0F;
|
||||||
|
|
||||||
- while (this.yHeadRot - this.yHeadRotO < -180.0F) {
|
- while (this.getXRot() - this.xRotO >= 180.0F) {
|
||||||
- this.yHeadRotO -= 360.0F;
|
- this.xRotO += 360.0F;
|
||||||
- }
|
- }
|
||||||
+ this.yHeadRotO += Math.round((this.yHeadRot - this.yHeadRotO) / 360.0F) * 360.0F;
|
+ this.yHeadRotO += Math.round((this.yHeadRot - this.yHeadRotO) / 360.0F) * 360.0F;
|
||||||
+ // Paper end
|
+ // Paper end
|
||||||
|
|
||||||
|
- while (this.yHeadRot - this.yHeadRotO < -180.0F) {
|
||||||
|
- this.yHeadRotO -= 360.0F;
|
||||||
|
- }
|
||||||
|
-
|
||||||
- while (this.yHeadRot - this.yHeadRotO >= 180.0F) {
|
- while (this.yHeadRot - this.yHeadRotO >= 180.0F) {
|
||||||
- this.yHeadRotO += 360.0F;
|
- this.yHeadRotO += 360.0F;
|
||||||
- }
|
- }
|
||||||
|
@ -1507,7 +1526,7 @@
|
||||||
gameprofilerfiller.pop();
|
gameprofilerfiller.pop();
|
||||||
this.animStep += f2;
|
this.animStep += f2;
|
||||||
if (this.isFallFlying()) {
|
if (this.isFallFlying()) {
|
||||||
@@ -2741,7 +3358,7 @@
|
@@ -2741,7 +3374,7 @@
|
||||||
this.elytraAnimationState.tick();
|
this.elytraAnimationState.tick();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1516,7 +1535,7 @@
|
||||||
Map<EquipmentSlot, ItemStack> map = this.collectEquipmentChanges();
|
Map<EquipmentSlot, ItemStack> map = this.collectEquipmentChanges();
|
||||||
|
|
||||||
if (map != null) {
|
if (map != null) {
|
||||||
@@ -2778,10 +3395,17 @@
|
@@ -2778,10 +3411,17 @@
|
||||||
throw new MatchException((String) null, (Throwable) null);
|
throw new MatchException((String) null, (Throwable) null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1536,7 +1555,7 @@
|
||||||
if (map == null) {
|
if (map == null) {
|
||||||
map = Maps.newEnumMap(EquipmentSlot.class);
|
map = Maps.newEnumMap(EquipmentSlot.class);
|
||||||
}
|
}
|
||||||
@@ -2864,7 +3488,7 @@
|
@@ -2864,7 +3504,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
});
|
});
|
||||||
|
@ -1545,7 +1564,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
private ItemStack getLastArmorItem(EquipmentSlot slot) {
|
private ItemStack getLastArmorItem(EquipmentSlot slot) {
|
||||||
@@ -2974,8 +3598,10 @@
|
@@ -2974,8 +3614,10 @@
|
||||||
} else if (this.isInLava() && (!this.onGround() || d3 > d4)) {
|
} else if (this.isInLava() && (!this.onGround() || d3 > d4)) {
|
||||||
this.jumpInLiquid(FluidTags.LAVA);
|
this.jumpInLiquid(FluidTags.LAVA);
|
||||||
} else if ((this.onGround() || flag && d3 <= d4) && this.noJumpDelay == 0) {
|
} else if ((this.onGround() || flag && d3 <= d4) && this.noJumpDelay == 0) {
|
||||||
|
@ -1556,7 +1575,7 @@
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
this.noJumpDelay = 0;
|
this.noJumpDelay = 0;
|
||||||
@@ -3000,7 +3626,7 @@
|
@@ -3000,7 +3642,7 @@
|
||||||
{
|
{
|
||||||
LivingEntity entityliving = this.getControllingPassenger();
|
LivingEntity entityliving = this.getControllingPassenger();
|
||||||
|
|
||||||
|
@ -1565,7 +1584,7 @@
|
||||||
if (this.isAlive()) {
|
if (this.isAlive()) {
|
||||||
this.travelRidden(entityhuman, vec3d1);
|
this.travelRidden(entityhuman, vec3d1);
|
||||||
break label112;
|
break label112;
|
||||||
@@ -3017,7 +3643,7 @@
|
@@ -3017,7 +3659,7 @@
|
||||||
this.calculateEntityAnimation(this instanceof FlyingAnimal);
|
this.calculateEntityAnimation(this instanceof FlyingAnimal);
|
||||||
gameprofilerfiller.pop();
|
gameprofilerfiller.pop();
|
||||||
gameprofilerfiller.push("freezing");
|
gameprofilerfiller.push("freezing");
|
||||||
|
@ -1574,7 +1593,7 @@
|
||||||
int i = this.getTicksFrozen();
|
int i = this.getTicksFrozen();
|
||||||
|
|
||||||
if (this.isInPowderSnow && this.canFreeze()) {
|
if (this.isInPowderSnow && this.canFreeze()) {
|
||||||
@@ -3046,6 +3672,20 @@
|
@@ -3046,6 +3688,20 @@
|
||||||
|
|
||||||
this.pushEntities();
|
this.pushEntities();
|
||||||
gameprofilerfiller.pop();
|
gameprofilerfiller.pop();
|
||||||
|
@ -1595,7 +1614,7 @@
|
||||||
world = this.level();
|
world = this.level();
|
||||||
if (world instanceof ServerLevel worldserver) {
|
if (world instanceof ServerLevel worldserver) {
|
||||||
if (this.isSensitiveToWater() && this.isInWaterRainOrBubble()) {
|
if (this.isSensitiveToWater() && this.isInWaterRainOrBubble()) {
|
||||||
@@ -3063,6 +3703,7 @@
|
@@ -3063,6 +3719,7 @@
|
||||||
this.checkSlowFallDistance();
|
this.checkSlowFallDistance();
|
||||||
if (!this.level().isClientSide) {
|
if (!this.level().isClientSide) {
|
||||||
if (!this.canGlide()) {
|
if (!this.canGlide()) {
|
||||||
|
@ -1603,7 +1622,7 @@
|
||||||
this.setSharedFlag(7, false);
|
this.setSharedFlag(7, false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -3113,12 +3754,26 @@
|
@@ -3113,12 +3770,26 @@
|
||||||
Level world = this.level();
|
Level world = this.level();
|
||||||
|
|
||||||
if (!(world instanceof ServerLevel worldserver)) {
|
if (!(world instanceof ServerLevel worldserver)) {
|
||||||
|
@ -1633,7 +1652,7 @@
|
||||||
|
|
||||||
if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
|
if (i > 0 && list.size() > i - 1 && this.random.nextInt(4) == 0) {
|
||||||
int j = 0;
|
int j = 0;
|
||||||
@@ -3138,10 +3793,12 @@
|
@@ -3138,10 +3809,12 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
Iterator iterator1 = list.iterator();
|
Iterator iterator1 = list.iterator();
|
||||||
|
@ -1648,7 +1667,7 @@
|
||||||
this.doPush(entity1);
|
this.doPush(entity1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3190,10 +3847,16 @@
|
@@ -3190,10 +3863,16 @@
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void stopRiding() {
|
public void stopRiding() {
|
||||||
|
@ -1667,7 +1686,7 @@
|
||||||
this.dismountVehicle(entity);
|
this.dismountVehicle(entity);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3258,7 +3921,7 @@
|
@@ -3258,7 +3937,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
public void onItemPickup(ItemEntity item) {
|
public void onItemPickup(ItemEntity item) {
|
||||||
|
@ -1676,7 +1695,7 @@
|
||||||
|
|
||||||
if (entity instanceof ServerPlayer) {
|
if (entity instanceof ServerPlayer) {
|
||||||
CriteriaTriggers.THROWN_ITEM_PICKED_UP_BY_ENTITY.trigger((ServerPlayer) entity, item.getItem(), this);
|
CriteriaTriggers.THROWN_ITEM_PICKED_UP_BY_ENTITY.trigger((ServerPlayer) entity, item.getItem(), this);
|
||||||
@@ -3268,7 +3931,7 @@
|
@@ -3268,7 +3947,7 @@
|
||||||
|
|
||||||
public void take(Entity item, int count) {
|
public void take(Entity item, int count) {
|
||||||
if (!item.isRemoved() && !this.level().isClientSide && (item instanceof ItemEntity || item instanceof AbstractArrow || item instanceof ExperienceOrb)) {
|
if (!item.isRemoved() && !this.level().isClientSide && (item instanceof ItemEntity || item instanceof AbstractArrow || item instanceof ExperienceOrb)) {
|
||||||
|
@ -1685,7 +1704,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -3284,7 +3947,8 @@
|
@@ -3284,7 +3963,8 @@
|
||||||
Vec3 vec3d = new Vec3(this.getX(), this.getEyeY(), this.getZ());
|
Vec3 vec3d = new Vec3(this.getX(), this.getEyeY(), this.getZ());
|
||||||
Vec3 vec3d1 = new Vec3(entity.getX(), entityY, entity.getZ());
|
Vec3 vec3d1 = new Vec3(entity.getX(), entityY, entity.getZ());
|
||||||
|
|
||||||
|
@ -1695,7 +1714,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3305,13 +3969,27 @@
|
@@ -3305,15 +3985,29 @@
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean isPickable() {
|
public boolean isPickable() {
|
||||||
|
@ -1708,9 +1727,9 @@
|
||||||
public boolean isPushable() {
|
public boolean isPushable() {
|
||||||
- return this.isAlive() && !this.isSpectator() && !this.onClimbable();
|
- return this.isAlive() && !this.isSpectator() && !this.onClimbable();
|
||||||
+ return this.isCollidable(this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule);
|
+ return this.isCollidable(this.level().paperConfig().collisions.fixClimbingBypassingCrammingRule);
|
||||||
+ }
|
}
|
||||||
+
|
|
||||||
+ @Override
|
@Override
|
||||||
+ public boolean isCollidable(boolean ignoreClimbing) {
|
+ public boolean isCollidable(boolean ignoreClimbing) {
|
||||||
+ return this.isAlive() && !this.isSpectator() && (ignoreClimbing || !this.onClimbable()) && this.collides; // CraftBukkit
|
+ return this.isAlive() && !this.isSpectator() && (ignoreClimbing || !this.onClimbable()) && this.collides; // CraftBukkit
|
||||||
+ // Paper end - Climbing should not bypass cramming gamerule
|
+ // Paper end - Climbing should not bypass cramming gamerule
|
||||||
|
@ -1720,12 +1739,14 @@
|
||||||
+ @Override
|
+ @Override
|
||||||
+ public boolean canCollideWithBukkit(Entity entity) {
|
+ public boolean canCollideWithBukkit(Entity entity) {
|
||||||
+ return this.isPushable() && this.collides != this.collidableExemptions.contains(entity.getUUID());
|
+ return this.isPushable() && this.collides != this.collidableExemptions.contains(entity.getUUID());
|
||||||
}
|
+ }
|
||||||
+ // CraftBukkit end
|
+ // CraftBukkit end
|
||||||
|
+
|
||||||
@Override
|
+ @Override
|
||||||
public float getYHeadRot() {
|
public float getYHeadRot() {
|
||||||
@@ -3342,7 +4020,7 @@
|
return this.yHeadRot;
|
||||||
|
}
|
||||||
|
@@ -3342,7 +4036,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
public final void setAbsorptionAmount(float absorptionAmount) {
|
public final void setAbsorptionAmount(float absorptionAmount) {
|
||||||
|
@ -1734,7 +1755,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void internalSetAbsorptionAmount(float absorptionAmount) {
|
protected void internalSetAbsorptionAmount(float absorptionAmount) {
|
||||||
@@ -3410,9 +4088,14 @@
|
@@ -3410,9 +4104,14 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
public void startUsingItem(InteractionHand hand) {
|
public void startUsingItem(InteractionHand hand) {
|
||||||
|
@ -1750,7 +1771,7 @@
|
||||||
this.useItem = itemstack;
|
this.useItem = itemstack;
|
||||||
this.useItemRemaining = itemstack.getUseDuration(this);
|
this.useItemRemaining = itemstack.getUseDuration(this);
|
||||||
if (!this.level().isClientSide) {
|
if (!this.level().isClientSide) {
|
||||||
@@ -3483,13 +4166,50 @@
|
@@ -3483,13 +4182,50 @@
|
||||||
this.releaseUsingItem();
|
this.releaseUsingItem();
|
||||||
} else {
|
} else {
|
||||||
if (!this.useItem.isEmpty() && this.isUsingItem()) {
|
if (!this.useItem.isEmpty() && this.isUsingItem()) {
|
||||||
|
@ -1776,7 +1797,7 @@
|
||||||
+ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
|
+ this.stopUsingItem(); // Paper - event is using an item, clear active item to reset its use
|
||||||
+ return;
|
+ return;
|
||||||
+ }
|
+ }
|
||||||
+
|
|
||||||
+ itemstack = (craftItem.equals(event.getItem())) ? this.useItem.finishUsingItem(this.level(), this) : CraftItemStack.asNMSCopy(event.getItem()).finishUsingItem(this.level(), this);
|
+ itemstack = (craftItem.equals(event.getItem())) ? this.useItem.finishUsingItem(this.level(), this) : CraftItemStack.asNMSCopy(event.getItem()).finishUsingItem(this.level(), this);
|
||||||
+ } else {
|
+ } else {
|
||||||
+ itemstack = this.useItem.finishUsingItem(this.level(), this);
|
+ itemstack = this.useItem.finishUsingItem(this.level(), this);
|
||||||
|
@ -1788,7 +1809,7 @@
|
||||||
+ }
|
+ }
|
||||||
+ // Paper end
|
+ // Paper end
|
||||||
+ // CraftBukkit end
|
+ // CraftBukkit end
|
||||||
|
+
|
||||||
if (itemstack != this.useItem) {
|
if (itemstack != this.useItem) {
|
||||||
this.setItemInHand(enumhand, itemstack);
|
this.setItemInHand(enumhand, itemstack);
|
||||||
}
|
}
|
||||||
|
@ -1802,7 +1823,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -3512,6 +4232,7 @@
|
@@ -3512,6 +4248,7 @@
|
||||||
|
|
||||||
public void releaseUsingItem() {
|
public void releaseUsingItem() {
|
||||||
if (!this.useItem.isEmpty()) {
|
if (!this.useItem.isEmpty()) {
|
||||||
|
@ -1810,7 +1831,7 @@
|
||||||
this.useItem.releaseUsing(this.level(), this, this.getUseItemRemainingTicks());
|
this.useItem.releaseUsing(this.level(), this, this.getUseItemRemainingTicks());
|
||||||
if (this.useItem.useOnRelease()) {
|
if (this.useItem.useOnRelease()) {
|
||||||
this.updatingUsingItem();
|
this.updatingUsingItem();
|
||||||
@@ -3544,12 +4265,69 @@
|
@@ -3544,12 +4281,69 @@
|
||||||
if (this.isUsingItem() && !this.useItem.isEmpty()) {
|
if (this.isUsingItem() && !this.useItem.isEmpty()) {
|
||||||
Item item = this.useItem.getItem();
|
Item item = this.useItem.getItem();
|
||||||
|
|
||||||
|
@ -1881,7 +1902,7 @@
|
||||||
public boolean isSuppressingSlidingDownLadder() {
|
public boolean isSuppressingSlidingDownLadder() {
|
||||||
return this.isShiftKeyDown();
|
return this.isShiftKeyDown();
|
||||||
}
|
}
|
||||||
@@ -3568,12 +4346,18 @@
|
@@ -3568,12 +4362,18 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean randomTeleport(double x, double y, double z, boolean particleEffects) {
|
public boolean randomTeleport(double x, double y, double z, boolean particleEffects) {
|
||||||
|
@ -1902,7 +1923,7 @@
|
||||||
Level world = this.level();
|
Level world = this.level();
|
||||||
|
|
||||||
if (world.hasChunkAt(blockposition)) {
|
if (world.hasChunkAt(blockposition)) {
|
||||||
@@ -3592,18 +4376,43 @@
|
@@ -3592,18 +4392,43 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
if (flag2) {
|
if (flag2) {
|
||||||
|
@ -1914,7 +1935,7 @@
|
||||||
+ this.setPos(d0, d6, d2);
|
+ this.setPos(d0, d6, d2);
|
||||||
if (world.noCollision((Entity) this) && !world.containsAnyLiquid(this.getBoundingBox())) {
|
if (world.noCollision((Entity) this) && !world.containsAnyLiquid(this.getBoundingBox())) {
|
||||||
flag1 = true;
|
flag1 = true;
|
||||||
+ }
|
}
|
||||||
+ // now revert and call event if the teleport place is valid
|
+ // now revert and call event if the teleport place is valid
|
||||||
+ this.setPos(d3, d4, d5);
|
+ this.setPos(d3, d4, d5);
|
||||||
+
|
+
|
||||||
|
@ -1934,7 +1955,7 @@
|
||||||
+ return Optional.empty();
|
+ return Optional.empty();
|
||||||
+ }
|
+ }
|
||||||
+ }
|
+ }
|
||||||
}
|
+ }
|
||||||
+ // CraftBukkit end
|
+ // CraftBukkit end
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1950,7 +1971,7 @@
|
||||||
world.broadcastEntityEvent(this, (byte) 46);
|
world.broadcastEntityEvent(this, (byte) 46);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3613,7 +4422,7 @@
|
@@ -3613,7 +4438,7 @@
|
||||||
entitycreature.getNavigation().stop();
|
entitycreature.getNavigation().stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1959,7 +1980,7 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3706,7 +4515,7 @@
|
@@ -3706,7 +4531,7 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
public void stopSleeping() {
|
public void stopSleeping() {
|
||||||
|
@ -1968,7 +1989,7 @@
|
||||||
Level world = this.level();
|
Level world = this.level();
|
||||||
|
|
||||||
java.util.Objects.requireNonNull(world);
|
java.util.Objects.requireNonNull(world);
|
||||||
@@ -3718,9 +4527,9 @@
|
@@ -3718,9 +4543,9 @@
|
||||||
|
|
||||||
this.level().setBlock(blockposition, (BlockState) iblockdata.setValue(BedBlock.OCCUPIED, false), 3);
|
this.level().setBlock(blockposition, (BlockState) iblockdata.setValue(BedBlock.OCCUPIED, false), 3);
|
||||||
Vec3 vec3d = (Vec3) BedBlock.findStandUpPosition(this.getType(), this.level(), blockposition, enumdirection, this.getYRot()).orElseGet(() -> {
|
Vec3 vec3d = (Vec3) BedBlock.findStandUpPosition(this.getType(), this.level(), blockposition, enumdirection, this.getYRot()).orElseGet(() -> {
|
||||||
|
@ -1980,7 +2001,7 @@
|
||||||
});
|
});
|
||||||
Vec3 vec3d1 = Vec3.atBottomCenterOf(blockposition).subtract(vec3d).normalize();
|
Vec3 vec3d1 = Vec3.atBottomCenterOf(blockposition).subtract(vec3d).normalize();
|
||||||
float f = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
|
float f = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
|
||||||
@@ -3740,7 +4549,7 @@
|
@@ -3740,7 +4565,7 @@
|
||||||
|
|
||||||
@Nullable
|
@Nullable
|
||||||
public Direction getBedOrientation() {
|
public Direction getBedOrientation() {
|
||||||
|
@ -1989,7 +2010,7 @@
|
||||||
|
|
||||||
return blockposition != null ? BedBlock.getBedOrientation(this.level(), blockposition) : null;
|
return blockposition != null ? BedBlock.getBedOrientation(this.level(), blockposition) : null;
|
||||||
}
|
}
|
||||||
@@ -3905,7 +4714,7 @@
|
@@ -3905,7 +4730,7 @@
|
||||||
public float maxUpStep() {
|
public float maxUpStep() {
|
||||||
float f = (float) this.getAttributeValue(Attributes.STEP_HEIGHT);
|
float f = (float) this.getAttributeValue(Attributes.STEP_HEIGHT);
|
||||||
|
|
||||||
|
|
|
@ -1218,6 +1218,11 @@ public class CraftEventFactory {
|
||||||
private static final Function<? super Double, Double> ZERO = Functions.constant(-0.0);
|
private static final Function<? super Double, Double> ZERO = Functions.constant(-0.0);
|
||||||
|
|
||||||
public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double freezingModifier, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> freezing, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption) {
|
public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double freezingModifier, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> freezing, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption) {
|
||||||
|
// Paper start - fix invulnerability reduction in EntityDamageEvent
|
||||||
|
return handleLivingEntityDamageEvent(damagee, source, rawDamage, freezingModifier, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, freezing, hardHat, blocking, armor, resistance, magic, absorption, null);
|
||||||
|
}
|
||||||
|
public static EntityDamageEvent handleLivingEntityDamageEvent(Entity damagee, DamageSource source, double rawDamage, double freezingModifier, double hardHatModifier, double blockingModifier, double armorModifier, double resistanceModifier, double magicModifier, double absorptionModifier, Function<Double, Double> freezing, Function<Double, Double> hardHat, Function<Double, Double> blocking, Function<Double, Double> armor, Function<Double, Double> resistance, Function<Double, Double> magic, Function<Double, Double> absorption, java.util.function.BiConsumer<Map<DamageModifier, Double>, Map<DamageModifier, Function<? super Double, Double>>> callback) {
|
||||||
|
// Paper end - fix invulnerability reduction in EntityDamageEvent
|
||||||
Map<DamageModifier, Double> modifiers = new EnumMap<>(DamageModifier.class);
|
Map<DamageModifier, Double> modifiers = new EnumMap<>(DamageModifier.class);
|
||||||
Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
|
Map<DamageModifier, Function<? super Double, Double>> modifierFunctions = new EnumMap<>(DamageModifier.class);
|
||||||
modifiers.put(DamageModifier.BASE, rawDamage);
|
modifiers.put(DamageModifier.BASE, rawDamage);
|
||||||
|
@ -1242,6 +1247,7 @@ public class CraftEventFactory {
|
||||||
modifierFunctions.put(DamageModifier.MAGIC, magic);
|
modifierFunctions.put(DamageModifier.MAGIC, magic);
|
||||||
modifiers.put(DamageModifier.ABSORPTION, absorptionModifier);
|
modifiers.put(DamageModifier.ABSORPTION, absorptionModifier);
|
||||||
modifierFunctions.put(DamageModifier.ABSORPTION, absorption);
|
modifierFunctions.put(DamageModifier.ABSORPTION, absorption);
|
||||||
|
if (callback != null) callback.accept(modifiers, modifierFunctions); // Paper - fix invulnerability reduction in EntityDamageEvent
|
||||||
return CraftEventFactory.handleEntityDamageEvent(damagee, source, modifiers, modifierFunctions);
|
return CraftEventFactory.handleEntityDamageEvent(damagee, source, modifiers, modifierFunctions);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue