Made zombie invasions fire CreatureSpawn event. Fixes BUKKIT-1090

This commit is contained in:
EvilSeph 2012-03-08 22:12:54 -05:00
parent ec555a71e3
commit cbdcb44a11

View file

@ -145,7 +145,7 @@ public class VillageSiege {
} }
entityzombie.setPositionRotation(vec3d.a, vec3d.b, vec3d.c, this.world.random.nextFloat() * 360.0F, 0.0F); entityzombie.setPositionRotation(vec3d.a, vec3d.b, vec3d.c, this.world.random.nextFloat() * 360.0F, 0.0F);
this.world.addEntity(entityzombie); this.world.addEntity(entityzombie, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.VILLAGE_INVASION); // CraftBukkit
ChunkCoordinates chunkcoordinates = this.f.getCenter(); ChunkCoordinates chunkcoordinates = this.f.getCenter();
entityzombie.b(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z, this.f.getSize()); entityzombie.b(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z, this.f.getSize());