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Added VillageSiege for diff visibility.
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169
src/main/java/net/minecraft/server/VillageSiege.java
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169
src/main/java/net/minecraft/server/VillageSiege.java
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package net.minecraft.server;
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import java.util.Iterator;
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import java.util.List;
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public class VillageSiege {
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private World world;
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private boolean b = false;
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private int c = -1;
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private int d;
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private int e;
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private Village f;
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private int g;
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private int h;
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private int i;
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public VillageSiege(World world) {
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this.world = world;
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}
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public void a() {
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boolean flag = false;
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if (flag) {
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if (this.c == 2) {
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this.d = 100;
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return;
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}
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} else {
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if (this.world.e()) {
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this.c = 0;
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return;
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}
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if (this.c == 2) {
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return;
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}
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if (this.c == 0) {
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float f = this.world.b(0.0F);
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if ((double) f < 0.5D || (double) f > 0.501D) {
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return;
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}
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this.c = this.world.random.nextInt(10) == 0 ? 1 : 2;
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this.b = false;
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if (this.c == 2) {
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return;
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}
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}
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}
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if (!this.b) {
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if (!this.b()) {
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return;
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}
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this.b = true;
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}
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if (this.e > 0) {
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--this.e;
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} else {
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this.e = 2;
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if (this.d > 0) {
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this.c();
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--this.d;
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} else {
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this.c = 2;
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}
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}
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}
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private boolean b() {
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List list = this.world.players;
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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EntityHuman entityhuman = (EntityHuman) iterator.next();
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this.f = this.world.villages.getClosestVillage((int) entityhuman.locX, (int) entityhuman.locY, (int) entityhuman.locZ, 1);
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if (this.f != null && this.f.getDoorCount() >= 10 && this.f.d() >= 20 && this.f.getPopulationCount() >= 20) {
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ChunkCoordinates chunkcoordinates = this.f.getCenter();
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float f = (float) this.f.getSize();
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boolean flag = false;
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int i = 0;
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while (true) {
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if (i < 10) {
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this.g = chunkcoordinates.x + (int) ((double) (MathHelper.cos(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D);
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this.h = chunkcoordinates.y;
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this.i = chunkcoordinates.z + (int) ((double) (MathHelper.sin(this.world.random.nextFloat() * 3.1415927F * 2.0F) * f) * 0.9D);
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flag = false;
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Iterator iterator1 = this.world.villages.getVillages().iterator();
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while (iterator1.hasNext()) {
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Village village = (Village) iterator1.next();
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if (village != this.f && village.a(this.g, this.h, this.i)) {
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flag = true;
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break;
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}
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}
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if (flag) {
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++i;
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continue;
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}
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}
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if (flag) {
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return false;
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}
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Vec3D vec3d = this.a(this.g, this.h, this.i);
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if (vec3d != null) {
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this.e = 0;
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this.d = 20;
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return true;
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}
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break;
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}
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}
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}
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return false;
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}
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private boolean c() {
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Vec3D vec3d = this.a(this.g, this.h, this.i);
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if (vec3d == null) {
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return false;
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} else {
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EntityZombie entityzombie;
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try {
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entityzombie = new EntityZombie(this.world);
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} catch (Exception exception) {
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exception.printStackTrace();
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return false;
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}
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entityzombie.setPositionRotation(vec3d.a, vec3d.b, vec3d.c, this.world.random.nextFloat() * 360.0F, 0.0F);
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this.world.addEntity(entityzombie);
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ChunkCoordinates chunkcoordinates = this.f.getCenter();
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entityzombie.b(chunkcoordinates.x, chunkcoordinates.y, chunkcoordinates.z, this.f.getSize());
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return true;
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}
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}
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private Vec3D a(int i, int j, int k) {
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for (int l = 0; l < 10; ++l) {
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int i1 = i + this.world.random.nextInt(16) - 8;
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int j1 = j + this.world.random.nextInt(6) - 3;
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int k1 = k + this.world.random.nextInt(16) - 8;
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if (this.f.a(i1, j1, k1) && SpawnerCreature.a(EnumCreatureType.MONSTER, this.world, i1, j1, k1)) {
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return Vec3D.create((double) i1, (double) j1, (double) k1);
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}
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}
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return null;
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}
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}
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