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Use simulation distance for per-player mob spawns (#7247)
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parent
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commit
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3 changed files with 25 additions and 8 deletions
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@ -592,8 +592,25 @@ index 0c82b270c7095c7e4666a8078ecc7142503795c4..0583d7ee24f694fbf5138dfae9f7b8c8
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private static double euclideanDistanceSquared(ChunkPos pos, Entity entity) {
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double d0 = (double) SectionPos.sectionToBlockCoord(pos.x, 8);
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double d1 = (double) SectionPos.sectionToBlockCoord(pos.z, 8);
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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index f0dac1f596911eb2109192ef16a619f8ae71d1f7..07b616d9d7cde77c001f5c627daef0731d883e61 100644
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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@@ -323,6 +323,12 @@ public abstract class DistanceManager {
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}
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+ // Paper start
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+ public int getSimulationDistance() {
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+ return this.simulationDistance;
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+ }
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+ // Paper end
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+
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public int getNaturalSpawnChunkCount() {
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this.naturalSpawnChunkCounter.runAllUpdates();
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return this.naturalSpawnChunkCounter.chunks.size();
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 7b391d6ab84eeaed7bdd27ea70d5e3f9690a0abf..17a36ee61aacfc41e2d926335c460350cd25ab42 100644
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index 7b391d6ab84eeaed7bdd27ea70d5e3f9690a0abf..d9405456f61b954f9b6fa2fa7939fc3a36ec6fc6 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -916,7 +916,22 @@ public class ServerChunkCache extends ChunkSource {
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@ -606,7 +623,7 @@ index 7b391d6ab84eeaed7bdd27ea70d5e3f9690a0abf..17a36ee61aacfc41e2d926335c460350
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+ if (this.chunkMap.playerMobDistanceMap != null) {
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+ // update distance map
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+ this.level.timings.playerMobDistanceMapUpdate.startTiming();
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+ this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);
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+ this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());
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+ this.level.timings.playerMobDistanceMapUpdate.stopTiming();
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+ // re-set mob counts
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+ for (ServerPlayer player : this.level.players) {
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@ -207,7 +207,7 @@ index 62a8482b73796f2c6b76c0e039cb21e799bc9416..87b612c25f865af4c8da72c761b70094
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public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos pos) {
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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index 8868ffcda194e8c2300181a2cdda9337dbde6284..95f195980e28bb59f43e5ca1d5e79ebe8c3ddaea 100644
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index f11e9421d393ef5a04f24c78a1214359710cc2f8..3865146697051e01a778414064425ea0e5162b8d 100644
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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@@ -48,7 +48,7 @@ public abstract class DistanceManager {
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@ -246,8 +246,8 @@ index 8868ffcda194e8c2300181a2cdda9337dbde6284..95f195980e28bb59f43e5ca1d5e79ebe
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this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
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this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair);
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}
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@@ -324,13 +324,17 @@ public abstract class DistanceManager {
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}
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@@ -330,13 +330,17 @@ public abstract class DistanceManager {
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// Paper end
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public int getNaturalSpawnChunkCount() {
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- this.naturalSpawnChunkCounter.runAllUpdates();
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@ -269,7 +269,7 @@ index 8868ffcda194e8c2300181a2cdda9337dbde6284..95f195980e28bb59f43e5ca1d5e79ebe
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public String getDebugStatus() {
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 66dfe3d79fa3273a2bab64193f73f2b38002c18c..1115df1f148bcb079edb9eb397de3fab725bf83b 100644
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index 50f3be85039c698bb2f73116a397d6ddaeea6dbd..b10ed9f87e58983863864161457cd415bb782bfd 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -881,6 +881,37 @@ public class ServerChunkCache extends ChunkSource {
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@ -5,7 +5,7 @@ Subject: [PATCH] Skip distance map update when spawning disabled.
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 42cecd0f072505c80b65ccf26e5d838750d21e28..dcb65eb4e5790e12ebe83b0d25b5a8c7a8bfbb6b 100644
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index 1ff2d926ca5de9334b1e5aa5defb73d7fbc1c3af..8e87cc36b57bc5e8f8eb5583e02bbede4eb9ce54 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -966,7 +966,7 @@ public class ServerChunkCache extends ChunkSource {
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@ -16,4 +16,4 @@ index 42cecd0f072505c80b65ccf26e5d838750d21e28..dcb65eb4e5790e12ebe83b0d25b5a8c7
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+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
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// update distance map
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this.level.timings.playerMobDistanceMapUpdate.startTiming();
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this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);
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this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());
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