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Fix player death kept items not being in same slot (#6663)
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2 changed files with 3 additions and 2 deletions
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@ -59,9 +59,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public void die(DamageSource source) {
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boolean flag = this.level.getGameRules().getBoolean(GameRules.RULE_SHOWDEATHMESSAGES);
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@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
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this.dropExperience();
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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this.getInventory().clearContent();
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- this.getInventory().clearContent();
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+ // Paper start - replace logic
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+ for (NonNullList<ItemStack> inv : this.getInventory().compartments) {
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+ processKeep(event, inv);
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@ -16,4 +16,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ if (event.shouldDropExperience()) this.dropExperience(); // Paper - tie to event
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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this.getInventory().clearContent();
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// Paper start - replace logic
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