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Adding PathfinderGoalBreed for diff visibility.
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91
src/main/java/net/minecraft/server/PathfinderGoalBreed.java
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91
src/main/java/net/minecraft/server/PathfinderGoalBreed.java
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package net.minecraft.server;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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public class PathfinderGoalBreed extends PathfinderGoal {
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private EntityAnimal d;
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World a;
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private EntityAnimal e;
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int b = 0;
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float c;
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public PathfinderGoalBreed(EntityAnimal entityanimal, float f) {
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this.d = entityanimal;
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this.a = entityanimal.world;
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this.c = f;
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this.a(3);
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}
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public boolean a() {
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if (!this.d.r_()) {
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return false;
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} else {
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this.e = this.f();
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return this.e != null;
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}
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}
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public boolean b() {
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return this.e.isAlive() && this.e.r_() && this.b < 60;
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}
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public void d() {
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this.e = null;
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this.b = 0;
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}
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public void e() {
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this.d.getControllerLook().a(this.e, 10.0F, (float) this.d.D());
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this.d.al().a((EntityLiving) this.e, this.c);
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++this.b;
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if (this.b == 60) {
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this.i();
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}
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}
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private EntityAnimal f() {
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float f = 8.0F;
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List list = this.a.a(this.d.getClass(), this.d.boundingBox.grow((double) f, (double) f, (double) f));
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Iterator iterator = list.iterator();
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EntityAnimal entityanimal;
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do {
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if (!iterator.hasNext()) {
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return null;
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}
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Entity entity = (Entity) iterator.next();
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entityanimal = (EntityAnimal) entity;
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} while (!this.d.mate(entityanimal));
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return entityanimal;
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}
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private void i() {
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EntityAnimal entityanimal = this.d.createChild(this.e);
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if (entityanimal != null) {
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this.d.setAge(6000);
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this.e.setAge(6000);
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this.d.s_();
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this.e.s_();
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entityanimal.setAge(-24000);
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entityanimal.setPositionRotation(this.d.locX, this.d.locY, this.d.locZ, 0.0F, 0.0F);
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this.a.addEntity(entityanimal);
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Random random = this.d.an();
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for (int i = 0; i < 7; ++i) {
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double d0 = random.nextGaussian() * 0.02D;
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double d1 = random.nextGaussian() * 0.02D;
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double d2 = random.nextGaussian() * 0.02D;
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this.a.a("heart", this.d.locX + (double) (random.nextFloat() * this.d.width * 2.0F) - (double) this.d.width, this.d.locY + 0.5D + (double) (random.nextFloat() * this.d.length), this.d.locZ + (double) (random.nextFloat() * this.d.width * 2.0F) - (double) this.d.width, d0, d1, d2);
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}
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}
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}
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}
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