Adding PathfinderGoalBreed for diff visibility.

This commit is contained in:
feildmaster 2012-03-26 13:55:35 -05:00 committed by Warren Loo
parent c100e20d60
commit ec123deb74

View file

@ -0,0 +1,91 @@
package net.minecraft.server;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
public class PathfinderGoalBreed extends PathfinderGoal {
private EntityAnimal d;
World a;
private EntityAnimal e;
int b = 0;
float c;
public PathfinderGoalBreed(EntityAnimal entityanimal, float f) {
this.d = entityanimal;
this.a = entityanimal.world;
this.c = f;
this.a(3);
}
public boolean a() {
if (!this.d.r_()) {
return false;
} else {
this.e = this.f();
return this.e != null;
}
}
public boolean b() {
return this.e.isAlive() && this.e.r_() && this.b < 60;
}
public void d() {
this.e = null;
this.b = 0;
}
public void e() {
this.d.getControllerLook().a(this.e, 10.0F, (float) this.d.D());
this.d.al().a((EntityLiving) this.e, this.c);
++this.b;
if (this.b == 60) {
this.i();
}
}
private EntityAnimal f() {
float f = 8.0F;
List list = this.a.a(this.d.getClass(), this.d.boundingBox.grow((double) f, (double) f, (double) f));
Iterator iterator = list.iterator();
EntityAnimal entityanimal;
do {
if (!iterator.hasNext()) {
return null;
}
Entity entity = (Entity) iterator.next();
entityanimal = (EntityAnimal) entity;
} while (!this.d.mate(entityanimal));
return entityanimal;
}
private void i() {
EntityAnimal entityanimal = this.d.createChild(this.e);
if (entityanimal != null) {
this.d.setAge(6000);
this.e.setAge(6000);
this.d.s_();
this.e.s_();
entityanimal.setAge(-24000);
entityanimal.setPositionRotation(this.d.locX, this.d.locY, this.d.locZ, 0.0F, 0.0F);
this.a.addEntity(entityanimal);
Random random = this.d.an();
for (int i = 0; i < 7; ++i) {
double d0 = random.nextGaussian() * 0.02D;
double d1 = random.nextGaussian() * 0.02D;
double d2 = random.nextGaussian() * 0.02D;
this.a.a("heart", this.d.locX + (double) (random.nextFloat() * this.d.width * 2.0F) - (double) this.d.width, this.d.locY + 0.5D + (double) (random.nextFloat() * this.d.length), this.d.locZ + (double) (random.nextFloat() * this.d.width * 2.0F) - (double) this.d.width, d0, d1, d2);
}
}
}
}