Use CommandSourceStack in AsyncPlayerSendCommandsEvent (#10826)

This commit is contained in:
Jason Penilla 2024-05-30 11:32:43 -07:00
parent 3bb51e10ab
commit ef45b03497

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@ -109,6 +109,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+package com.destroystokyo.paper.event.brigadier; +package com.destroystokyo.paper.event.brigadier;
+ +
+import com.mojang.brigadier.tree.RootCommandNode; +import com.mojang.brigadier.tree.RootCommandNode;
+import io.papermc.paper.command.brigadier.CommandSourceStack;
+import org.bukkit.Bukkit; +import org.bukkit.Bukkit;
+import org.bukkit.entity.Player; +import org.bukkit.entity.Player;
+import org.bukkit.event.HandlerList; +import org.bukkit.event.HandlerList;
@ -137,7 +138,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ * <p>This is a draft/experimental API and is subject to change.</p> + * <p>This is a draft/experimental API and is subject to change.</p>
+ */ + */
+@ApiStatus.Experimental +@ApiStatus.Experimental
+public class AsyncPlayerSendCommandsEvent <S extends com.destroystokyo.paper.brigadier.BukkitBrigadierCommandSource> extends PlayerEvent { +public class AsyncPlayerSendCommandsEvent<S extends CommandSourceStack> extends PlayerEvent {
+ +
+ private static final HandlerList handlers = new HandlerList(); + private static final HandlerList handlers = new HandlerList();
+ private final RootCommandNode<S> node; + private final RootCommandNode<S> node;