Commit graph

209 commits

Author SHA1 Message Date
Zach Brown
ce10eb73f0 Assign the World in WorldGenStronghold
Fixes GH-580
2017-01-14 01:24:11 -06:00
Aikar
9db5f4c20a New Firework API's
Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
3967ce4cb3 Activation Range Improvements
Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Aikar
498c673952 Change default Debugging port to avoid conflicts 2016-12-27 16:12:39 -05:00
Zach Brown
4bfa933c52 Cleanup 'nerfed spawner mobs can float' patch 2016-12-20 21:57:07 -06:00
Zach Brown
b21c31c91d Update upstream B/CB 2016-12-09 18:07:35 -06:00
Aikar
e5b4e80232 Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489 2016-12-02 00:02:18 -05:00
Mark Vainomaa
676d0e8bcf Fix building when directory with spaces is used 2016-11-20 23:58:20 +02:00
Zach Brown
2b8aa1a8f2 Simplify the affects spawning API implementation
Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
4832b1a385 Update Paper to MC 1.11 2016-11-16 20:23:38 -06:00
Zach Brown
513118af55 Filter bad data from ArmorStand and SpawnEgg items
Fixes GH-478
2016-11-12 23:29:32 -06:00
Zach Brown
8fd92641f7 Remove log redirection in CB init script
This section seems to be a relatively common source of errors. We may as well be as
verbose as the command output, at least for this section.
2016-11-11 13:57:09 -06:00
Zach Brown
ca7a828688 Update upstrean CB/S 2016-09-11 14:55:02 -05:00
Zach Brown
4dcb73693a Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
89b26bb90d Commit CB changes as "Auto"
Helps when using git's annotate function
2016-09-10 21:31:32 -05:00
Aikar
f919bc9732 fix order of mc dev imports 2016-08-30 18:54:03 -04:00
killme
755861dfb6 Disable ticking of snow blocks 2016-08-30 16:42:17 +02:00
Zach Brown
2bf8ae3251 Add upstreamMerge script to paper tool 2016-08-19 16:00:59 -05:00
Alfie Cleveland
3820e163d4 Optimise BlockStateEnum 2016-08-19 01:53:36 +01:00
Zach Brown
96e8a799b4 Push based hoppers cleanup 2016-07-22 18:54:48 -05:00
Zach Brown
98c7a31d79 Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
afb1926947 Move setBlock tile->tile transition workaround into TE removal 2016-06-26 13:58:12 -05:00
Aikar
ba61e44475 Fix Old Sign Conversion
1) Sign loading code was trying to parse the JSON before the check for oldSign.
       That code could then skip the old sign converting code if it triggers a JSON parse exception.
    2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
       This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Techcable
94a6e8cb09 Make entities look for hoppers
Cherry-pick of PR GH-319
2016-06-18 01:03:40 -05:00
Zach Brown
9b192b2708 Update to Minecraft 1.10 2016-06-08 22:57:14 -05:00
Aikar
6025355569 clean up spigot working files out of our Paper folder 2016-05-12 22:11:11 -04:00
Aikar
5d952ffa7e Use a more reliable fixed width sequence for rebuild patches 2016-05-12 21:37:14 -04:00
Aikar
9bba4a53e5 Be more targetted with patch deletion 2016-05-12 21:24:19 -04:00
Zach Brown
3b4f1c9497 Merge pull request #279 from DemonWav/tmux
Add tmux support to Paper test and add test to paper command help.
2016-05-12 13:09:51 -05:00
DemonWav
2f8b09e1bd Add tmux support to Paper test and add test to paper command help. 2016-05-11 21:59:07 -05:00
Aikar
34fcd8ccc2 Paper 1.9.4 Update 2016-05-11 22:07:46 -04:00
Aikar
68f8205a32 Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar
7947dd83ae Do not load chunks for pathfinding 2016-05-04 19:53:33 -04:00
Aikar
3da6be053f LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-01 23:54:08 -04:00
Riley Park
f7f0155c11 Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172 2016-04-21 23:54:34 -07:00
Zach Brown
c2407019bf SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP 2016-04-24 19:56:04 -05:00
Zach Brown
ba9ed5a3f1 Add arguments to test server to allow local debug 2016-04-17 13:32:55 -05:00
Aikar
06e483502f Configurable RCON IP address to bind to 2016-04-16 00:46:01 -04:00
Zach Brown
d48896cf0e Z plays with scripts and GPG part 2 2016-04-13 22:39:54 -05:00
Zach Brown
9f0a7201a1 Water mobs should only spawn in the water
Closes GH-199
2016-04-14 17:49:11 -05:00
Zach Brown
b53c80ce35 Revert "Z plays with the scripts and GPG some more"
This reverts commit e3e56baeea.
2016-04-13 22:39:54 -05:00
Zach Brown
e3e56baeea Z plays with the scripts and GPG some more 2016-04-13 22:05:59 -05:00
Aikar
1fc2eb982f Configurable Player Collision - Resolves #161 2016-04-13 02:11:40 -04:00
Zach Brown
14f6bee0a1 Update upstream 2016-04-12 11:31:54 -05:00
Aikar
f1da39ab0f Provide ability to wrap test server command for willies... 2016-04-09 21:46:09 -04:00
Aikar
755eaa845d Add testserver command - quickly start a test server
This will help encourage testing with some widely used plugins
to help identify issues caused by changes before they are pushed.
2016-04-09 21:33:32 -04:00
Zach Brown
b605f1f95f Backport a memory cleanup change from 16w14a 2016-04-09 13:48:06 -05:00
Zach Brown
85a924b7dd Move comment to its proper location 2016-04-07 01:39:54 -05:00
Zach Brown
d158c69570 Disable, Enable GPG signs as needed Pre, Post git am
Disable GPG signing before AM, slows things down and doesn't play nicely.
There is also zero rational or logical reason to do so for these sub-repo AMs.
It's re-enabled (if needed) immediately after, pass or fail.

Given GitHub's recent push for GPG signing, and our own testing, this is not
only helpful, but necessary.
2016-04-07 01:36:23 -05:00
Aikar
a161d480b4 Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
0726de949b Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Aikar
7a9efce700 Fix makemcdevsrc script 2016-04-03 17:58:15 -04:00
Zach Brown
562cf2ea2e 'Properly' fix rebuildpatches 2016-04-03 05:05:52 -05:00
Zach Brown
d7c909b5cb Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use 2016-04-03 04:52:36 -05:00
DemonWav
56705f6445 Workaround for OSX not having the realpath command. 2016-04-03 03:35:51 -05:00
DemonWav
ed05173181 Use set -e to handle errors better in the build scripts 2016-04-03 02:23:19 -05:00
DemonWav
aeea23a135 Rebuild patches after we continue from a paper edit. 2016-04-02 18:34:27 -05:00
DemonWav
526469fd23 New paper command runner 2016-04-02 00:01:58 -05:00
DemonWav
09812092f9 Cleanup and restructure the project 2016-04-01 22:55:54 -05:00