Commit graph

1258 commits

Author SHA1 Message Date
Zach Brown
1479d411c1 Fix minecraft-server dependencies in poms 2014-07-22 14:50:06 -05:00
Zach Brown
b872c34a83 Update MinecraftServer and MinecraftRelocate for module change 2014-07-21 19:28:52 -05:00
Zach Brown
3081e4c401 Support all projectiles in the invisible players patch
also cleans up the code a bit
2014-07-21 18:52:19 -05:00
Zach Brown
5a1fd5b46c Update README.md after restructure 2014-07-21 15:57:32 -05:00
Zach Brown
e7f3ca4505 Restructure PaperSpigot as a new set of modules
Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00
Zach Brown
3a11072506 Upstream - Update from CraftBukkit 2014-07-19 19:31:35 -05:00
Zach Brown
93dd4d3cd7 Upstream - fix IP banning 2014-07-19 16:31:18 -05:00
Zach Brown
5af342537d Upstream - Prevent attribute and NBT client crashes, dont spawn bonus ocelots when spawned via plugin 2014-07-19 14:38:01 -05:00
Zach Brown
6d44f5dfcf Upstream - Ench Table fixes and bukkit method for EAR 2014-07-19 01:03:23 -05:00
Zach Brown
7925fef983 Upstream - cache heads because Mojang rate limited the session servers 2014-07-16 19:23:48 -05:00
Zach Brown
c23377d321 Upstream - Classloader changes and interact limiter changes 2014-07-16 14:11:44 -05:00
Zach Brown
2f607fbb69 Upstream - Fix issues with mountables 2014-07-14 19:14:11 -05:00
Zach Brown
f3243cbd02 Configurable delay for mob AI targetting
Allows for interesting gameplay elements and other interesting tweaks
2014-07-14 01:24:09 -05:00
Zach Brown
52f7f753f9 Upstream - Don't overwrite invalid config files 2014-07-12 19:38:57 -05:00
Zach Brown
209b9e7259 Upstream - Don't crash when a skele shoots an item frame 2014-07-11 08:17:54 -05:00
Zach Brown
c11efc9fa8 Restore our earlier and simpler TNT direction bias fix 2014-07-11 03:56:02 -05:00
Iceee
59e9c61437 Don't tick chests v3 - Now with more not-ticking
As always, thanks Ice
2014-07-11 01:33:46 -05:00
Zach Brown
59643f90bc Use CraftBukkit's damage API fix instead of our own
... here's hoping theirs works
2014-07-10 21:47:05 -05:00
Zach Brown
f507930396 Upstream - Use Spigot's better nibble arrays 2014-07-10 19:19:13 -05:00
Dmck2b
c69aca5d10 Actually fix the spawn chunks persistence patch 2014-07-10 13:46:25 -05:00
Zach Brown
060423df62 Revert "Update spawn chunk persistence patch"
This reverts commit bb2f77109f.
2014-07-09 23:46:54 -05:00
Dmck2b
bb2f77109f Update spawn chunk persistence patch 2014-07-09 22:05:48 -05:00
Zach Brown
394581d97b Use the standard 1.7.10 Netty version, not newer 2014-07-09 18:17:21 -05:00
Zach Brown
2d830e5a1c Configurable nerf for TNT cannons 2014-07-09 17:40:03 -05:00
Zach Brown
7ff230fda1 Replace TNT fix with less buggy solution
... although the last one was pretty funny
2014-07-09 17:07:26 -05:00
Iceee
5ee5d02c7a Don't tick chests v2 2014-07-08 22:51:47 -05:00
Zach Brown
115f43a4fc Better EULA handling 2014-07-08 22:40:26 -05:00
Zach Brown
fedd4511f5 PaperSpigot 1.7.10 2014-07-08 22:05:35 -05:00
Zach Brown
99855abe10 Upstream - Fix slow 'loading libraries' 2014-07-08 19:33:20 -05:00
Aikar
5cb541b122 Revert Bukkit damage API changes 2014-07-08 19:31:32 -05:00
Zach Brown
2208ce722b Revert updates to TNT bias patch 2014-07-08 19:28:16 -05:00
Evan A. Haskell
9bb4978a15 Fix null tile entity worlds crashing the server 2014-07-08 18:26:23 -05:00
Zach Brown
7ad4a59952 Merge pull request #2 from Dmck2b/paperChunks
Allow toggling of spawn chunk persistance
2014-07-08 18:05:13 -05:00
Dmck2b
ba942d6b46 Allow toggling of chunk persistance 2014-07-09 00:00:00 +01:00
Zach Brown
6b468690bb Update TNT directional bias patch
Includes work by SportBukkit - Thanks guys
2014-07-08 16:31:38 -05:00
Zach Brown
18df89d601 Upstream merge 2014-07-08 16:10:12 -05:00
Aikar
f50d1233d4 Fix damage bug - Fixes BUKKIT-5678 2014-07-07 23:14:51 -05:00
Zach Brown
a21b45bf17 Experimental: Don't tick chests
This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
2014-07-07 16:29:19 -05:00
Dmck2b
ece3cca682 Add configurable despawn ranges for living entities 2014-07-07 04:13:42 +01:00
gsand
0a6ac9ba90 Player Exhaustion Multipliers 2014-07-06 19:18:38 -05:00
Zach Brown
635957c8d9 Upstream merge - Revert player ticking in main loop 2014-07-06 19:16:34 -05:00
Zach Brown
67576acc3b Restore gsand's name to this patch :) 2014-07-06 02:50:09 -05:00
Zach Brown
1ee54478dd Remove patch 0012 hunger mulitplier for sprint jump
Newer and better patch coming soon
cc @gsand
2014-07-06 02:47:46 -05:00
Zach Brown
35f2082d10 Let's not check the config value every time
Once is enough
2014-07-06 01:50:02 -05:00
Zach Brown
ff2628ed01 Make players tick in main loop "feature" configurable
Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
2014-07-05 22:55:30 -05:00
Dmck2b
12d1730924 Make JSON errors more user friendly and less crash prone 2014-06-13 14:48:36 +01:00
Dmck2b
e25c5272c2 Add more information and instructiions to some world crashes/issues 2014-07-05 17:16:55 +01:00
Zach Brown
e004a7e206 Upstream merge 2014-07-05 14:40:16 -05:00
Zach Brown
92d0c0a1b9 Update readme with travis and info 2014-07-04 15:34:50 -05:00
Zach Brown
c3b1c30f1c Upstream merge - Move player tick into main loop 2014-07-04 14:52:05 -05:00