Zach Brown
1479d411c1
Fix minecraft-server dependencies in poms
2014-07-22 14:50:06 -05:00
Zach Brown
b872c34a83
Update MinecraftServer and MinecraftRelocate for module change
2014-07-21 19:28:52 -05:00
Zach Brown
3081e4c401
Support all projectiles in the invisible players patch
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also cleans up the code a bit
2014-07-21 18:52:19 -05:00
Zach Brown
5a1fd5b46c
Update README.md after restructure
2014-07-21 15:57:32 -05:00
Zach Brown
e7f3ca4505
Restructure PaperSpigot as a new set of modules
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Allows us much greater control over the Spigot portion of the code
and makes us more "proper"
Credit to @Dmck2b for originally passing the idea along a while back
2014-07-21 15:46:54 -05:00
Zach Brown
3a11072506
Upstream - Update from CraftBukkit
2014-07-19 19:31:35 -05:00
Zach Brown
93dd4d3cd7
Upstream - fix IP banning
2014-07-19 16:31:18 -05:00
Zach Brown
5af342537d
Upstream - Prevent attribute and NBT client crashes, dont spawn bonus ocelots when spawned via plugin
2014-07-19 14:38:01 -05:00
Zach Brown
6d44f5dfcf
Upstream - Ench Table fixes and bukkit method for EAR
2014-07-19 01:03:23 -05:00
Zach Brown
7925fef983
Upstream - cache heads because Mojang rate limited the session servers
2014-07-16 19:23:48 -05:00
Zach Brown
c23377d321
Upstream - Classloader changes and interact limiter changes
2014-07-16 14:11:44 -05:00
Zach Brown
2f607fbb69
Upstream - Fix issues with mountables
2014-07-14 19:14:11 -05:00
Zach Brown
f3243cbd02
Configurable delay for mob AI targetting
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Allows for interesting gameplay elements and other interesting tweaks
2014-07-14 01:24:09 -05:00
Zach Brown
52f7f753f9
Upstream - Don't overwrite invalid config files
2014-07-12 19:38:57 -05:00
Zach Brown
209b9e7259
Upstream - Don't crash when a skele shoots an item frame
2014-07-11 08:17:54 -05:00
Zach Brown
c11efc9fa8
Restore our earlier and simpler TNT direction bias fix
2014-07-11 03:56:02 -05:00
Iceee
59e9c61437
Don't tick chests v3 - Now with more not-ticking
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As always, thanks Ice
2014-07-11 01:33:46 -05:00
Zach Brown
59643f90bc
Use CraftBukkit's damage API fix instead of our own
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... here's hoping theirs works
2014-07-10 21:47:05 -05:00
Zach Brown
f507930396
Upstream - Use Spigot's better nibble arrays
2014-07-10 19:19:13 -05:00
Dmck2b
c69aca5d10
Actually fix the spawn chunks persistence patch
2014-07-10 13:46:25 -05:00
Zach Brown
060423df62
Revert "Update spawn chunk persistence patch"
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This reverts commit bb2f77109f
.
2014-07-09 23:46:54 -05:00
Dmck2b
bb2f77109f
Update spawn chunk persistence patch
2014-07-09 22:05:48 -05:00
Zach Brown
394581d97b
Use the standard 1.7.10 Netty version, not newer
2014-07-09 18:17:21 -05:00
Zach Brown
2d830e5a1c
Configurable nerf for TNT cannons
2014-07-09 17:40:03 -05:00
Zach Brown
7ff230fda1
Replace TNT fix with less buggy solution
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... although the last one was pretty funny
2014-07-09 17:07:26 -05:00
Iceee
5ee5d02c7a
Don't tick chests v2
2014-07-08 22:51:47 -05:00
Zach Brown
115f43a4fc
Better EULA handling
2014-07-08 22:40:26 -05:00
Zach Brown
fedd4511f5
PaperSpigot 1.7.10
2014-07-08 22:05:35 -05:00
Zach Brown
99855abe10
Upstream - Fix slow 'loading libraries'
2014-07-08 19:33:20 -05:00
Aikar
5cb541b122
Revert Bukkit damage API changes
2014-07-08 19:31:32 -05:00
Zach Brown
2208ce722b
Revert updates to TNT bias patch
2014-07-08 19:28:16 -05:00
Evan A. Haskell
9bb4978a15
Fix null tile entity worlds crashing the server
2014-07-08 18:26:23 -05:00
Zach Brown
7ad4a59952
Merge pull request #2 from Dmck2b/paperChunks
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Allow toggling of spawn chunk persistance
2014-07-08 18:05:13 -05:00
Dmck2b
ba942d6b46
Allow toggling of chunk persistance
2014-07-09 00:00:00 +01:00
Zach Brown
6b468690bb
Update TNT directional bias patch
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Includes work by SportBukkit - Thanks guys
2014-07-08 16:31:38 -05:00
Zach Brown
18df89d601
Upstream merge
2014-07-08 16:10:12 -05:00
Aikar
f50d1233d4
Fix damage bug - Fixes BUKKIT-5678
2014-07-07 23:14:51 -05:00
Zach Brown
a21b45bf17
Experimental: Don't tick chests
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This isn't used anywhere and only adds to the load. This change should be considered experiemental however as it needs testing
2014-07-07 16:29:19 -05:00
Dmck2b
ece3cca682
Add configurable despawn ranges for living entities
2014-07-07 04:13:42 +01:00
gsand
0a6ac9ba90
Player Exhaustion Multipliers
2014-07-06 19:18:38 -05:00
Zach Brown
635957c8d9
Upstream merge - Revert player ticking in main loop
2014-07-06 19:16:34 -05:00
Zach Brown
67576acc3b
Restore gsand's name to this patch :)
2014-07-06 02:50:09 -05:00
Zach Brown
1ee54478dd
Remove patch 0012 hunger mulitplier for sprint jump
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Newer and better patch coming soon
cc @gsand
2014-07-06 02:47:46 -05:00
Zach Brown
35f2082d10
Let's not check the config value every time
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Once is enough
2014-07-06 01:50:02 -05:00
Zach Brown
ff2628ed01
Make players tick in main loop "feature" configurable
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Defaults to false, servers thant additional security and peace of mind can turn it back on but doing so may cause gameplay abnormalities
2014-07-05 22:55:30 -05:00
Dmck2b
12d1730924
Make JSON errors more user friendly and less crash prone
2014-06-13 14:48:36 +01:00
Dmck2b
e25c5272c2
Add more information and instructiions to some world crashes/issues
2014-07-05 17:16:55 +01:00
Zach Brown
e004a7e206
Upstream merge
2014-07-05 14:40:16 -05:00
Zach Brown
92d0c0a1b9
Update readme with travis and info
2014-07-04 15:34:50 -05:00
Zach Brown
c3b1c30f1c
Upstream merge - Move player tick into main loop
2014-07-04 14:52:05 -05:00