Aikar
1fc2eb982f
Configurable Player Collision - Resolves #161
2016-04-13 02:11:40 -04:00
Aikar
2e00b8d691
Don't tick Skulls - unused code - Fixes #202
2016-04-13 00:32:05 -04:00
Aikar
bfdc936100
Remove unused World Tile Entity List
...
Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Zach Brown
1aa718c217
Only allow non-zero value maxDistances for BlockIterators
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Prevents them from iterating infinitely and hanging the server
2016-04-12 23:08:55 -05:00
Aikar
e0b057c30f
Update PlayerConnection for all teleportation of players
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Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"
And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
14f6bee0a1
Update upstream
2016-04-12 11:31:54 -05:00
Zach Brown
f54aa3ca2c
Update upstreams
2016-04-11 10:30:12 -05:00
Aikar
87deb42c1c
update MCUtil.cmpFromMessage to use proper JSON
2016-04-11 01:06:28 -04:00
Aikar
b602d093ec
SPIGOT-1903: Update PlayerConnection on world change - Fixes #120
2016-04-10 22:36:56 -04:00
Aikar
52ca5f228b
upstream
2016-04-10 19:58:05 -04:00
Zach Brown
348469459d
Ugly workaround for SPIGOT-1915 & GH-114
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Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
88d2d15bb4
Apply the Ensure inv drag is in bounds patch properly
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Closes GH-174
2016-04-09 21:33:29 -05:00
Aikar
f1da39ab0f
Provide ability to wrap test server command for willies...
2016-04-09 21:46:09 -04:00
Zach Brown
309e2bd0d3
Update upstream CB
2016-04-09 20:44:54 -05:00
Aikar
755eaa845d
Add testserver command - quickly start a test server
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This will help encourage testing with some widely used plugins
to help identify issues caused by changes before they are pushed.
2016-04-09 21:33:32 -04:00
Zach Brown
15168bcbbe
Update .travis.yml while we're here
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Just in case we ever need it again
*cough* or they loosen up their restrictions on system use *cough*
2016-04-09 14:01:01 -05:00
Zach Brown
5cbb907ff1
Can't expect others to follow formatting if I don't
2016-04-09 13:54:47 -05:00
Zach Brown
b6dd739ed4
Update B/CB
2016-04-09 13:51:47 -05:00
Zach Brown
b605f1f95f
Backport a memory cleanup change from 16w14a
2016-04-09 13:48:06 -05:00
Zach Brown
c7bdf516da
Update upstreams and rebuild
2016-04-08 17:24:26 -05:00
Zach Brown
d6b1996ab3
Simplify vanilla scoreboard nickname coloring patch
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Closes GH-195
2016-04-07 17:31:06 -05:00
Zach Brown
85a924b7dd
Move comment to its proper location
2016-04-07 01:39:54 -05:00
Zach Brown
d158c69570
Disable, Enable GPG signs as needed Pre, Post git am
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Disable GPG signing before AM, slows things down and doesn't play nicely.
There is also zero rational or logical reason to do so for these sub-repo AMs.
It's re-enabled (if needed) immediately after, pass or fail.
Given GitHub's recent push for GPG signing, and our own testing, this is not
only helpful, but necessary.
2016-04-07 01:36:23 -05:00
Zach Brown
933829f334
Update upstream B/CB/Spigot
2016-04-07 00:32:10 -05:00
Zach Brown
b9f596b8d2
Add basic support for using vanilla style, world-based, scoreboard name coloring
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Closes GH-188
2016-04-06 01:10:26 -05:00
Zach Brown
d79fcf72fa
Use 'Paper' for our config file in timings
2016-04-05 23:27:53 -05:00
Aikar
1223fcc8bb
Include Redstone Torches in the redstone physics event optimization
2016-04-05 23:20:46 -04:00
Aikar
a161d480b4
Remove Debug checks from DataBits
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These are super hot and causing noticeable hits
Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
48ba10bc77
Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x
2016-04-05 20:43:11 -04:00
Aikar
0726de949b
Fix Nether/End world unloading spawn chunks - Fixes #92
2016-04-05 19:53:30 -04:00
Kyle Wood
ef6b4cafc0
Update CONTRIBUTING.md for the new build system
2016-04-05 12:34:56 -05:00
Zach Brown
b4a0af94bb
Upstream merge
2016-04-05 11:42:40 -05:00
Aikar
092d08f15c
Update Timings to use Region based chunk reporting
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This will drastically reduce file size on large servers and help
avoid the parser failing to load the report.
This will also reduce memory usage of timings data.
2016-04-05 01:20:25 -04:00
Zach Brown
3506f09ca7
Update upstream and rebuild
2016-04-04 09:53:03 -05:00
Aikar
56de8ba1a4
fix keep spawn loaded config
2016-04-03 23:08:13 -04:00
Zach Brown
6d4ec62128
Merge pull request #185 from kashike/feautre/shell
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Add support for multiple shell types
2016-04-03 21:53:08 -05:00
DemonWav
2c0c9e081c
Fix paper build tool to work with zsh.
2016-04-03 21:36:19 -05:00
Aikar
f718f4dbd7
Fix errorneous call of EntityDismountEvent
2016-04-03 19:11:25 -04:00
Aikar
7a9efce700
Fix makemcdevsrc script
2016-04-03 17:58:15 -04:00
Aikar
3c0a1bcc25
Fix Cancelling BlockPlaceEvent triggering physics
2016-04-03 17:49:31 -04:00
Aikar
57b915a706
Configurable Keep Spawn Loaded range per world
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This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:15 -04:00
Aikar
746d46f6bb
Configurable Grass Spread Tick Rate
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Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
Riley Park
b9949c39be
Add support for multiple shell types. Fixes #184
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Also add "rb" as an alias to rebuildPatches
2016-04-03 09:58:42 -07:00
Aikar
215fc54e31
use http:// for my CI since snap-ci has bad cert chains
2016-04-03 12:22:42 -04:00
Zach Brown
4d3d778c5c
Merge branch 'kashike-feature/debug-info'
2016-04-03 05:10:50 -05:00
Riley Park
7fa8b081c4
Fix reducedDebugInfo not initialized on client
2016-04-03 05:08:46 -05:00
Zach Brown
562cf2ea2e
'Properly' fix rebuildpatches
2016-04-03 05:05:52 -05:00
Zach Brown
714f7cdf28
Merge branch 'kashike-feature/unknown-use'
2016-04-03 04:53:55 -05:00
Zach Brown
d7c909b5cb
Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use
2016-04-03 04:52:36 -05:00
Zach Brown
cc6460fd5e
lazy-update docs
2016-04-03 04:51:14 -05:00