Aikar
e9eef0114e
[CI-SKIP] Re-add getBukkitEntity methods to child classes
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Helps with development to not need to cast as much...
No clue why upstream makes some of the decisions they do....
2018-08-04 17:03:53 -04:00
Aikar
70c967fb6b
Update Paper to 1.13 proper - THIS IS STILL HIGHLY UNSTABLE
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DO NOT RUN ON PRODUCTION SERVERS!!! Use Backups!!
2018-07-22 01:27:46 -04:00
Aikar
6d1a918378
NOT FINISHED!!! Current Progress on 1.13-pre7 update
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This work is 100% unfinished. I am pushing it up so that we as a team
can work on this update.
Do not try to use this branch. You will fail.
2018-07-14 21:53:17 -04:00
Aikar
8778a2ef97
Current Chunk for Entity and Block Entities, counts by entity type
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This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.
We also store counts by type to further enable other performance optimizations in later patches.
2018-07-04 03:55:24 -04:00
Zach Brown
c93e1ee068
Update upstream B/CB/S
2018-01-10 23:31:19 -06:00
Zach Brown
b39f2133a1
Update Paper to MC 1.12-pre5
2017-05-20 23:41:39 -05:00
Zach Brown
ab4ae72fd5
Update to MC 1.12-pre2
2017-05-14 13:05:01 -05:00
Zach Brown
4340ef97ca
Switch to a bStats based Metrics system
2017-03-25 00:22:02 -05:00
Zach Brown
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
Jedediah Smith
4588a80cdc
Update SB's affectsSpawning API to use filters
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Closes GH-169
2016-04-13 15:57:34 -05:00
Zach Brown
95adcf7863
Merge upstream changes and rebuild patches
2016-03-25 18:21:38 -05:00
Aikar
bb82a8a401
forgot to rebuild after last light change, another fix
2016-03-19 10:57:22 -04:00
Aikar
e59f9ab2e6
fix light level check on monsters
2016-03-19 10:45:28 -04:00
Aikar
d72abafa8f
Optimized Light Level Comparisons
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Use an optimized method to test if a block position meets a desired light level.
This method benefits from returning as soon as the desired light level matches.
Also Optimize Grass more
2016-03-18 23:55:31 -04:00