Zach Brown
325aa52500
Update README.md, thanks YourKit
2016-01-26 12:53:16 -06:00
Zach Brown
b594537ffe
Basic OS X compatibility: It works
2015-12-29 23:55:44 -06:00
Zach Brown
af07aa4f07
Merge pull request #2 from DemonWav/master
...
Add Paperclip support
It's glorious https://www.youtube.com/watch?v=lq50bfQCY-8
2016-01-26 01:46:44 -06:00
DemonWav
ea61fac2ed
Add Paperclip support
2016-01-26 00:36:28 -06:00
Zach Brown
92d56450d4
Add upstreamMerge.sh and update CB submodule
2016-01-26 00:04:43 -06:00
Byteflux
4431926268
Add submodules and build scripts
...
These will be made default in 1.9, dropping PaperTools support
2015-12-29 20:40:32 -08:00
Zach Brown
d3c1706337
Java 8 javadoc lint bypass. Until we can fix this properly (massive patch for old bukkit ???!?!?!?!) this will have to do
2016-01-21 17:39:56 -06:00
Literallie
1e06b71828
Fix JavaDoc errors introduced in Timings v1
2016-01-21 17:30:05 -06:00
Zach Brown
766c3f3884
Simplify README.md for normal end-users
2016-01-21 00:12:33 -06:00
Techcable
c2bc09af95
Add Contributing.md for developers and advanced users
2016-01-21 00:12:19 -06:00
Zach Brown
dddda71685
Re-introduce an option to limit the height of a flying tnt entity
2016-01-16 21:04:07 -06:00
Zach Brown
f04375e45c
Force commands to be dispatched synchronously
...
[22:29:12] <Aikar> just add that
[22:29:17] <Aikar> that forces it fixed
[22:29:31] <Aikar> and then when his users spam him hell fix it :P
2016-01-12 23:00:58 -06:00
Zach Brown
b57d9f9638
Add an option to disable chest's detection of Ocelots/Cats
2016-01-10 20:47:21 -06:00
Zach Brown
a4ab2f017d
Migrate timings classes to new package
2016-01-10 01:33:27 -06:00
Zach Brown
1669598daa
Just a bit more information for those skript classes
2016-01-10 00:40:46 -06:00
Zach Brown
106782bc63
Skript event executor classes do not have an enclosing method
2016-01-09 18:43:35 -06:00
Zach Brown
097ffc44c1
Migrate PaperSpigot to Timings version 2
2016-01-09 00:32:38 -06:00
Zach Brown
6e5b779d20
Require Java 8 - Tell your shitty hosts to update
2016-01-09 00:13:58 -06:00
Zach Brown
f914639205
Revert "Add sexier applyPatches and rebuildPatches scripts"
...
THE TIME JUST WASN'T RIGHT
This reverts commit 8dfa4f8e54
.
2016-01-04 04:48:00 -06:00
Byteflux
8dfa4f8e54
Add sexier applyPatches and rebuildPatches scripts
2016-01-04 00:39:30 -06:00
chickeneer
7f92ef8437
Resolve bed issues on unloaded chunks
2016-01-04 00:24:36 -06:00
Aikar
0875e3ee25
Entity teleport fix
2016-01-04 00:23:17 -06:00
Zach Brown
ec8a492d29
Make the duplicate entity UUID warning toggleable
2015-12-28 20:15:28 -06:00
Steve Anton
f532fca425
Add PlayerInitialSpawnEvent
2015-12-22 22:06:19 -06:00
Jedediah Smith
1bd859fad5
Fix player leak from entity tracker and item frames
...
3005a20c5c
2015-12-22 21:55:00 -06:00
Aikar
10316338d8
EAR: Fix bug with teleporting entities
2015-12-22 18:22:36 -06:00
Zach Brown
bf35c9ab26
[17:15:29] * Z750 kicks jetbrains right in the scrotum
2015-12-06 17:16:51 -06:00
Zach Brown
8c0b8acfb6
Restore a constructor that was removed in EntityFallingBlock
2015-12-06 17:14:41 -06:00
ItsHarry
cc7182a269
Also apply the "vanished players don't have rights" patch to Fishing Hook entities.
2015-11-26 19:51:01 -06:00
Aikar
c0fa6b8d12
Don't create a chunk just to unload it
2015-11-15 19:46:34 -06:00
Aikar
68c983d7cd
Don't create region files when checking if a chunk exists
2015-11-15 19:44:28 -06:00
Aikar
929a5b40ed
Bump thread count for chunk loading
2015-11-15 19:41:12 -06:00
Aikar
314c8f06cc
Don't damage ArmorStands that are already dead
2015-11-15 19:40:32 -06:00
Zach Brown
24d21453cf
SPIGOT-596: Fix EntityDismountEvent
2015-10-25 17:12:43 -05:00
Zach Brown
7b80afb6ef
Remove TE/E Removal Optimizations
...
Causes pistons to eat blocks in certain circumstances, double piston extenders most notably
2015-10-24 02:20:30 -05:00
Aikar
ee9886c278
Update tick limiter removal and TE/E removal optimizations
2015-10-24 02:12:33 -05:00
Aikar
eac397cbab
Implement EMC's optimized entity and tileentity removal
2015-10-16 22:23:05 -05:00
Zach Brown
0ab0bcc85d
Don't point users at spigotmc when watchdog kills the server
2015-10-16 21:50:04 -05:00
Zach Brown
264f2c2d09
Disable spigot tick limiters
2015-10-16 21:43:03 -05:00
Zach Brown
9f7447824d
Rebuild patch for upstream changes
2015-10-07 21:32:01 -05:00
md_5
af5daaeeeb
Fix incorrect logic in entity tick limiter to match tile entity tick limiter.
...
Simply a fix to the small performance shortpath.
2015-10-07 17:23:59 +11:00
Aikar
2d37e27b37
Remove an unused list of TileEntities slowing down removal
2015-10-06 23:27:01 -05:00
Zach Brown
43fee1c16e
Rebuild patches for upstream changes
2015-10-02 22:58:02 -05:00
md_5
f70bbd9ade
SPIGOT-1208: Don't skip ticks for explosive creepers.
2015-10-03 11:51:46 +10:00
Zach Brown
dcef1d444b
Remove our own (outdated) TE handling, for one that's closer to vanilla
2015-09-19 09:34:17 -05:00
Zach Brown
2190d87f45
Rebuild patches
2015-09-18 20:44:37 -05:00
vemacs
b12044f2b7
Re-add entity/tile entity tick limiters
2015-09-12 23:29:23 -05:00
Zach Brown
603159dedf
Remove several broken or unnecessary patches.
...
Removes PlayerMicroMoveEvent API, the ability to disable the AsyncCatcher, and the TeleportPassengerVehicleWithPlayer patch
2015-09-12 19:57:39 -05:00
Aikar
7e89c54e7c
Don't sleep between chunk saves
...
For some unknown reason, Minecraft is sleeping 10ms between every single chunk being saved to disk.
Under high chunk load/unload activity (lots of movement / teleporting), this causes the chunk unload queue
to build up in size.
This has multiple impacts:
1) Performance of the unload queue itself - The save thread is pretty ineffecient for how it accesses it
By letting the queue get larger, checking and popping work off the queue can get less performant.
2) Performance of chunk loading - As with #1 , chunk loads also have to check this queue when loading
chunk data so that it doesn't load stale data if new data is pending write to disk.
3) Memory Usage - The entire chunk has been serialized to NBT, and now sits in this queue. This leads to
elevated memory usage, and then the objects used in the serialization sit around longer than needed,
resulting in promotion to Old Generation instead of dying young.
If there is work to do, then the thread should be doing its work, and only sleep when it is done.
2015-09-09 21:16:42 -04:00
Aikar
bbc7b0999f
Optimize Chunk Saving Memory Allocation and Compression
...
Minecraft ineffeciently uses OutputStreams by calling .write(int) on the stream.
For Chunks, this is a DeflaterOutputStream, which allocates a single byte EVERY write.
This is causing the server to allocate tons of new byte[1] objects.
Additionally, this is very ineffecient for the Deflate process.
By Buffering Writes the same way it already is Buffering Reads, we will
write to the stream much more effeciently.
Also a more effecient RegionFile zero'ing for new chunks to speed up
new chunk generation.
2015-09-09 20:48:46 -04:00