Commit graph

12 commits

Author SHA1 Message Date
Nassim Jahnke
02eec3bcd0 Patches 2024-04-25 11:42:10 +02:00
Jake Potrebic
47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Nassim Jahnke
cd30cd6d41 Move diffs around to compile without later ones applied 2024-01-23 18:01:39 +01:00
Nassim Jahnke
2a2cdc2d1a [ci skip] Add more patch identifying comments 2024-01-22 18:04:55 +01:00
Nassim Jahnke
0571a6438e [ci skip] Add more identifying patch comments 2024-01-21 12:53:04 +01:00
Nassim Jahnke
44f3ecd436 [ci skip] Add more patch identifying comments, merge related patches 2024-01-14 16:31:39 +01:00
Owen1212055
6f010858de Patches!!! MORE MORE MORE MOOOOORE 2023-12-06 11:34:54 -05:00
Nassim Jahnke
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Spottedleaf
a20286c5a8 Optimise chunk tick iteration
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Additionally, we can use the NearbyPlayers
class to quickly retrieve nearby players instead of possible
searching all players on the server.
2023-09-23 21:43:10 -07:00
Lulu13022002
fdf4e8726b more work
all server patches done (almost)
2023-09-22 18:59:52 +02:00
Noah van der Aa
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Jake Potrebic
1b4291893f Improve cancelling PreCreatureSpawnEvent with per player mob spawns (#9400) 2023-08-21 00:44:47 -07:00