Commit graph

4331 commits

Author SHA1 Message Date
Zach Brown
4565495711
More compile fixes 2019-12-12 21:29:45 -06:00
Shane Freeder
b0dc983f21
More progression on patches 2019-12-12 21:01:16 +00:00
MiniDigger
d8a0622602 Compile fixes (#2732) 2019-12-12 18:45:00 +00:00
MiniDigger
44d032f1e9 Houston, we got a patch (#2731)
* Houston, we got a patch

* is this the end of the beginning or the beginning of the end
2019-12-12 16:20:43 +00:00
Shane Freeder
806e192e26
Fix API compile
Bzzzzzzz
2019-12-12 03:08:47 +00:00
Shane Freeder
bbf27ec651
Fixup timings patch 2019-12-12 03:06:23 +00:00
Zach Brown
e2c4ff50a2
My Name is ;
Hi! My name is (what?)
My name is (who?)
My name is
;

Hi! My name is (huh?)
My name is (what?)
My name is
;
2019-12-11 21:00:50 -06:00
Zach Brown
01de058bf2
Little more progress
Keep getting interrupted so not as much as I'd like :(
2019-12-11 20:48:34 -06:00
MiniDigger
b00d871009 Patches 100-260 (#2729) 2019-12-11 17:43:22 -06:00
Zach Brown
f2ed239ead
More progress 2019-12-10 22:01:17 -06:00
Shane Freeder
a308619d28
Work on server patches 2019-12-11 00:56:03 +00:00
Shane Freeder
76169471d8
API 2019-12-10 23:59:19 +00:00
Shane Freeder
4d2f85630a
Fix ArmorStand#setItem flow (Fixes #2726) 2019-12-10 23:37:32 +00:00
Shane Freeder
53c1345e48
Update version command 2019-12-10 23:34:36 +00:00
Shane Freeder
bb8b1e3eca
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
8b6dd103 Update /version to reflect final build status.
6bdfd385 Remove some draft API designations
78a12dd9 SPIGOT-5417: Campfire should implement Directional

CraftBukkit Changes:
65670174 SPIGOT-5417: Campfire should implement Directional
eeae942e SPIGOT-5416: Block.getDrops gives drops even when tool should not give drops
2019-12-10 23:23:50 +00:00
Lukasz Derlatka
86daffa21c
Fix AssertionError when player hand set to empty type
Fixes GH-2718
2019-12-07 19:09:44 -06:00
Shane Freeder
3032599d38
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
43183eab SPIGOT-5399: spawn-npcs ignored during world generation
e9bb2f15 SPIGOT-5403: isSimilar returns true for different skulls
5c9e7236 SPIGOT-5409: Remove unnecessary defaulting in CraftMetaBookSigned
821238b6 SPIGOT-5412: Use SpawnReason.NATURAL for wandering traders and trader llamas
2019-12-05 10:23:10 +00:00
Spottedleaf
b499d0d840 Shift chunk key location in the correct direction (#2710) 2019-12-01 13:33:57 +00:00
stefvanschie
779f34cc37 Fix empty CanPlaceOn tags causing errors (#2713) 2019-12-01 00:20:12 +00:00
Shane Freeder
2d25b34803
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
eafd7424 SPIGOT-5405: Use correct damage source for HangingBreakByEntityEvent
2019-11-30 16:05:36 +00:00
BillyGalbreath
4a97a7ca44 Add option to disable pillager patrols (#2626) 2019-11-24 01:10:15 -06:00
Gerrygames
23e53aab97 Backport MC-160177 fix from 1.15 (#2702) 2019-11-24 00:36:20 -06:00
Zach Brown
45089d59f0
Update upstream CB
--- work/CraftBukkit
Submodule work/CraftBukkit 7554e08e..ccd47a50:
  > SPIGOT-5395: Call BlockFadeEvent for Scaffolding
  > Increase outdated build delay to 4 weeks
2019-11-24 00:06:19 -06:00
BillyGalbreath
761c24fae9 Fix stuck in sneak when changing worlds (MC-10657) (#2627) 2019-11-24 00:02:47 -06:00
Spottedleaf
10c29e7369 Fix racey NextTickListEntry creation. (#2683)
The counter is used to distinguish entries from each other, however
since we can concurrently increment the counter we could totally
screw over the comparision of entries (see a() in NextTickListEntry),
as it compares only the time when the entry will tick, the priority
at which it will tick, and the counter. The block is not compared.

Async loading loads the chunk asynchronously which creates these
entries asynchronously.
2019-11-10 12:00:16 -06:00
William Blake Galbreath
8d036cea01
Expose the internal current tick 2019-10-30 18:10:42 +00:00
MisterErwin
0c71539093 [PATCH] bounding box check for hanging entities (#2664)
This patch intends to fix an issue with LeashHitchs where an exception
was thrown due EntityHanging#calculateBoundingBox not being able to
accept EnumDirections UP and DOWN.

This issue was introduced in a fix for SPIGOT-4674
(d65a2576e4)
2019-10-30 17:29:40 +00:00
Shane Freeder
527073aa65
Update config version 2019-10-27 00:07:42 +01:00
Zach Brown
0d3b35c339
Rename baby zombie movement config option
This option does not set the absolute speed of the entity as the name
implies. It sets a modifier. The default (vanilla) value of `0.5` sets
the baby zombie to move at 50% faster than the base speed.

A negative value like `-0.4` would set them to move at 40% slower.

There should be no functional changes as a result of this change, it's
just clarifying the config name.
2019-10-26 17:55:58 -05:00
Spottedleaf
df984898ac Fix server deadlock when loading some chunks (#2647)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7554e08e Add UUID support to CraftProfileBanList
3fe37460 SPIGOT-5378: Fix TileEntity fixer deadlock
12386dd4 SPIGOT-5375: Add spaces to coordinates from tile fixer
606c19e2 SPIGOT-5373: Simultaneous left+right click in creative mode does not work
13caf848 SPIGOT-5370: Fix Block#rayTrace considering other blocks.
2019-10-20 10:03:39 +01:00
weaondara
9ea1f9ee3d performance improvement for CraftChunk.getEntities() (#2629) 2019-10-19 23:33:35 +01:00
Shane Freeder
419ae0e668
Fire EntityRemovedFromWorldEvent for all entities (Fixes #2282) 2019-10-19 09:14:26 +01:00
Shane Freeder
cc0aeb737a
Doubles the custom payload size limit imposed by bukkit, also creates a system
property to allow customizing the size `paper.maxCustomChannelName`
2019-10-18 17:40:48 +01:00
Shane Freeder
0f2ea04c1c
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
af58d316 Fix javadoc warning in Firework.setShotAtAngle

CraftBukkit Changes:
e2dd6555 SPIGOT-5372: Re-add tile entity fixer due to MC-163945
1e7a197f Fix incorrect inequality in 683bae0670
db98d54d SPIGOT-5362: Suspicious stews fail isSimilar check

Spigot Changes:
56f84710 Rebuild patches
2019-10-18 17:31:01 +01:00
Jonathan Frederick
2c8d20406f Re-implement treasure-maps-return-already-discovered for 1.14 (#2636) 2019-10-18 16:14:43 +01:00
Spottedleaf
8260cdf8c1 Use getIfLoadedImmediately and not cached immediately for isLoa… (#2641) 2019-10-18 16:05:45 +01:00
Andrew Steinborn
ff8b9ef3d5
Really fix JLine on Windows
The history of how paths work in Win32 is a sad story and shall not be documented here.
Needless to say, Windows hates the temporary file name for jansi's native code since it
includes the version. For git builds, it includes quotes around the actual version. But
alas, the issue apparently doesn't occur if you build on Windows since it removes the
quotes from the git commandline that is ultimately used to build the version string,
because of more Win32 sadness and shame.

Go look at Raymond Chen's blog, The Old New Thing. It's full of Windows oddities and
it will make you want to weep because almost 90% of the world uses this legacy OS from
the 1980s.
2019-10-13 16:36:23 -05:00
Zach
c65396072f
Revert "Fix jline with git builds under Windows (#2624)" (#2632)
This reverts commit 0c64f7b0ae.
2019-10-13 01:19:22 -05:00
Zach Brown
a4dbabdbd3
Update upstream CB
--- work/CraftBukkit
Submodule work/CraftBukkit 7deb3728..d6b3eddf:
  > SPIGOT-5355: Double Chests still open after InventoryOpenEvent cancelled
2019-10-13 00:28:46 -05:00
Andrew Steinborn
0c64f7b0ae Fix jline with git builds under Windows (#2624) 2019-10-13 00:06:44 -05:00
Shane Freeder
e8c82f4eee
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
0399d9d6 SPIGOT-5341: Add Material.isAir
547f5709 SPIGOT-5353: Expand explosion API by adding source entity

CraftBukkit Changes:
7deb3728 SPIGOT-5309: Call cancelled EntityDamageEvent when damaging invisible armor stands
46351e17 SPIGOT-5341: Add Material.isAir
683bae06 SPIGOT-5342: Lore lost when deserializing items with no version stored
c2d12011 SPIGOT-5353: Expand explosion API by adding source entity
2019-10-08 19:37:02 +01:00
Zach Brown
3398704d7f
Name the specific plugin generator class that isn't updated
Makes it easier to figure out which custom generator plugin hasn't been
updated to a specific version and is spamming you with
UnsupportedOperationExceptions
2019-10-02 21:43:46 -05:00
Omer Uddin
aa776c1b15 Don't save canTick of armor stands if it has not been set by API (#2608) 2019-10-02 19:20:40 -05:00
Spottedleaf
bfc807c27a Improve spawn loading and debug output for waiting on a chunk (#2595)
Spawn loading has been changed to use getChunkAt calls to manually
load chunks since watchdog can watch these calls and so we guard
against plugins/players changing the radius of a spawn while it's
loading

Debug output has been improved to note the status of the currently
waiting chunk
2019-09-29 20:23:09 -05:00
Spottedleaf
826b4762c0 Remove debug logging for incremental saves (#2600) 2019-09-29 20:14:39 -05:00
Spottedleaf
d39916c7e2 Add more timings to chunk provider tick (#2549)
- Misc mob spawning
- Chunk range checks
2019-09-29 16:06:03 -05:00
Spottedleaf
43ec79a32c Add server oversleep to timings (#2509)
Now everything except waiting for the next tick should be included
in timings
2019-09-29 15:49:38 -05:00
Spottedleaf
1d2a5915ed Check if there are workers before trying to notify them (#2593)
* Fix #2591

We need to check if there are workers before trying to notify
them...
2019-09-29 15:29:56 -05:00
Zach Brown
89eb890239
[CI-SKIP] Rebuild patches 2019-09-29 15:02:04 -05:00
Spottedleaf
27fca92fa1 Drop Optimize-GameRules-to-use-LinkedHashMap (#2594)
Mojang has since replicated the logic
2019-09-29 15:01:21 -05:00