Commit graph

635 commits

Author SHA1 Message Date
Zach Brown
4bef47531a Properly update patches for upstream merge 2016-10-21 15:42:49 -05:00
Zach Brown
2515c80051 Update upstream B/CB 2016-10-21 15:28:44 -05:00
Aikar
4708920d8d Updated Timings to better detail saves 2016-10-20 00:21:35 -04:00
Aikar
59eb1231b5 Revert "Option to hide plugins from the Query Protocol"
This already exists

This reverts commit d6a9c326c7.
2016-10-19 23:38:18 -04:00
Aikar
d6a9c326c7 Option to hide plugins from the Query Protocol 2016-10-19 23:37:14 -04:00
Zach Brown
d5ae910f82 Add option to remove corrupt tile entities
Closes GH-437
2016-10-05 16:28:17 -05:00
AlphaBlend
793dc2df52 Add hit entity to ProjectileHitEvent 2016-10-05 16:07:29 -05:00
Zach Brown
6d41d88931 Remove TE Fixer changes
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00
Aikar
c59127a587 Disable Vanilla Chunk GC in favor of Bukkits 2016-09-26 01:52:01 -04:00
Aikar
e081f311cb don't save level every tick for auto save. whoops 2016-09-26 01:50:26 -04:00
Zach Brown
dd0277fdb5 Raise bad Y auto fix to avoid gameplay issues
Per discussion here, 663fbf798e (commitcomment-19153154)
2016-09-23 17:25:21 -05:00
Aikar
731f141042 Raise string limit for packet serialization
The default limit is possible to hit with 50 page books with color codes, causing clients to disconnect.

Bump the limit up a hair to above currently seen sizes.
2016-09-21 23:56:41 -04:00
Aikar
663fbf798e Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
2016-09-21 23:49:27 -04:00
Aikar
59b9ad36e6 Remove FishingHook reference on Craft Entity removal
This caused some bugs chickeneer reported to me, with fishing.
2016-09-21 23:45:05 -04:00
Aikar
d330ae5050 Process NMS Data Conversion post ItemMeta on Copy
ItemMeta apply is a destructive process that expects to be the authority on
what the items NBT data is.

When CraftItemStack.asNMSCopy was called, the conversion ran, potentially setting
the converted data into the ItemStacks tag.

Then if that item had ItemMeta, it would completely undo that conversion by
erasing the NBT Tag.

On copy, run conversion post ItemMeta apply.
2016-09-21 23:42:13 -04:00
Aikar
cc1f66ce0e add a chunk registration fix
World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated

Keep them consistent
2016-09-21 22:56:19 -04:00
Aikar
77825c2a60 Log chunk save failures as ERROR level 2016-09-21 22:33:09 -04:00
Aikar
6c7ea0b67a Auto Save Improvements
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.

Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.

Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
2016-09-21 22:12:56 -04:00
Aikar
7c6d0644a2 Don't save players every tick, oops 2016-09-19 23:39:21 -04:00
Aikar
f18f712da2 Incremental Auto Saving
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
2016-09-19 23:31:42 -04:00
Riley Park
57569597bd Configurable flying kick messages
Closes #423
2016-09-20 00:58:32 +00:00
Zach Brown
66dc00b4dd Stop collideRule team from seeing invis 'friends'
More appropriately aligns ourself with the no team option, because the
collideRule team is only a team because it has to be, not because we want
anyone to have any sort of gameplay based relationship.

Also block any options from being set on this team to further enforce that
it is not a persistent team and should not be treated as such.
2016-09-15 16:36:57 -05:00
Zach Brown
e4251a092b Block minecart portal teleports in some instances
Mitigates GH-373
Technically a workaround rather than a true fix
2016-09-14 18:52:41 -05:00
Zach Brown
ca7a828688 Update upstrean CB/S 2016-09-11 14:55:02 -05:00
Zach Brown
4bf0ca21fe Make UseItem rate limiting stricter, configurable 2016-09-10 23:27:07 -05:00
Zach Brown
5ba385dd4c Fix patch, need to investigate build issues 2016-09-10 22:45:09 -05:00
Zach Brown
4b7796fe7c [ WHITESPACE ] 2016-09-10 22:09:14 -05:00
Zach Brown
4dcb73693a Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
b0a15ca1ea Further safety for player collision setting
Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
6dedb92652 Make collide team removal more patient, safer
Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
949fc0534f Create a team as needed for disabling collisions
Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
b4eceb16ec Update upstream B/CB 2016-09-04 16:59:06 -05:00
Brokkonaut
449309fc3d Fix an AIOOBE in inventory handling
Closes GH-404
2016-09-04 16:49:29 -05:00
Zach Brown
65858cf283 Merge pull request #408 from kashike/feature/health-conversion
Convert new health to a float
2016-09-04 16:05:38 -05:00
Riley Park
7a403d82a0 @Zbob750 missed a few name changes 2016-09-04 06:26:05 +00:00
Riley Park
ac750065e3 Convert new health to a float during set
Convert the new health value to a float before doing any validation logic
2016-09-01 09:54:06 +00:00
Zach Brown
2df56fa35b Revert team creation for player collision setting
Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
0ccbb356f1 Rename patch file to be more specific 2016-08-31 17:18:54 -05:00
killme
755861dfb6 Disable ticking of snow blocks 2016-08-30 16:42:17 +02:00
Zach Brown
246294d161 Make getEntity dead check more specific 2016-08-28 00:46:21 -05:00
Zach Brown
8a2d6a1790 Restore some timings functionality lost in last 2016-08-27 19:36:26 -05:00
Zach Brown
fcbbc76319 Update upstream B/CB/S
Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
086939fe19 Timings v2 updates for more chunk related timings (generations) 2016-08-20 00:07:26 -04:00
Alfie Cleveland
3820e163d4 Optimise BlockStateEnum 2016-08-19 01:53:36 +01:00
Zach Brown
e9de969c6f More changes to view distance API implementation
Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
a4cb20da95 Introduce a setting to handle offline proxies
Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:08:53 -05:00
Zach Brown
58ba189a32 Send Bukkit scoreboards as well as vanilla boards
Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
25f92d9a28 Re-track players that dismount from other players
Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
55e3d057b8 Fix entity tracking when the player is the vehicle
Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
10961ebac6 Randomly generate team names for earlier commit
[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00