meytro
5028a48c6c
Update ISSUE_TEMPLATE.md
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Additional spacing to make it easier to read.
2016-03-26 14:00:59 +01:00
Zach Brown
32ac0a9a4b
Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit
2016-03-26 03:38:02 -05:00
Zach Brown
986af4b11d
Update upstream CB/Spigot
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cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown
95adcf7863
Merge upstream changes and rebuild patches
2016-03-25 18:21:38 -05:00
Zach Brown
3769b651be
Merge pull request #140 from Ichbinjoe/issue
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Add issue template
2016-03-25 16:16:33 -05:00
Byteflux
5532826f02
Entity#getOrigin() should return a cloned Location
2016-03-25 09:39:37 -07:00
Byteflux
fc3f55ddc8
Always try to load entity origin location from new NBT tag
2016-03-25 09:32:09 -07:00
Byteflux
bcc957e753
Add Entity Origin API
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This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:02:35 -07:00
Zach Brown
eb5c119269
Re-add TileEntity removal list, fix build
2016-03-25 02:50:56 -05:00
Zach Brown
482147a830
Update upstream CB
2016-03-25 02:30:39 -05:00
Byteflux
cadf65501b
Fix timings config being removed by another patch
2016-03-24 23:46:53 -07:00
Byteflux
dd60ba4869
Add Lighting Queue
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The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux
fc2341a996
Relocate Timings v2 patch
2016-03-24 21:59:37 -07:00
Joseph Hirschfeld
f278ea4a0b
Add issue template
2016-03-25 00:41:53 -04:00
Aikar
5dc69ba6e1
ensure upstream is set correctly on apply patches
2016-03-25 00:11:38 -04:00
Byteflux
d242dca587
Fix decompile errors in mc-dev imports patch
2016-03-24 19:57:01 -07:00
Gabscap
8fa4818d1b
rebuild
2016-03-25 02:23:23 +01:00
Aikar
92f8da4b50
Abort properly on error for build script
2016-03-24 20:39:20 -04:00
Zach Brown
926ba9a3bb
Update upstream B/CB
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Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar
6f4bf57aa0
remove blockstate cache patch
2016-03-23 21:19:45 -04:00
Zach Brown
b53fc3a382
Merge pull request #132 from Gabscap/fix-applypatches
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Fix build error
2016-03-23 17:55:27 -05:00
Gabscap
9eba8a79e7
Fix build error - Resolves #130
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If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
Zach Brown
65c5b95059
Update upstream repos
2016-03-23 01:08:50 -05:00
Zach Brown
d1afdd87f4
Clean up title and tab list patch
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Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
7ab893447a
Optimize isValidLocation for inlining - Resolves #123
2016-03-22 23:44:46 -04:00
Aikar
97e083b9b0
Setting the cache is important to access a cache
2016-03-22 23:44:35 -04:00
Zach Brown
fb05841421
How does typing work?
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Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
71d9f402d5
Configurable spawn chances for skeleton horses
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Closes feature request GH-111
2016-03-22 12:07:16 -05:00
Zach Brown
e491f33acd
Update upstrem CB
2016-03-22 11:14:32 -05:00
Aikar
95b9e1e6f2
Optimize Chunk Access
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getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();
Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
Aikar
87ebc85c3c
Don't teleport dead entities
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Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
Aikar
bd75ff8b5b
Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
Zach Brown
f309e30873
Update upstream CB
2016-03-22 00:43:44 -05:00
Gabscap
100cd60c65
Add "Waving banner workaround"
2016-03-21 15:34:09 +01:00
Aikar
d24502015a
Make Chunk IO Thread Base count configurable
2016-03-21 23:51:58 -04:00
Aikar
37afe5e662
Fix skull cache case bug
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missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
8abad348b6
Cache BlockState for Blocks
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Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
ae95189944
Another attempt at unload queue, including EAR improvements.
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should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.
And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar
4646f9b68f
Allow command line arg to allow normal reload
2016-03-21 21:56:52 -04:00
Aikar
a3cc380333
Make /reload require typing confirm to actually reload
2016-03-21 21:40:29 -04:00
Aikar
812a2ea08d
Fix rebuild patches for real this time.
2016-03-21 21:40:18 -04:00
Daniel Ennis
0e2350efd1
Merge pull request #122 from willies952002/master
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Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
willies952002
7178332f2a
Add Bukkit#reloadPermissions()
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Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
9300f163fd
fix rebuild patches and rebuild current patches
2016-03-21 20:46:54 -04:00
Daniel Ennis
4916cd2551
Merge pull request #91 from willies952002/feature/permReload
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Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Zach Brown
2241a54955
Update upstream Spigot and upstreamMerge script
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Also remove paperclip from upstream merge, it shouldn't need merging very often
2016-03-21 12:32:05 -05:00
Techcable
291d1f7d21
Make Spigot its own submodule
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Merge pull request #118 from Techcable/spigot-in-submodule
2016-03-21 12:22:47 -05:00
Zach Brown
044d463764
Use singleton in Village class to work around null issue that evades
2016-03-21 10:28:45 -05:00
Zach Brown
7107d8ae53
Upstream merge Bukkit, update Paperclip
2016-03-21 09:03:17 -05:00
Zach Brown
d4ba72a83f
Support offline mode from the whitelist command
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Closes GH-79
2016-03-21 00:53:32 -05:00