Commit graph

1918 commits

Author SHA1 Message Date
meytro
5028a48c6c Update ISSUE_TEMPLATE.md
Additional spacing to make it easier to read.
2016-03-26 14:00:59 +01:00
Zach Brown
32ac0a9a4b Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit 2016-03-26 03:38:02 -05:00
Zach Brown
986af4b11d Update upstream CB/Spigot
cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown
95adcf7863 Merge upstream changes and rebuild patches 2016-03-25 18:21:38 -05:00
Zach Brown
3769b651be Merge pull request #140 from Ichbinjoe/issue
Add issue template
2016-03-25 16:16:33 -05:00
Byteflux
5532826f02 Entity#getOrigin() should return a cloned Location 2016-03-25 09:39:37 -07:00
Byteflux
fc3f55ddc8 Always try to load entity origin location from new NBT tag 2016-03-25 09:32:09 -07:00
Byteflux
bcc957e753 Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:02:35 -07:00
Zach Brown
eb5c119269 Re-add TileEntity removal list, fix build 2016-03-25 02:50:56 -05:00
Zach Brown
482147a830 Update upstream CB 2016-03-25 02:30:39 -05:00
Byteflux
cadf65501b Fix timings config being removed by another patch 2016-03-24 23:46:53 -07:00
Byteflux
dd60ba4869 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux
fc2341a996 Relocate Timings v2 patch 2016-03-24 21:59:37 -07:00
Joseph Hirschfeld
f278ea4a0b Add issue template 2016-03-25 00:41:53 -04:00
Aikar
5dc69ba6e1 ensure upstream is set correctly on apply patches 2016-03-25 00:11:38 -04:00
Byteflux
d242dca587 Fix decompile errors in mc-dev imports patch 2016-03-24 19:57:01 -07:00
Gabscap
8fa4818d1b rebuild 2016-03-25 02:23:23 +01:00
Aikar
92f8da4b50 Abort properly on error for build script 2016-03-24 20:39:20 -04:00
Zach Brown
926ba9a3bb Update upstream B/CB
Remove patch 0099: Pulled into upstream CraftBukkit
2016-03-24 01:39:29 -05:00
Aikar
6f4bf57aa0 remove blockstate cache patch 2016-03-23 21:19:45 -04:00
Zach Brown
b53fc3a382 Merge pull request #132 from Gabscap/fix-applypatches
Fix build error
2016-03-23 17:55:27 -05:00
Gabscap
9eba8a79e7 Fix build error - Resolves #130
If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
Zach Brown
65c5b95059 Update upstream repos 2016-03-23 01:08:50 -05:00
Zach Brown
d1afdd87f4 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
7ab893447a Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar
97e083b9b0 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown
fb05841421 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
71d9f402d5 Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:16 -05:00
Zach Brown
e491f33acd Update upstrem CB 2016-03-22 11:14:32 -05:00
Aikar
95b9e1e6f2 Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
Aikar
87ebc85c3c Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
Aikar
bd75ff8b5b Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
Zach Brown
f309e30873 Update upstream CB 2016-03-22 00:43:44 -05:00
Gabscap
100cd60c65 Add "Waving banner workaround" 2016-03-21 15:34:09 +01:00
Aikar
d24502015a Make Chunk IO Thread Base count configurable 2016-03-21 23:51:58 -04:00
Aikar
37afe5e662 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
8abad348b6 Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
ae95189944 Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar
4646f9b68f Allow command line arg to allow normal reload 2016-03-21 21:56:52 -04:00
Aikar
a3cc380333 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
Aikar
812a2ea08d Fix rebuild patches for real this time. 2016-03-21 21:40:18 -04:00
Daniel Ennis
0e2350efd1 Merge pull request #122 from willies952002/master
Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
willies952002
7178332f2a Add Bukkit#reloadPermissions()
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
9300f163fd fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis
4916cd2551 Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Zach Brown
2241a54955 Update upstream Spigot and upstreamMerge script
Also remove paperclip from upstream merge, it shouldn't need merging very often
2016-03-21 12:32:05 -05:00
Techcable
291d1f7d21 Make Spigot its own submodule
Merge pull request #118 from Techcable/spigot-in-submodule
2016-03-21 12:22:47 -05:00
Zach Brown
044d463764 Use singleton in Village class to work around null issue that evades 2016-03-21 10:28:45 -05:00
Zach Brown
7107d8ae53 Upstream merge Bukkit, update Paperclip 2016-03-21 09:03:17 -05:00
Zach Brown
d4ba72a83f Support offline mode from the whitelist command
Closes GH-79
2016-03-21 00:53:32 -05:00