Commit graph

4 commits

Author SHA1 Message Date
Spottedleaf
38dc3b25d8 Optimise chunk tick iteration
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Additionally, we can use the NearbyPlayers
class to quickly retrieve nearby players instead of possible
searching all players on the server.
2023-09-23 22:31:00 -07:00
Spottedleaf
e88856dd75 Chunk system patch 2023-09-22 13:13:57 -07:00
Noah van der Aa
6267e26420
So it begins... 2023-09-21 19:18:04 +02:00
Nassim Jahnke
72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00
Renamed from patches/server/0079-Configurable-Chunk-Inhabited-Time.patch (Browse further)