Commit graph

10 commits

Author SHA1 Message Date
Owen1212055
6a733d70c1 Properly Cancel Usable Items (#9225)
This fixes the bug causing canceling PlayerInteractEvent to cause items to continue to be used despite being canceled on the server.

For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values, and so we have to (forcibly) resend
them in order for the client to reset their using item state.
2023-06-18 18:33:15 -04:00
Jake Potrebic
957d248aff more compile fixes 2023-06-08 13:56:13 -07:00
Owen1212055
f328e1ae26 vine boom sound 2023-06-08 04:47:19 -04:00
Nassim Jahnke
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Nassim Jahnke
c07518e0c6 Applied all patches 2023-03-14 22:29:14 +01:00
Nassim Jahnke
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Nassim Jahnke
a95d2378e7 Fix bad AT 2022-12-08 12:00:10 +01:00
Owen1212055
3a5be0bbe7 Properly resend entities (#8617) 2022-12-07 18:11:44 -05:00
Nassim Jahnke
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Owen1212055
0ea0d39edf Properly resend entities (#7041) 2022-11-05 14:50:16 -04:00