Commit graph

5473 commits

Author SHA1 Message Date
Jake Potrebic
809e0ae069 Add GameEvent tags 2021-01-03 20:03:35 -08:00
Jason Penilla
fd7f4e0d1a Add missing Validate calls to CraftServer#getSpawnLimit
Copies appropriate checks from CraftWorld#getSpawnLimit
2022-02-12 12:40:50 -07:00
Jake Potrebic
140e68625c Fix cancelled powdered snow bucket placement
Cancelling the placement of powdered snow from the powdered
snow bucket didn't revert grass that became snowy because of the
placement.
2021-10-08 13:12:58 -07:00
Jake Potrebic
83b4d889b7 Add missing structure set seed configs
The 4 missing structure set seed configs are strongholds, mineshafts,
buried treasure, and ancient cities.

Strongholds use a ring placement scheme which isn't random so they
utilize the world seed by default, this adds a config to override it
for just generating the ring positions.

Mineshafts and Buried Treasure structure sets are special cases
where the "salt" that can be defined for them via datapacks has 0
effect because the difference between the spacing and separation is 1
which is used as the upper bound in the random with salt. So the random
always returns the same int (0) so the salt has no effect. This adds
seeds/salts to the frequency reducer which has a similar effect.

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
2022-01-13 23:05:53 -08:00
Jason Penilla
c0e7761df1 API for creating command sender which forwards feedback 2022-02-01 15:51:55 -07:00
Shane Freeder
0202f1788d Use a CHM for StructureTemplate.Pallete cache
fixes a CME due to this collection being shared across threads
2021-07-12 12:28:29 +01:00
Jake Potrebic
cf0525cba8 More PotionEffectType API
== AT ==
public net.minecraft.world.effect.MobEffect attributeModifiers
public net.minecraft.world.effect.MobEffect$AttributeTemplate
2021-05-27 21:58:24 -07:00
Owen1212055
0a2552a791 Freeze Tick Lock API 2021-12-26 20:27:43 -05:00
Kieran Wallbanks
e764b2b7f4 Fix NotePlayEvent
== AT ==
public org.bukkit.craftbukkit.block.data.CraftBlockData toNMS(Ljava/lang/Enum;Ljava/lang/Class;)Ljava/lang/Enum;
2021-06-21 14:23:50 +01:00
Brody Beckwith
a17ed327b3 Multi Block Change API Implementation 2022-01-14 00:41:11 -05:00
Jake Potrebic
1476dea76f Fix xp reward for baby zombies
The field that tracks the xpReward was not
getting reset if the death was cancelled
so this resets it after each call to
Zombie#getExperienceReward
2022-01-16 10:34:02 -08:00
Doc
87d0d2d557 Add configurable height for slime spawn 2021-08-02 11:24:39 -04:00
Nassim Jahnke
cbe94e7657 Reset placed block on exception 2022-01-07 11:45:15 +01:00
Cryptite
0fd1e5c650 Multiple Entries with Scoreboards 2021-09-21 18:17:33 -05:00
u9g
4ab8912b68 Add missing IAE check for PersistentDataContainer#has 2022-01-03 23:32:42 -05:00
Jake Potrebic
69548ae4ec Add config option for worlds affected by time cmd 2022-01-02 22:34:51 -08:00
Jason Penilla
25af4f1bec Expose vanilla BiomeProvider from WorldInfo 2022-01-06 15:59:06 -08:00
Brokkonaut
a6dd9f7a68 Make water animal spawn height configurable 2021-12-18 08:26:55 +01:00
Spottedleaf
5be900b223 Validate usernames 2022-01-01 05:19:37 -08:00
Owen1212055
e286abbaef Bucketable API 2021-12-26 14:03:17 -05:00
BillyGalbreath
6b1d457aea Expose isFuel and canSmelt methods to FurnaceInventory 2021-12-23 15:32:50 -06:00
Jake Potrebic
29d059d659 Fix sticky pistons and BlockPistonRetractEvent
There is an explicit check in the handling code for empty pistons that
prevents sticky pistons from firing the event. However when we look back
at the history we see that this check was originally added so that ONLY
sticky pistons would fire the retract event. I'm not sure why.
1092acbddf

Over the course of several updates, the meaning of that field appears to
have changed from "is NOT sticky" to "is sticky". So now its having the
opposite effect. Only normal pistons fire the retraction event. And like
all things in CB, it's just been carried around since.

If we are to believe the history, the correct fix for this issue is to
flip it so it only fires for sticky pistons, but that puts us in a
bind. It's already firing for non-sticky pistons, changing it now would
likely result in breakage. Furthermore, there is little documentation as
to WHY that was ever intended to be the case.

Instead we opt to remove the check entirely so that the event fires for
all piston types.

Co-authored-by: Zach Brown <1254957+zachbr@users.noreply.github.com>
Co-authored-by: Madeline Miller <mnmiller1@me.com>
2021-12-22 09:51:48 -08:00
Nassim Jahnke
929de37045 Configurable max block light for monster spawning 2021-12-16 09:40:39 +01:00
Jake Potrebic
9d08734937 Add API for item entity health
== AT ==
public net.minecraft.world.entity.item.ItemEntity health
2021-08-28 09:00:45 -07:00
Jake Potrebic
33f49c215c Entity powdered snow API
== AT ==
public net.minecraft.world.entity.monster.Skeleton inPowderSnowTime
2021-10-24 20:58:43 -07:00
Jake Potrebic
6ad7b27bb3 Improve scoreboard entries 2021-11-04 12:31:24 -07:00
Jake Potrebic
d237e02832 Forward CraftEntity in teleport command 2021-12-04 17:04:47 -08:00
LemonCaramel
c5e4146598 Add more Campfire API 2021-07-16 00:39:03 +09:00
Jason Penilla
8e42edf892 Fix ChunkSnapshot#isSectionEmpty(int) and optimize PalettedContainer copying by not using codecs 2021-12-09 00:08:11 -08:00
stonar96
71ac6d7e6a Optimize HashMapPalette
HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
2021-01-17 01:11:36 +01:00
SamB440
24e3d1c857 Add PlayerItemFrameChangeEvent 2021-11-15 18:10:10 +00:00
Shane Freeder
c472c71eca Prevent ContainerOpenersCounter openCount from going negative 2021-11-30 05:30:35 +00:00
Jason Penilla
0919b52439 Fix Spigot growth modifiers
Fixes kelp modifier changing growth for other crops
Also add growth modifiers for glow berries, mangrove propagules,
torchflower crops and pitcher plant crops
Also fix above-mentioned modifiers from having the reverse effect

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
2021-12-03 17:09:24 -08:00
Jason Penilla
22d5c6386f Remove client-side code using deprecated for removal AccessController
Fixes warnings on build
2021-11-26 15:09:58 -08:00
Nassim Jahnke
99808779a1 Prevent excessive velocity through repeated crits 2021-11-25 10:25:09 +01:00
sulu5890
16f4f7a2e0 don't attempt to teleport dead entities 2021-10-24 22:48:14 -05:00
egg82
61353ac496 Add root/admin user detection
This patch detects whether or not the server is currently executing as a privileged user and spits out a warning.
The warning serves as a sort-of PSA for newer server admins who don't understand the risks of running as root.
We've seen plenty of bad/malicious plugins hit markets, and there's been a few close-calls with exploits in the past.
Hopefully this helps mitigate some potential damage to servers, even if it is just a warning.

Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
2021-09-11 22:55:14 +02:00
Nassim Jahnke
987d596834 Configurable feature seeds
Co-authored-by: Thonk <30448663+ExcessiveAmountsOfZombies@users.noreply.github.com>
2021-08-31 17:05:27 +02:00
Jake Potrebic
e259cfeb72 Fix upstreams block state factories
Sometimes, blocks are changed and then logic is called before the associated
tile entity is removed. When this happens, the factories were relying on the
block at the position, not the tile entity. This change prioritizes using the
tile entity type to determine the block state factory and falls back on
the material type of the block at that location.

== AT ==
public net.minecraft.world.level.block.entity.BlockEntityType validBlocks
2021-10-06 20:50:48 -07:00
Jake Potrebic
5f4779fc86 Fix CraftCriteria defaults map 2021-10-04 22:31:51 -07:00
Jake Potrebic
552c78a7a0 prevent unintended light block manipulation 2021-09-13 18:55:45 -07:00
Owen1212055
8c5582489a Update head rotation in missing places
In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.
2021-06-21 21:55:23 -04:00
lexikiq
5c4d5afef1 Preserve overstacked loot
Preserves overstacked items in loot tables, such as shulker box drops, to prevent the items
from being deleted (as they'd overflow past the bounds of the container)-- or worse, causing
chunk bans via the large amount of NBT created by unstacking the items.

Fixes GH-5140 and GH-4748.
2021-06-21 23:21:58 -04:00
Jake Potrebic
37fa505050 fix various menus with empty level accesses 2021-07-11 12:52:56 -07:00
Noah van der Aa
b2c22e9470 Don't log debug logging being disabled 2021-09-14 16:24:45 +02:00
Shane Freeder
04a78195ec Fix CocaoDecorator causing a crash when trying to generate without logs 2021-09-07 21:29:38 +01:00
Noah van der Aa
f911fd4880 Prevent softlocked end exit portal generation 2021-08-30 15:22:18 +02:00
Nassim Jahnke
457b4033ab Ensure valid vehicle status 2021-09-28 09:47:47 +02:00
Bjarne Koll
83a6307788 Fix setPatternColor on tropical fish bucket meta
Prior to this commit, the tropical fish bucket meta would set the body
color to the previous metas pattern colour when updating the pattern
colour.

This commit hence simply fixes this by using the proper body colour
value when updating the pattern color.
2021-11-06 23:15:20 +01:00
Spottedleaf
0277ecd75d Add packet limiter config
Example config:
packet-limiter:
  kick-message: '&cSent too many packets'
  limits:
    all:
      interval: 7.0
      max-packet-rate: 500.0
    ServerboundPlaceRecipePacket:
      interval: 4.0
      max-packet-rate: 5.0
      action: DROP

all section refers to all incoming packets, the action for all is
hard coded to KICK.

For specific limits, the section name is the class's name,
and an action can be defined: DROP or KICK

If interval or rate are less-than 0, the limit is ignored
2020-10-30 22:37:16 -07:00
stonar96
740e6b1eed Don't respond to ServerboundCommandSuggestionPacket when tab-complete is disabled 2021-09-12 00:14:21 +02:00
stonar96
62607d2c90 Check requirement before suggesting root nodes
Child nodes are handled by CommandDispatcher#parse checking
requirements.

Vanilla clients only send ServerboundCommandSuggestionPacket when
encountering a command node with ASK_SERVER suggestions, however a
modified client can send this packet whenever it wants.
2021-09-12 00:14:21 +02:00
Jake Potrebic
ce689ae7e0 Fix merchant inventory not closing on entity removal 2021-09-02 00:24:06 -07:00
Spottedleaf
d063ae6275 Optimise BlockSoil nearby water lookup
Apparently the abstract block iteration was taking about
75% of the method call.
2021-06-10 14:36:00 -07:00
Jake Potrebic
18496d0c01 Add missing InventoryType
Upstream did not add a DECORATED_POT inventory type
2023-12-27 16:46:07 -08:00
Spottedleaf
82a8294625 Oprimise map impl for tracked players
Reference2BooleanOpenHashMap is going to have
better lookups than HashMap.
2021-02-19 22:51:52 -08:00
Spottedleaf
12321d761e Don't lookup fluid state when raytracing, skip air blocks
Just use the iblockdata already retrieved, removes a getType call.

Also save approx. 5% for the raytrace call, as most (expensive)
raytracing tends to go through air and returning early is an
easy win. The remaining problems with this function
are mostly with the block getting itself.
2020-08-28 12:33:47 -07:00
Spottedleaf
698c758855 Don't read neighbour chunk data off disk when converting chunks
Lighting is purged on update anyways, so let's not add more
into the conversion process
2021-04-11 02:58:48 -07:00
Spottedleaf
ebaf017f9c Make sure inlined getChunkAt has inlined logic for loaded chunks
Tux did some profiling some time ago and showed that the
previous getChunkAt method which had inlined logic for loaded
chunks did get inlined, but the standard CPS.getChunkAt
method was not inlined.
2020-09-20 16:10:49 -07:00
Spottedleaf
e14d95e83c Name craft scheduler threads according to the plugin using them
Provides quick access to culprits running far more threads than
they should be
2020-07-19 15:17:01 -07:00
Spottedleaf
32107198d1 Manually inline methods in BlockPosition 2020-07-06 22:48:48 -07:00
Nassim Jahnke
37bc4f0b04 Sanitize ResourceLocation error logging 2021-08-26 12:09:47 +02:00
Jason Penilla
b67ec825d2 Add '/paper mobcaps' and '/paper playermobcaps'
Add commands to get the mobcaps for a world, as well as the mobcaps for
each player when per-player mob spawning is enabled.

Also has a hover text on each mob category listing what entity types are
in said category
2021-08-16 01:31:54 -05:00
Spottedleaf
c593e8510e Improve and expand AsyncCatcher
Log when the async catcher is tripped
  The chunk system can swallow the exception given it's all
  built with completablefuture, so ensure it is at least printed.

Add/move several async catchers

Async catch modifications to critical entity state
  These used to be here from Spigot, but were dropped with 1.17.
  Now in 1.17, this state is _even more_ critical than it was before,
  so these must exist to catch stupid plugins.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-08-25 20:17:12 -07:00
Spottedleaf
efb3bbf2bb Fix GameProfileCache concurrency
Separate lookup and state access locks prevent lookups
from stalling simple state access/write calls
2020-07-11 05:09:28 -07:00
Spottedleaf
7b293aba08 Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
2021-03-11 03:03:32 -08:00
Jason Penilla
6dafeceebd Vanilla command permission fixes
Fixes permission checks for vanilla commands which don't have a
requirement, as well as for namespaced vanilla commands.

== AT ==
public-f com.mojang.brigadier.tree.CommandNode requirement
2021-08-25 13:19:53 -07:00
Mariell Hoversholm
33aad47ee1 Add Raw Byte Entity Serialization
== AT ==
public net.minecraft.world.entity.Entity setLevel(Lnet/minecraft/world/level/Level;)V
2021-10-24 16:20:31 -04:00
booky10
ef5b6401b3 Add API for resetting a single score
It was only possible to reset all scores for a specific entry, instead of resetting only specific scores.
2021-11-05 21:01:36 +01:00
Seggan
4e20ba8bf7 Goat ram API 2021-08-05 13:10:27 -04:00
Jake Potrebic
26d0751f8e Add hasCollision methods to various places
== AT ==
public net.minecraft.world.level.block.state.BlockBehaviour hasCollision
2021-11-04 11:50:40 -07:00
Jake Potrebic
310d8c53aa Fix issues with mob conversion 2021-10-24 20:29:45 -07:00
dodison
2852803dbf Add critical damage API 2021-07-26 17:32:36 +02:00
William Blake Galbreath
b530d53b66 Add ItemFactory#getSpawnEgg API 2021-10-14 12:09:39 -05:00
syldium
864494345a Add more advancement API
== AT ==
public net.minecraft.advancements.Advancement decorateName(Lnet/minecraft/advancements/DisplayInfo;)Lnet/minecraft/network/chat/Component;

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-07-09 18:50:40 +02:00
William Blake Galbreath
b2715aeeed Left handed API 2021-10-14 12:36:58 -05:00
Jake Potrebic
4180e72054 Get entity default attributes
== AT ==
public net.minecraft.world.entity.ai.attributes.AttributeSupplier getAttributeInstance(Lnet/minecraft/core/Holder;)Lnet/minecraft/world/entity/ai/attributes/AttributeInstance;
2021-08-20 13:03:21 -07:00
Jakub Zacek
067c4e04bd Add methods to find targets for lightning strikes
== AT ==
public net.minecraft.server.level.ServerLevel findLightningRod(Lnet/minecraft/core/BlockPos;)Ljava/util/Optional;
2021-10-04 10:16:44 +02:00
Jake Potrebic
424403988d Add back EntityPortalExitEvent 2021-05-16 09:39:46 -07:00
Jake Potrebic
75f6d5e329 Add missing team sidebar display slots
== AT ==
public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations
public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations toBukkitSlot(Lnet/minecraft/world/scores/DisplaySlot;)Lorg/bukkit/scoreboard/DisplaySlot;
public org.bukkit.craftbukkit.scoreboard.CraftScoreboardTranslations fromBukkitSlot(Lorg/bukkit/scoreboard/DisplaySlot;)Lnet/minecraft/world/scores/DisplaySlot;
2021-10-01 08:04:39 -07:00
Jake Potrebic
94732f8599 More CommandBlock API 2021-09-23 10:40:09 -07:00
Jake Potrebic
65ec6cf342 Option to prevent data components copy in smithing recipes 2021-09-26 12:57:28 -07:00
Jake Potrebic
b96b8f7723 Add BlockBreakBlockEvent 2021-01-03 17:58:11 -08:00
Jake Potrebic
a6362921cc Change EnderEye target without changing other things 2021-08-21 12:13:53 -07:00
Warrior
c754319985 Configurable item frame map cursor update interval 2021-08-13 01:14:38 +02:00
Andrew Steinborn
8a3f9f7eb6 Optimize indirect passenger iteration 2021-08-09 00:38:37 -04:00
Jake Potrebic
826dc5744d Add EntityDamageItemEvent 2020-12-22 13:52:48 -08:00
Jason Penilla
d4dfcccc84 Config option for Piglins guarding chests 2020-12-02 03:07:58 -08:00
Andrew Steinborn
ac0d44684a Optimize entity tracker passenger checks 2021-08-08 00:52:54 -04:00
Jake Potrebic
70262052bd Make hoppers respect inventory max stack size 2021-07-07 16:30:17 -07:00
Jake Potrebic
0e4e270396 Add PlayerSetSpawnEvent 2021-05-19 18:59:10 -07:00
Professor Bloodstone
2e42192ea2 Allow skipping writing of comments to server.properties
Makes less git noise, as it won't update the date every single time

Use -DPaper.skipServerPropertiesComments=true flag to disable writing it
2021-07-23 02:32:04 +02:00
Noah van der Aa
bb3dbd3116 Prevent AFK kick while watching end credits 2021-07-24 16:54:11 +02:00
underscore11code
b9b53341c3 Add System.out/err catcher 2021-07-23 23:01:42 -07:00
Owen1212055
f81c2d5486 Stinger API 2021-06-22 23:15:44 -04:00
Jake Potrebic
29ce813416 Add missing forceDrop toggles 2021-07-20 21:25:35 -07:00
Phoenix616
a600754f0d Rate options and timings for sensors and behaviors
This adds config options to specify the tick rate for sensors
 and behaviors of different entity types as well as timings
 for those in order to be able to have some metrics as to which
 ones might need tweaking.
2021-06-28 22:38:29 +01:00
Phoenix616
e7de2be721 Don't apply cramming damage to players
It does not make a lot of sense to damage players if they get crammed,
 especially as the usecase of teleporting lots of players to the same
 location isn't too uncommon and killing all those players isn't
 really what one would expect to happen.

For those who really want it a config option is provided.
2021-06-20 16:35:42 +01:00
Jake Potrebic
818a84cfbe Fix kick event leave message not being sent 2021-07-07 16:19:41 -07:00
Jake Potrebic
485db97ad6 Add PlayerArmSwingEvent 2021-03-12 19:22:21 -08:00