Commit graph

8191 commits

Author SHA1 Message Date
Owen1212055
66719a05d3 Patches!!! 2023-12-06 10:17:00 -05:00
Jason Penilla
e6b18a7ca9 add description to helper 2023-12-05 21:59:31 -07:00
Jake Potrebic
8e871314ef fix serializing TextColor with name 2023-12-05 20:56:02 -08:00
Jason Penilla
436a966767 p a t c h e s 2023-12-05 21:49:31 -07:00
Jason Penilla
6aedc2af5d Improve update helper task 2023-12-05 21:46:41 -07:00
Jason Penilla
2d702b9bad more patch 2023-12-05 20:57:46 -07:00
Jason Penilla
d71a8545e4 Add update helper task 2023-12-05 20:35:33 -07:00
Jason Penilla
20f31c62d2 some patches :D 2023-12-05 20:34:04 -07:00
Jason Penilla
7725b39a8f patches ... 2023-12-05 20:00:14 -07:00
Jason Penilla
bb836b070a Bump Gradle wrapper to 8.5 2023-12-05 17:58:17 -07:00
Jake Potrebic
ec61d23300 initial work on native Adventure codecs 2023-12-05 16:49:11 -08:00
Jason Penilla
4f136356d8 some more patch 2023-12-05 15:55:31 -07:00
Jason Penilla
7814f6c819 patches up to anti x ray 2023-12-05 15:32:41 -07:00
Jason Penilla
49eb9de165 fix timings patch field use 2023-12-05 15:25:12 -07:00
Jason Penilla
9811c737bb some more patches 2023-12-05 15:21:44 -07:00
Jason Penilla
f6bef3efe8 some patches 2023-12-05 15:12:48 -07:00
Jake Potrebic
a433529d07 port UnknownCommandEvent patch 2023-12-05 13:51:34 -08:00
Jason Penilla
1ef549d1f7 Update generated API 2023-12-05 14:36:33 -07:00
Jason Penilla
f64de074e8 patches 2023-12-05 14:34:01 -07:00
Jason Penilla
d611ad767d Update loot table and other patches 2023-12-05 14:20:44 -07:00
Nassim Jahnke
e45e2141a0 Remove unnecessary import 2023-12-05 20:56:22 +01:00
Nassim Jahnke
15a9af2f5e More more more work 2023-12-05 20:54:55 +01:00
Nassim Jahnke
ed4ff79ac7 More more work 2023-12-05 20:39:26 +01:00
Nassim Jahnke
0e154a1701 More work 2023-12-05 20:12:12 +01:00
Nassim Jahnke
f520d3c39b Adventure (kind of) 2023-12-05 19:38:29 +01:00
Nassim Jahnke
aba71147db Finish API 2023-12-05 18:33:18 +01:00
Nassim Jahnke
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Owen1212055
1fa2b7d2f5 Dont resend blocks on interactions (#9413)
In general, the client now has an acknowledgment system that will cause block changes made by the client to be reverted correctly.

Essentially:

The client enters a "prediction" stage, where any block changes made will have its old blockstate captured (this is referred to as "server state").
If you update blocks during this stage, the client will update this captured server state as long as they're still currently predicting.
After prediction is done (via an ack packet) all captured blockstates are reverted to their captured server state.
This means that if the server actually updated a block and send a block update packet, it's correctly set, while if a block wasn't updated on the server but WAS updated on the client (server state wasn't updated), that change will be reverted.

It should be noted that this system does not yet support block entities, so those still need to be resynced when needed.

I discovered this when noticing that blocks broken outside of the player's valid interaction distance are still properly reverted, even though the server doesn't send any block updates, only an ack packet.
2023-12-02 22:41:35 -05:00
Jake Potrebic
727bda93be Add Structure check API (#9062) 2023-12-02 18:11:57 -08:00
Owen1212055
00c5568532 Fix Mushroom cow stew api (#9934) 2023-12-02 20:54:58 -05:00
Jake Potrebic
c93b73ddaa Restore vanilla entity drops behavior (#7650) 2023-12-02 17:35:10 -08:00
MrPowerGamerBR
d01c1b856a Configurable Dry and Wet Farmland Tick Rates (#9968)
* Configurable Dry and Wet Farm Land Nearby Water Tick Rates

* Rebase and squash

---------
2023-12-02 22:00:17 -03:00
hyper1423
1d36ab7420 Fix CraftMetaItem#addAttributeModifier duplication check (#9995) 2023-12-03 09:59:13 +09:00
Jake Potrebic
1d8eb1581e [ci skip] Add mention of FQ imports (#9994) 2023-12-02 13:52:14 -08:00
Tamion
6158767599 [ci skip] Correct Windows requiring path to gradlew (#9976)
* [ci skip] Correct Windows requiring path to gradlew

* Update CONTRIBUTING.md
2023-12-02 22:32:46 +01:00
MrPowerGamerBR
3d2d0fb81c Remove unnecessary durability check in ItemStack#isSimilar (#9979)
* Optimize "ItemStack#isSimilar(...)" by removing the unnecessary durability check

* Change patch name and add a better commit message
2023-12-02 18:31:25 -03:00
Jake Potrebic
c270039723 Log correct recipes and advancement count on server start (#9978) 2023-12-02 13:17:35 -08:00
waterlily1
e2a873f205 Updates documentation in EntityEquipment.java (#9992)
* Updates documentation in EntityEquopment.java to reflect behavior mentioned in issue #9867

* rebase and squash patches

---------

Co-authored-by: schwaa96 <schwaa96@mi.fu-berlin.de>
2023-12-02 21:29:47 +01:00
Jason Penilla
94c1e68205 Update mapping-io (#9975) 2023-11-28 14:18:21 -08:00
Jake Potrebic
a60f62506f Un-experimentalize Entity TP APIs (#9964) 2023-11-28 11:40:25 -08:00
Jake Potrebic
cea171de11 Use ? super in Consumer/Predicate API (#9939) 2023-11-25 15:03:02 -08:00
Gijs de Jong
3d12fa65fa Fix plugin bootstrap dependency tree population (#9963)
This patch fixes a bug where the dependency tree used for classpath joining,
wasn't built using the bootstrap dependencies, for plugin bootstrappers.
2023-11-25 23:57:12 +01:00
Jake Potrebic
a3ef5fd4dd Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9953)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
96340858 PR-938: Various Sound API improvements
cbfe0ff0 PR-937: Minor improvements to World#rayTrace documentation
e979ee95 PR-935: Change Consumer and Predicates to super
27ae46dc SPIGOT-3641, SPIGOT-7479, PR-931: Add missing values to EntityEffect
0616ec8b Add eclipse .factorypath file to .gitignore

CraftBukkit Changes:
8e162d008 PR-1301: Various Sound API improvements
eeb7dfc2d SPIGOT-7520: Attribute LootTableSeed missing for generated containers with attached LootTable
d433f086d PR-1297: Change Consumer and Predicates to super
864f616da SPIGOT-7518: Fix NullPointerException when calling Block#applyBoneMeal()
5a2d905af Add eclipse .factorypath file to .gitignore
7c6bf15d4 Fix SkullMeta configuration serialization / deserialization with note block sound

Spigot Changes:
7de1049b Rebuild patches
2023-11-25 14:34:42 -08:00
Jake Potrebic
635d3870ee Don't fire EntityPotionEffectEvent during worldgen (#9965) 2023-11-25 14:18:37 -08:00
Warrior
c60d4a3836 Fix yaw being ignored for first spawn pos (#9959) 2023-11-25 23:09:26 +01:00
MrPowerGamerBR
a4c4fc4bd1 Lazily create LootContext for criterions (#9969)
For each player on each tick, enter block triggers are invoked, and these create loot contexts that are promptly thrown away since the trigger doesn't pass the predicate

To avoid this, we now lazily create the LootContext if the criterion passes the predicate AND if any of the listener triggers require a loot context instance
2023-11-25 19:01:26 -03:00
TonytheMacaroni
32f58b8106 Fix max nearby entities class check (#9967) 2023-11-25 16:48:32 -05:00
Shane Freeder
79599cfd22 Re-add missing vanilla safeMode arg 2023-11-25 09:49:48 +00:00
Jake Potrebic
867ce6cc0a Code Generation for TypedKeys (#9233)
Currently includes generated key holder classes for types
used in the Registry Modification API
2023-11-22 20:56:28 -08:00
Jason Penilla
f5c68d86b0 Update paperweight to 1.5.10 and Gradle to 8.4 (#9957) 2023-11-21 22:27:50 -07:00