Commit graph

280 commits

Author SHA1 Message Date
Axionize
66e26ebe48 Void damage configuration API 2024-09-29 14:20:42 -07:00
Bjarne Koll
c8efaa46cb Remove wall-time / unused skip tick protection
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-16 23:07:29 +02:00
Newwind
e29ea45639 Check dead flag in isAlive()
If a plugin sets the health of a living entity above 0 after it has already died, the entity will be "revived".
It will behave the exact same as before, except with the internal "dead" flag set, resulting in 2 behavior changes,
A: it's completely invulnerable to all damage
B: it's unable to pickup items

isValid() for these bugged entities will return true, isDead() will return false, despite the dead flag.
This patch checks that the mob isn't dead before saying its alive.

Also, even if the plugin is responsibly checking !isDead() before modifying health, on very rare circumstances
I am currently unable to replicate, these "revived" entities can still appear
2024-08-26 14:01:37 +02:00
Tamion
2742ad6a9a Fix InventoryOpenEvent cancellation 2024-08-19 18:05:26 +02:00
Newwind
4b761f97a3 Configuration for horizontal-only item merging
Most of the visual artifacts that result from having item merge radius above vanilla levels is from items merging vertically,
which realistically, only happens when a player is dropping items, or items are dropping from breaking a block.

Most of the scenarios where item merging makes sense involves the two item entities being on the same Y level. i.e on the ground next to each other.
This is even more apparent since paper fixed items being able to merge through blocks.

This patch allows us to configure items to only merge horizontally, which is what vanilla does.
This allows us to have both the reduced number of item entities a high item-merge radius provides,
without most of the visual artifacts caused by items merging vertically.
2024-08-07 13:25:55 +02:00
Tamion
92fa922afd Fix PickupStatus getting reset 2024-07-21 19:11:22 +02:00
Bjarne Koll
7b21e8c8d9 Only call EntityDamageEvents before actuallyHurt
The recent upstream update moved around the event logic for
EntiyDamageEvent and its derivatives.
However, the event was called on every call to #hurt as it was moved out
of actuallyHurt.

This patch moves the invocation directly before the #actuallyHurt calls,
respective invulnerable timings.
2024-07-08 22:01:08 +02:00
Owen1212055
c3d1a03428 Configurable Sand Duping 2024-06-15 22:01:39 -04:00
Bjarne Koll
c05db66ee6 Configurable damage tick when blocking with shield 2024-06-13 17:16:01 +02:00
granny
826f299f4c check if itemstack is stackable first 2024-02-24 19:33:01 -08:00
SoSeDiK
64cbea9119 Add missing fishing event state 2024-05-01 07:44:50 +03:00
Jake Potrebic
acdfeeea3d Prevent NPE if hooked entity was cleared 2024-05-12 21:57:23 -07:00
Nassim Jahnke
c6f962ba54 Prevent sending oversized item data in equipment and metadata
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-12-01 12:36:25 +01:00
Jake Potrebic
50b91c7359 Revert to vanilla handling of LivingEntity#actuallyHurt 2024-04-27 09:44:53 -07:00
Jake Potrebic
ba71d372a5 Fix shield disable inconsistency
In vanilla, if the damage source is tagged as a projectile,
it will not disable the shield if the attacker is holding
an axe item.
2024-04-26 19:08:37 -07:00
Jake Potrebic
49778e042c Add config for mobs immune to default effects 2020-12-02 21:03:02 -08:00
Jake Potrebic
d42ef390ea Fix DamageSource API
Uses the correct entity in the EntityDamageByEntity event
Returns the correct entity for API's DamageSource#getCausingEntity
2024-03-09 14:13:04 -08:00
RodneyMKay
a87a5e10d9 Fire EntityDamageByEntityEvent for unowned wither skulls 2024-02-11 20:05:11 +01:00
Jake Potrebic
e06fe76018 More Raid API
== AT ==
public net.minecraft.world.entity.raid.Raid raidEvent
2022-03-04 09:46:33 -08:00
Chase Henderson
0b0012faf2 Add ShulkerDuplicateEvent 2024-01-05 03:50:10 -05:00
Jake Potrebic
597ce940a4 Add PlayerTradeEvent and PlayerPurchaseEvent
Co-authored-by: Alexander <protonull@protonmail.com>
2020-07-02 16:12:10 -07:00
Nassim Jahnke
2506babe8e Validate ResourceLocation in NBT reading 2024-01-04 13:49:14 +01:00
Cryptite
b37ffd3a00 Add PlayerShieldDisableEvent
Called whenever a players shield is disabled. This is mainly caused by
attacking players or monsters that carry axes.

The event, while similar to the PlayerItemCooldownEvent, offers other
behaviour and can hence not be implemented as a childtype of said event.
Specifically, cancelling the event prevents the game events from being
sent to the player.

Plugins listening to just the PlayerItemCooldownEvent may not want said
sideeffects, meaning the disable event cannot share a handlerlist with
the cooldown event
2023-05-01 16:22:43 -05:00
Jake Potrebic
66ed50064c Add drops to shear events 2021-05-18 12:32:02 -07:00
Lukas Planz
57894618cf Add experience points API 2023-09-05 20:34:20 +02:00
Jake Potrebic
15fcde4b3c Fix NPE on null loc for EntityTeleportEvent
EntityTeleportEvent#setTo is marked as nullable and so is the
getTo method. This fixes the handling of a null "to" location
by treating it the same as the event being cancelled. This is
already existing behavior for the EntityPortalEvent (which
extends EntityTeleportEvent).
2023-12-09 19:15:59 -08:00
Jake Potrebic
ddbfcd4403 Restore vanilla entity drops behavior
Instead of just tracking the itemstacks, this tracks with it, the
action to take with that itemstack to apply the correct logic
on dropping the item instead of generalizing it for all dropped
items like CB does.
2022-03-22 09:34:41 -07:00
Jake Potrebic
fff5d44a12 Don't fire sync events during worldgen
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent

Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.

Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
2023-11-23 10:33:25 -08:00
Jake Potrebic
d0b0b36801 Fix several issues with EntityBreedEvent
Upstream did not account for different hands when storing
the breed item for later use in the event. Also they only
stored a reference to the stack, not a copy so if the stack
changed after love mode was started, the breed item in the event
also changed. Also in several places, the breed item was stored after
it was decreased by one to consume the item.
2022-12-15 00:14:44 -08:00
booky10
ffa5164e4c Add hand to fish event for all player interactions 2023-07-03 01:55:32 +02:00
Tamion
cb16d3df2c Fix strikeLightningEffect powers lightning rods and clears copper 2023-09-30 12:36:14 +02:00
Tamion
e93201e90b Expand LingeringPotion API 2023-11-04 23:57:05 +01:00
booky10
b7be7d6807 Broadcast take item packets with collector as source
This fixes players (which can't view the collector) seeing item pickups with themselves as the target.
2023-10-29 02:36:10 +01:00
Lulu13022002
bf607b1e23 Fix silent equipment change for mobs 2023-08-31 17:32:48 +02:00
Paul Sauve
a951373bae Skip POI finding if stuck in vehicle
Copyright (C) 2020 Technove LLC

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
2021-02-18 13:13:27 -06:00
Jake Potrebic
7dcff24771 Fix slot desync
General patch fixing slot desyncs between the server and client that
result from cancelled events/paper introduced logic.

Co-authored-by: Minecrell <minecrell@minecrell.net>
Co-authored-by: Newwind <support@newwindserver.com>
2023-08-23 13:22:09 -07:00
Lulu13022002
e9583f82db Allow trident custom damage 2022-07-12 18:01:14 +02:00
RodneyMKay
9b0d705d63 Add PlayerPickItemEvent 2021-09-08 21:34:01 +02:00
SoSeDiK
1cb5b6e838 Expand Pose API 2023-01-11 20:59:01 +02:00
Trevor Bedson
b96d42bd8b Fire entity death event for ender dragon 2023-07-14 20:47:02 -04:00
Warrior
4c98f21716 Cache map ids on item frames 2023-08-07 12:58:28 +02:00
Bjarne Koll
c90fc43eb8 Only erase allay memory on non-item targets
Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget
against the internal ItemEntity type and removes the nearest wanted item
memory if said instanceOf check fails, (which is always the case)
causing allays to behave differently as they constantly lose their
target item.

This commit fixes the faulty behaviour by instance performing a check
against the CraftItem type.
2023-08-04 15:53:36 +02:00
Spottedleaf
a13bff4a5f Folia scheduler and owned region API
Pulling Folia API to Paper is primarily intended for plugins
that want to target both Paper and Folia without unnecessary
compatibility layers.

Add both a location based scheduler, an entity based scheduler,
and a global region scheduler.

Owned region API may be useful for plugins which want to perform
operations over large areas outside of the buffer zone provided
by the regionaliser, as it is not guaranteed that anything
outside of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership check.
2023-06-17 11:52:52 +02:00
Jason Penilla
4ced264ab6 Only set despawnTimer for Wandering Traders spawned by WanderingTraderSpawner 2021-03-19 16:07:21 -07:00
Shane Freeder
6fca06ec72 Don't load chunks for supporting block checks 2023-07-05 23:11:53 +01:00
Jake Potrebic
b0579722db Fix cmd permission levels for command blocks 2022-01-24 15:32:02 -08:00
Jake Potrebic
e48a6a04cc Refresh ProjectileSource for projectiles
Makes sure the value returned by Projectile#getShooter in
the API matches the owner UUID specified in the entity nbt.
Previously, after the entity reloaded, Projectile#getShooter
would return null, while the entity still had an owner.

Also fixes setting the shooter/owner to null actually
clearing the owner.

Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2023-05-30 12:59:10 -07:00
Jake Potrebic
79ffc3e056 Expand PlayerItemMendEvent 2022-01-20 18:11:20 -08:00
Owen1212055
2e77028ed4 Add Shearable API 2021-10-17 15:39:48 -04:00
Nassim Jahnke
7139479d40 Fix text display error on spawn 2023-03-16 16:27:50 +01:00