Commit graph

1153 commits

Author SHA1 Message Date
Aikar
79e1eb906f Remove warning for custom entities in precreaturespawn, add note to event
We can't fix this. The event will simply not fire for hacky plugins replacing
entity registrations.
2018-01-28 22:50:35 -05:00
Aikar
66e439e381 improve Profile Fill Events early return logic - #997 2018-01-28 19:40:19 -05:00
Zach Brown
690c955207 Add ArmorStand Item Meta
This is adds basic item meta for armor stands. It does not add all
possible metadata however.

There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial implementation should serve as
a starting point for future additions in this area.

Fixes GH-559
2018-01-27 20:40:42 -05:00
Zach Brown
07af79adb4 Make push based hoppers imitate vanilla bounds
This is vanilla behavior https://i.imgur.com/zMIpRcQ.png
So we have to allow that sort of thing.

Fixes GH-993
2018-01-26 21:28:34 -05:00
Aikar
d69bbb5126 MC-99321 - Dont check for blocked double chest for hoppers etc
This is a source of MAJOR lag for hoppers, as well as a gameplay bug.

This removes the necessity to disable the cat on chest behavior to improve performance.

now performance will be improved even if you have cat chest detection on.
2018-01-24 20:08:58 -05:00
Shane Freeder
6d2da5e46e Update B/CB 2018-01-24 17:31:43 +00:00
Aikar
5671bb65b6 Fix build due to IDE inserting bad import 2018-01-21 14:12:54 -05:00
Aikar
8d654f26d3 Make PlayerProfile.getProperties mutable
Most other collections returned like this is mutable, lets be consistent.
2018-01-21 14:09:09 -05:00
BillyGalbreath
b89d7add43 PlayerAdvancementCriterionGrantEvent (#978) 2018-01-21 12:23:34 -06:00
Aikar
0d9f8672b1 Fill Profile Property Events
Allows plugins to populate profile properties from local sources to avoid calls out to Mojang API
to fill in textures for example.

If Mojang API does need to be hit, event fire so you can get the results.

This is useful for implementing a ProfileCache for Player Skulls
2018-01-19 00:55:38 -05:00
Aikar
e06cc30ff7 Add SkullMeta.setPlayerProfile API
This allows you to create already filled textures on Skulls to avoid texture lookups
which commonly cause rate limit issues with Mojang API
2018-01-19 00:38:49 -05:00
Aikar
d065e0b00e Move ProfileWhitelistVerifyEvent to use new PlayerProfile API
Also update javadocs on lookup events to link the new methods to use
2018-01-19 00:12:03 -05:00
Aikar
17bec29ef0 Update Profile Lookup Events to use new PlayerProfile API 2018-01-19 00:03:09 -05:00
Aikar
a7da447b88 Add PlayerProfile API to replace GameProfile
This simply provides the base API to create the objects. Further commits will come that adds
adds usage of this API to existing GameProfile based API's, as well as new API's.
2018-01-15 22:13:17 -05:00
Aikar
8e612cbc0a Check for missing EntityType for PreCreatureSpawnEvent - Resolves #973 2018-01-15 23:44:21 -05:00
Aikar
093629c1f2 Fix "unlimited" max chunk gens per tick setting
hopefully tried to set it to be unlimited in the first place....
2018-01-15 23:43:46 -05:00
Aikar
70f7748553 PlayerNaturallySpawnCreaturesEvent
This event can be used for when you want to exclude a certain player
from triggering monster spawns on a server.

Also a highly more effecient way to blanket block spawns in a world
2018-01-14 17:36:24 -05:00
Aikar
5a2b8d5cdc Move definition of fields up 2018-01-14 17:15:27 -05:00
Aikar
2e05bc73b3 PreCreatureSpawnEvent - Closes #917
Adds an event to fire before an Entity is created, so that plugins that need to cancel
CreatureSpawnEvent can do so from this event instead.

Cancelling CreatureSpawnEvent rapidly causes a lot of garbage collection and CPU waste
as it's done after the Entity object has been fully created.

Mob Limiting plugins and blanket "ban this type of monster" plugins should use this event
instead and save a lot of server resources.

See: https://github.com/PaperMC/Paper/issues/917
2018-01-14 17:02:38 -05:00
Aikar
241f7f59d8 update upstream for spigot-3764 fix 2018-01-14 16:15:56 -05:00
Aikar
4a97e9c309 Fix SPIGOT-3764 - Fixes deadlock with Skull Owner changes 2018-01-13 12:29:50 -05:00
Zach Brown
4303c3b48d Re-add config option for max squid spawn height
Apparently not only do people actually use it, but upstream missed it.
2018-01-11 16:50:27 -06:00
Zach Brown
c93e1ee068 Update upstream B/CB/S 2018-01-10 23:31:19 -06:00
Zach Brown
a088a9fa51 Update patches that slipped through last 2018-01-05 01:30:03 -06:00
Zach Brown
03ce426ddf Update upstream CB/S 2018-01-05 00:46:00 -06:00
Zach Brown
ef505a9a32 Update upstream B/CB/S 2018-01-04 02:04:31 -06:00
Aikar
580ae44414 Configurable Max Chunk Gens per Tick
Limit the number of generations that can occur in a single tick, forcing them
to be spread out more.

Defaulting to 10 as an average generation is going to be 3-6ms, which means 10 will
likely cause the server to lose TPS, but constrain how much.

This should result in no noticeable speed reduction in generation for servers not
lagging, and let larger servers reduce this value according to their own desires.
2018-01-01 16:38:34 -05:00
Aikar
661d97b76d Configurable Chunks Sends per Tick setting
Vanilla already had this limited, make it configurable.

Limit how much exploration lags the server
2018-01-01 16:36:23 -05:00
Aikar
31aa97180b Update Upstream 2018-01-01 16:29:33 -05:00
Zach Brown
fa8db475d6 Update upstream B/CB/S 2017-12-27 22:45:33 -06:00
Shane Freeder
67eb9725e2 Provide a system property to set the keepalive limit
add a system property to allow people to tweak how long the server
will wait for a reply. There is a compromise here between lower and higher
values, lower values will mean that dead connections can be closed sooner,
whereas higher values will make this less sensitive to issues such as spikes
from networking or during connections flood of chunk packets on slower clients,
at the cost of dead connections being kept open for longer.
2017-12-24 13:44:41 +00:00
Zach Brown
9ba62bc998 Restructure lighting queue runnable handling
Instead of overriding add within the queue, never add runnables to the
queue if the light queue is disabled.

This change is made to make timings reports and stacktraces less
confusing for administrators, who prior to this change, would have seen
the lighting queue referenced in both, regardless of whether or not it
was enabled.

This change should not affect performance, nor is it made with the
intent to.
2017-12-22 15:25:01 -06:00
Aikar
c3791a5225 Ability to apply mending to XP API
This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.

Both an API To standalone mend, and apply mending logic to .giveExp has been added.
2017-12-20 17:50:26 -05:00
Aikar
8665021cdb ExperienceOrbMergeEvent
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
2017-12-19 22:57:46 -05:00
Aikar
ac0ae12415 PlayerPickupExperienceEvent
Allows plugins to cancel a player picking up an experience orb
2017-12-19 22:05:16 -05:00
Aikar
1f44d0b82b Auto sort enchants on items - Fixes #915
This ensures that enchants are never added in inconsistent order.
The client shows the enchants in a sorted order already

This will auto fix previously created items too on load.
2017-12-19 17:56:13 -05:00
Aikar
db3cc65511 ExperienceOrbs API for Reason/Source/Triggering player
Adds lots of information about why this orb exists.

Replaces isFromBottle() with logic that persists entity reloads too.
2017-12-19 16:46:27 -05:00
Shane Freeder
497103c507 Don't blindly send unlit chunks when lighting updates are allowed
Spigot, by default, disables several mechanisms around how chunks are
lit, if ever, which has forced them to always send chunks before vanilla
would consider them ready to send, causing for lots of issues around
lighting glitches.

Shamefully, the amount of work to relight chunks can be detremental
to some servers, meaning that forcibily disabling light updates can
cause major performance issues.

as such, we make a compromise; if this "feature" is disabled, we will
only send chunks which are actually ready to be sent, otherwise, we
will always send chunks.
2017-12-18 07:37:50 +00:00
Shane Freeder
11635988ce Restore broken lighting logic from spigot 2017-12-18 07:35:42 +00:00
Aikar
3d71965eb8 Update upstream 2017-12-17 01:34:54 -05:00
Aikar
602a6e2bee SPIGOT-3699: Fix cloning banner itemstacks
the banner meta would end up with a shared reference to the patterns
2017-12-15 15:57:15 -05:00
Aikar
0ef74cf264 Update upstream 2017-12-09 12:37:09 -05:00
Shane Freeder
786d044753 Update B/CB/S 2017-12-05 01:34:10 +00:00
Aikar
f854342c1b Fix AsyncTabCompleteEvent not setting isCommand 2017-11-29 23:36:31 -05:00
Aikar
93477a5b68 Avoid NPE in PathfinderGoalTempt 2017-11-29 22:19:24 -05:00
Shane Freeder
149f6e1511 Fix ClassCastException in tabCompletor (fixes #942) 2017-11-27 16:52:32 +00:00
Aikar
f7f8c59f60 AsyncTabCompleteEvent
Let plugins be able to control tab completion of commands and chat async.

This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.

Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.

Also adds isCommand and getLocation to the sync TabCompleteEvent
2017-11-26 22:05:48 -05:00
Shane Freeder
ea4b94d62e Do not use a snapshot for hoppers
In 1.12, Spigot improved their blockstate implementation to take a full
copy of the TE, this allows for a much better snapshot in that it will
actually retain all of the TE's state, it is a much more expensive
implementation. This is also implicated with their backwards compat
for inventories meaning that accessing of a snapshots inventory of a
placed block will actually access the inventory of the live TE, making
creation of a snapshot redundant if the only intent is to interact with
the TEs inventory.

Hoppers are a horrible hit, every attempt to transfer an ItemStack will
result in two TileEntity snapshots, with two hoppers and a double chest
ontop, I managed to log 380 cases per second where a snapshot would have been
taken in cases where the snapshot is redundant.
2017-11-25 17:35:32 +00:00
Aikar
584a612fc0 API to get a BlockState without a snapshot
This allows you to get a BlockState without creating a snapshot, operating
on the real tile entity.

This is useful for where performance is needed
2017-11-24 07:28:57 +00:00
Shane Freeder
4bb7ee49bb Update B/CB 2017-11-24 07:14:38 +00:00
Shane Freeder
902eb624bd Update B/CB 2017-11-20 14:49:40 +00:00
Zach Brown
4966489929 Fix view distance API handling on negative values
Prior to this change, if a player was ever set to have a negative view
distance, an attempt to set them back to the default would fail, leading
to them appearing to be stuck in that state.

Now we just interpret that negative value as a "reset" to default.
2017-11-18 21:45:22 -05:00
Shane Freeder
a907e21341 Update B/CB/S 2017-11-18 03:04:21 +00:00
Shane Freeder
03960c3d95 Update B/CB/S 2017-11-17 09:40:49 +00:00
Shane Freeder
f77372c65e use CB BlockState implementations for captured blocks (Fixes #868) 2017-11-16 12:37:52 +00:00
Zach Brown
0c011b87c5 Merge pull request #935 from avatarmc/prevent-disconnected-logins
Prevent logins from being processed when the player has disconnected
2017-11-15 22:36:56 -05:00
Zach Brown
dfab59dfc7 Fix logic for unconditional xp orb merging
Fixes GH-936
2017-11-13 20:30:45 -05:00
Aikar
64fdf06f84 Use <= instead of < for structure patch
Thankfully I randomly think about code and randomly wondered if I used <= or < here, and caught this!

This would of missed some chunks for the structure at the highest X/Z
2017-11-12 18:51:10 -05:00
killme
d117fd54d1 Prevent logins from being processed when the player has disconnected 2017-11-12 20:04:08 +01:00
Aikar
41afad51da Improve Structures Checking
Improves performance by keying every chunk thats part of a structure to a hashmap
instead of only the first one.

This allows us to avoid iterating the entire structures value set to see
if a block position is inside of a structure.

This should have pretty decent performance improvement to any standard world
that has been around for a whilewith lots of structures due to ineffeciencies
in how MC stores structures (even unloaded chunks has structured data loaded)
2017-11-11 18:47:30 -05:00
Zach Brown
9650c9dddc Add Obfuscation helper for armor change impl
Also alphabetize the importmcdev script... heathens, all of you
2017-11-11 00:07:45 -05:00
pkt77
c849f4f132 Add PlayerArmorChangeEvent
Closes GH-928
2017-11-10 23:46:55 -05:00
BillyGalbreath
f4a7453b2a Add configurable max exp value when merging orbs 2017-11-10 23:04:06 -05:00
BillyGalbreath
222aac9769 PlayerAttemptPickupItemEvent additions 2017-11-10 22:49:53 -05:00
Shane Freeder
c1e786e5b0 Merge pull request '#925' from Brokkonaut/NoAttackSoundsFromVanishedPlayers
Send attack SoundEffects only to players who can see the attacker
2017-11-08 16:27:17 +00:00
Shane Freeder
6d76e5b46a Update B/CB/S 2017-11-08 16:13:57 +00:00
Shane Freeder
ef87e1e584 Revert maven-surefire to prevent a build regression
In some environments, the 2.20.1 version of the maven surefire plugin
can cause builds to fail due to changes in surefire in how it detects
that the forked JVM used for testing is still alive or not.
2017-11-06 23:58:32 +00:00
Shane Freeder
9fd1b06aa8 allow nerfed mobs to jump again
Entity AI tasks are initialized earlier in recent versions
of MC, this means that the fromMobSpawner has not been set
at the point where AI tasks are initilazed and so the goalFloat
will never be populated.

To rectify this, we can rely on the entity tick checking if
the mob is from a spawner each tick, and just initialize the
field should the paper option be enabled. This saves us from
having to modify the call chain in order to pass the fact that
it was created by a mobSpawner earlier.
2017-10-31 15:13:55 +00:00
Brokkonaut
2509fce30a Send attack SoundEffects only to players who can see the attacker 2017-10-31 03:29:53 +01:00
Shane Freeder
cfb274d3af rectify Configurable Cartographer Treasure Maps patch 2017-10-30 13:06:35 +00:00
Brokkonaut
56763aad0d Replace HashSet with fastutil's ObjectOpenHashSet in HashTreeSet
HashSet sometimes uses compareTo() instead of equals() and this breaks the comparison of net.minecraft.server.NextTickListEntry (the only place where HashTreeSet is used).

In this cases duplicate entries could be added to the HashSet of HashTreeSet, because NextTickListEntry.compareTo() does not return 0, even if NextTickListEntry.equals() returns true.

ObjectOpenHashSet never uses compareTo(), so the inconsistencies of NextTickListEntry cause no problems.

Fixes https://github.com/PaperMC/Paper/issues/588
2017-10-20 04:43:02 +02:00
Shane Freeder
c738f996e8 Update B/CB/S 2017-10-29 15:19:21 +00:00
Shane Freeder
16e823a55d Don't send keepalive logger message if we've already disconnected 2017-10-17 21:40:53 +01:00
Riley Park
2d0e7faeb1 Merge pull request #914 from Minecrell/expose-client-protocol-host
Expose client protocol version and virtual host
2017-10-17 11:03:58 -07:00
Shane Freeder
b1fa92a5e4 allow keepalive to wait longer for a client response
and also provide a bit more information in the server
logs so we can work out what is going on.
2017-10-15 14:00:42 +01:00
Zach Brown
689fdea2c7 Add command for listing entities in a world
Port of 303a775fc3

Will display a list of all entities in a world, as well as which chunks
they are in. Hopefully, this will make tracking down chunks with lots of
entities easier.

Only real change from the forge version is that instead of dimension
IDs, we accept world names in the form of a string.

/paper entity list - Lists all entities in the player's current world
/paper entity list minecraft:zombie - Lists all zombies in the player's
current world

/paper entity list * world_nether - Lists all entities in the nether
/paper entity list minecraft:ghast world_nether - Lists all ghasts in
the nether
2017-10-15 17:43:16 -04:00
Shane Freeder
0e26fc4fbb Update CB 2017-10-13 22:07:48 +01:00
Minecrell
90e48db51c Expose client protocol version and virtual host 2017-10-10 18:45:43 +02:00
Shane Freeder
e813ac8f9f Remove lighting patches from spigot that cause more harm than good.
This commit removes two patches from spigot:
please review the patch messages for more information, however;

"Allow Disabling of Random Lighting Updates" potentially leaves chunk light maps in an invalid state, with
how often the server looks at these anyways, this patch really serves a questionable nature, the work is
going to be done, only it's being delayed and allowing the light map to be left in a potentially outdated
state.

"Fix some chunks not being sent to the client" sends chunks before their lighting has been calculated, this
means that the client will recieve chunks before they lighting has been calculated which can cause rendering
artifacts. The original issue around this patch appears to have already been fixed years ago.
2017-10-04 07:02:04 +01:00
Shane Freeder
45c25c868e Update B/CB 2017-10-09 10:15:17 +01:00
Shane Freeder
f618803d57 Revert keepalive back to 15 seconds 2017-10-09 09:49:12 +01:00
Shane Freeder
d649f90be0 Update CB/S 2017-10-07 09:57:38 +01:00
stonar96
3a9f17bc4b Anti Xray v2 (#858) 2017-10-05 14:38:21 +01:00
Shane Freeder
4632195902 Fix patch message (off the main thread!)
Don't tired and push!
2017-10-06 04:27:26 +01:00
Shane Freeder
f23cfe77fe rectify comment derp somebody just to point out 2017-10-05 03:39:51 +01:00
Shane Freeder
58a24b5aaf handle PacketPlayInKeepAlive async
In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.

In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
on the main thread.
2017-10-05 02:25:41 +01:00
Shane Freeder
2727dfbafc Update craftbukkit 2017-10-01 01:57:01 +01:00
Zach Brown
91e639e718 Update documentation around PlayerJumpEvent 2017-09-29 14:58:24 -04:00
Zach Brown
563ee0f840 Fix build 2017-09-28 18:54:38 -04:00
Zach Brown
6e9bfd7ac6 Patch files need headers, weird isn't it 2017-09-28 18:43:36 -04:00
Zach Brown
12bf7a15ad Add PlayerJumpEvent 2017-09-28 17:38:17 -04:00
Shane Freeder
4a6a473a13 Update metrics to support java 9
http://openjdk.java.net/jeps/223
Java decided to change their versioning scheme and in doing so modified the
java.version system property to return $major[.$minor][.$secuity][-ea], as
opposed to 1.$major.0_$identifier we can handle pre-9 by checking if the "major"
is equal to "1", otherwise, 9+

of course, it really wouldn't be all that simple if they didn't add a quirk, now would it.
valid strings for the major may potentially include values such as -ea to deannotate a pre release
2017-09-26 05:58:52 +01:00
Minecrell
c4553b3936 Disable logger prefix for various plugins bypassing the plugin logger
Some plugins bypass the plugin logger and add the plugin prefix
manually to the log message. Since they use other logger names
(e.g. qualified class names) these would now also appear in the
log. Disable the logger prefix for these plugins so the messages
show up correctly.
2017-09-22 09:47:01 +02:00
Minecrell
a64c8c70da Allow plugins to use SLF4J for logging
SLF4J is a commonly used abstraction for various logging frameworks
such as java.util.logging (JUL) or Log4j. Currently, plugins are
required to do all their logging using the provided JUL logger.
This is annoying for plugins that target multiple platforms or when
using libraries that log messages using SLF4J.

Expose SLF4J as optional logging API for plugins, so they can use
it without having to shade it in the plugin and going through
several layers of logging abstraction.
2017-09-21 16:34:36 +02:00
Minecrell
57d987e936 Handle plugin prefixes in Log4j configuration 2017-09-21 16:18:30 +02:00
Minecrell
8556beee8c Use Log4j IOStreams to redirect System.out/err to logger
Log4j2 provides an optimized implementation of PrintStream that
redirects its output to a logger. Use it instead of a custom
implementation for minor performance improvements and some fixes.

With the old implementation, each call to System.print()
results in a separate line, even though it should not result in
a line break. Log4j's implementation handles it correctly.
2017-09-18 12:07:47 +02:00
Minecrell
03891a7fe5 Update TerminalConsoleAppender to 1.0.0 (updates JLine)
Fixes #879
2017-09-23 19:57:16 +02:00
Riley Park
041250dfb9 Avoid NPE in AdvancementDataWorld thanks to Spigot being dumb 2017-09-21 07:01:40 -07:00
Zach Brown
7be477c2cc Update upstream CB
Fixes GH-887
2017-09-18 22:01:43 -04:00
Aikar
68b6b07086 World can be null for sign conversion, fixes #886 2017-09-18 21:03:45 -04:00
Riley Park
d5dcfbc32d Avoid NPE during CraftBlockEntityState load 2017-09-18 13:39:40 -07:00
Shane Freeder
5ce5ef1c9f Update to 1.12.2, May the Tacos be with you 2017-09-18 12:04:01 +01:00
Shane Freeder
9f7b45a945 Update CB, refactor 0229-Fix-this-stupid-bullshit
Refactored 0229-Fix-this-stupid-bullshit in order to prevent merge conflicts
when spigot decides to update the timer and to provide some form of hint in the
console/log on startup.
2017-09-15 15:37:05 +01:00
Zach Brown
fe190b78a1 Fix race condition with chunks, dead tile entities
Fixes PaperMC/Paper#883 same issue as MinecraftForge/MinecraftForge#4386

A more detailed anaylsis of what is probably going on, courtesy of
@bs2609 and the MCForge Issue Tracker is:

When a chunk is unloaded, the entities and tile entities it contains are
marked for removal. The actual removal (from the world) occurs later,
when the world ticks its entities.
Conversely, when a chunk is loaded, it generally adds its entities to
the world promptly, without queuing.

Here's the normal sequence of events:

Chunk unloaded
Old entities removed
Chunk loaded
New entities added

However, what can happen:

Chunk unloaded
Chunk loaded
New entities added
Old entities removed

This occurs when an unloaded chunk is reloaded before its corresponding
entities have been removed.
2017-09-11 22:21:57 -04:00
Zach Brown
4424c3dec9 Rebuild patches 2017-09-06 22:59:08 -04:00
Shane Freeder
ada06c9e99 Rebuild patches 2017-09-03 01:09:35 +01:00
BillyGalbreath
8fc7933953 LivingEntity#setKiller 2017-08-24 15:18:41 -04:00
Riley Park
cc7b5ac739 Allow specifying a custom "authentication servers down" kick message
Thanks to @phenomax in #855
2017-08-17 16:13:22 -07:00
Shane Freeder
7fc4d26c3f Update CB 2017-08-16 16:47:06 +01:00
Shane Freeder
a6eb798352 Update S 2017-08-12 22:32:01 +01:00
Zach Brown
7a01df109a Merge pull request #853 from Brokkonaut/dragon-egg-falling
I forgot the // Paper comment
2017-08-11 21:39:54 -05:00
Brokkonaut
db39b99f26 I forgot the // Paper comment 2017-08-12 02:23:35 +02:00
Zach Brown
73f04c4828 Don't let Player#getLocale return null
Thanks for reporting @MatrixTunnel
2017-08-11 18:16:00 -05:00
Zach Brown
e70452db81 Remove null values in TileEntity tick list
Because who wouldn't want to tick a null tile entity right?
Fixes GH-851
2017-08-11 17:59:44 -05:00
Shane Freeder
4bf6691021 Update CB 2017-08-11 12:02:53 +01:00
Brokkonaut
3c154072d3 MC-94186 Fix dragon egg falling in lazy chunks
Fixes falling dragon eggs in lazy chunks fall to the block below the last empty block and replacing that block with them.

See also https://bugs.mojang.com/browse/MC-94186
2017-08-11 03:32:07 +02:00
Zach Brown
b8cda19a77 Fix MC-117075: TE Unload Lag Spike
PaperMC port of https://github.com/MinecraftForge/MinecraftForge/pull/4281
2017-08-09 18:11:57 -05:00
Shane Freeder
fbeadaefff Update CB (#846) 2017-08-09 19:44:28 +01:00
BillyGalbreath
19afa58c90 Ocelot despawns should honor nametags and leash (#821) 2017-08-07 22:26:44 -05:00
BillyGalbreath
568f82f3f8 Reset spawner timer when spawner event is cancelled (#819) 2017-08-07 22:25:59 -05:00
chickeneer
0e9f94b07a Fix Nether Portal Creation on cancelled event
Spigot is manipulating the Travel Agents canCreatePortal, but forgot to reset it on cancel

This causes nether portals to not be generated if the event is ever cancelled
2017-08-07 23:08:50 -04:00
Aikar
64b2b87256 Upstream update 2017-08-07 23:05:16 -04:00
DemonWav
2b47debe1e Fix this stupid bullshit 2017-08-06 17:18:20 -05:00
Shane Freeder
23d7d25afe fix construction order in CraftBanner 2017-08-06 16:36:48 +01:00
Shane Freeder
2c4293b0f6 Update B/CB/S 2017-08-05 23:36:47 +01:00
Zach Brown
04e2290f72 Update upstream CB 2017-08-04 22:10:30 -05:00
Minecrell
b0f800f0e2 Update JLine to 3.4.0. Fixes #736 2017-08-04 09:15:09 +02:00
BlackHole
01d1cc351b Update to 1.12.1 2017-08-03 16:36:06 +02:00
Aikar
489fda430a Update Upstream 2017-07-30 18:41:08 -04:00
Shane Freeder
fe649493e3 Update B/CB 2017-07-28 14:45:16 +01:00
Aikar
b4131ee68f Further refine logic 2017-07-28 00:04:01 -04:00
Aikar
8ff15ca2af ProfileWhitelistVerifyEvent
Fires when the server is validating if a player is whitelisted.

Allows you to do dynamic whitelisting and change of kick message
2017-07-27 23:39:31 -04:00
Zach Brown
60d5c10c1c There is no reason to continue if we DC a player during shutdown
Thanks Ice
2017-07-27 21:38:25 -05:00
Aikar
8d26bacb73 Fix a bug in recipe books that prevented them from working as they should 2017-07-27 03:13:13 -04:00
Aikar
89ff242bd4 Remove use of FastUtil for unload queue, very bad performance 2017-07-27 00:25:13 -04:00
Aikar
337e7791a6 Resolves GH-806: Respect saving disabled before unloading all chunks in a world
This behavior causes a save to occur even though saving was supposed to be turned off.

It's triggered when Hell/End worlds are empty of players.
2017-07-27 00:09:24 -04:00
Aikar
5495450456 Add getI18NDisplayName API
Gets the Display name as seen in the Client.
Currently the server only supports the English language. To override this,
You must replace the language file embedded in the server jar.
2017-07-26 23:44:09 -04:00
Aikar
5617a28291 Implement ensureServerConversions API
This will take a Bukkit ItemStack and run it through any conversions a server process would perform on it,
to ensure it meets latest minecraft expectations.
2017-07-26 23:40:49 -04:00
Aikar
cab448bd32 Improve the Saddle API for Horses
Not all horses with Saddles have armor. This lets us break up the horses with saddles
and access their saddle state separately from an interface shared with Armor.
2017-07-26 23:31:58 -04:00
Shane Freeder
cdcfbbe285 Add missing coverages for getTileEntity in order to attempt to avoid exeptions when calling getTileEntity (#797) 2017-07-27 04:11:09 +01:00
willies952002
e021202107 Allow Changing of Player Sample in ServerListPingEvent 2017-07-20 18:59:51 -04:00
Zach Brown
160d1ee3f1 JDK-8176055: Fix heap dumps on Java 8u141+
In Java 8u141 (1.8.0_141-b15) and newer, the
com.sun.management.HotSpotDiagnostic::dumpHeap API has changed and now
requires all heap dumps to end with the .hprof file extension.

Before this change, servers running 8u141 would be unable to perform a
heap dump.

For more information, please see the official release notes of Java 8
Update 141, linked below.
http://www.oracle.com/technetwork/java/javase/8u141-relnotes-3720385.html
2017-07-26 20:28:56 -05:00
Aikar
4265551308 Upstream update 2017-07-26 21:12:40 -04:00
Zach Brown
b7336e0204 Update upstream CB 2017-07-24 06:47:43 -05:00
Zach Brown
9115bf4ca0 Update upstream CB 2017-07-22 20:16:06 -05:00
Aikar
ca512353fc Remove last patch, didn't resolve issue. 2017-07-16 20:59:39 -04:00
Aikar
892fca2c4c SPIGOT-3427: Recalculate ConsoleSender permissions after plugins have loaded
Resolves a really weird race condition where the console sender could lose permission to execute
commands defined in plugin.yml with default=op
2017-07-16 20:41:30 -04:00
Aikar
a289bd5949 Update upstream (memory leak fix) 2017-07-16 20:36:27 -04:00
Zach Brown
8bc0a37de6 Port Sponge's heap dump command feature to Paper
To dump the server heap, run the following command:
`/paper heap`

This is added with the intent that it is useful for administrators and
developers to more easily identify and resolve memory leaks. Both by examining
these dumps themselves and by more easily allowing them to send them to
knowledgable parties.

This is a nearly line-for-line port of the same Sponge feature. So all
credit for the idea and implementation belongs to the that team.

Specifically the following commits:
be08be04b0
5e10a1b795
2017-07-15 18:59:18 -05:00
Zach Brown
91fbee7d15 Clear plugin metadata only after onDisable()
Fixes GH-776
2017-07-15 14:38:16 -05:00
Aikar
3ecd084ba8 Fix Anvil Level sync to client
763827668e

Was done incorrectly and is now causing level desyncs to client.

Always send current level to the client, and instead make setWindowProperty set the level.
2017-07-11 23:23:17 -04:00
Shane Freeder
43d46feb48 Update B/CB 2017-07-10 14:04:41 +01:00
Shane Freeder
b1c4f49c7a Update C 2017-07-09 10:56:36 +01:00
BillyGalbreath
99f530c937 Add Entity#fromMobSpawner API
Merges and closes GH-752
2017-07-09 01:38:30 -05:00
Shane Freeder
6e57283e32 Fix javadoc warnings 2017-07-03 16:38:49 +01:00
Zach Brown
65daf84cdb Block player logins during server shutdown
Adds GH-765
2017-07-02 21:37:56 -05:00
Aikar
61bbe8c3b3 Update upstream 2017-06-30 18:13:06 -05:00
Aikar
46e300045a Update upstream 2017-06-25 20:26:00 -04:00
Zach Brown
3f5b488720 Update upstream B/CB 2017-06-25 18:00:32 -05:00
Minecrell
39235e607d Avoid using System.out for colored messages. Fixes #757
Messages written to System.out are automatically redirected to the
root logger by CraftBukkit. However, before the messages reach the
logger, they are encoded and later decoded again using the standard
system encoding.

On some systems (e.g. FreeBSD), the standard system encoding is
US-ASCII by default, which doesn't support the section sign (§) that
is used for the color codes. Consequently, they will never reach
the formatter that translates them into ANSI escape codes.

There is no reason to write these messages to System.out - it just
adds additional overhead and the encoding problems. We can just log
the messages directly with the root logger.
2017-06-21 10:46:18 +02:00
Aikar
104b4ec3ae Fix Lootable bug 2017-06-20 18:59:18 -04:00
Aikar
285746c465 update upstream 2017-06-20 18:53:55 -04:00
Zach Brown
1c208bf05b Update upstream CB/S 2017-06-18 20:36:55 -05:00
Aikar
43e2c9c48c Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
2017-06-17 17:15:25 -04:00
sweepyoface
5d51c00fac Add UnknownCommandEvent (#746) 2017-06-17 20:53:31 -04:00
Aikar
60177fdfaf Shoulder Entities Release API
Let's you eject the Parrot naturally and get the newly spawned Parrot.
2017-06-17 15:20:25 -04:00
Zach Brown
7b4fe3ed73 Update upstream CB 2017-06-17 14:18:29 -05:00
Minecrell
e26d8346bd Continue reading from console input after EOT
There is usually no reason to stop reading from the console, so
preventing console input after EOT can be extremely confusing.

To prevent this, we can simply ignore the exception thrown by
JLine and continue reading normally.
2017-06-14 09:31:44 +02:00
Minecrell
98b036eab0 Remove unneeded WINDOWS_COMPAT ConsoleAppender
It was originally added in Bukkit/CraftBukkit@6aafe7c5a1 as a
workaround for BUKKIT-4956 to fix console output on Windows.

I believe the original issue was related to LOG4J2-965 and fixed
in apache/logging-log4j2@d04659c. Minecraft 1.12 finally updated
the Log4J version so this issue is no longer present.

Console output is still working fine on Windows after removing this.
2017-06-13 10:10:22 +02:00
Zach Brown
964e06c9a5 Update upstream B/CB/S 2017-06-12 22:28:09 -05:00
Zach Brown
cd7f5199e8 Renumber patches, fix conflicts, update for 1.12 2017-06-11 20:02:57 -05:00
BillyGalbreath
a86bd09bb7 PlayerAttemptPickupItemEvent (#732) 2017-06-11 19:46:11 -05:00
BillyGalbreath
899f4969c1 PlayerPickupItemEvent#setFlyAtPlayer (#683)
* PlayerPickupItemEvent#setFlyAtPlayer
2017-06-11 19:43:59 -05:00
BillyGalbreath
e91f3880b7 EntityPickupItemEvent (#679)
EntityPickupItemEvent
2017-06-11 19:42:01 -05:00
BillyGalbreath
d1f99dde16 Item#canEntityPickup (#680)
Item#canEntityPickup
2017-06-11 19:40:42 -05:00
Shane Freeder
451ff56710 Provide a configurable option to disable creeper lingering effect spawns 2017-06-11 21:13:59 +01:00
Zach Brown
bdd63e020c Merge pull request #728 from Minecrell/terminalconsoleappender
Improve console implementation
2017-06-11 15:12:27 -05:00
Zach Brown
e3dd2d2df2 Update upstream CB/S 2017-06-11 12:03:07 -05:00
Minecrell
e0aa38d35e Improve console implementation
Rewrite console improvements (console colors, tab completion,
persistent input line, ...) using JLine 3.x and TerminalConsoleAppender.

New features:
  - Support console colors for Vanilla commands
  - Add console colors for warnings and errors
  - Server can now be turned off safely using CTRL + C. JLine catches
    the signal and the implementation shuts down the server cleanly.
  - Support console colors and persistent input line when running in
    IntelliJ IDEA

Other changes:
  - Update JLine to 3.3.1 (from 2.12.1)
  - Server starts 1-2 seconds faster thanks to optimizations in Log4j
    configuration
2017-06-09 19:05:12 +02:00
Riley Park
991082d2a2 Add configuration option to prevent player names from being suggested 2017-06-09 07:29:59 -07:00
Aikar
e68554e5c6 Update upstream 2017-06-09 08:29:44 -04:00
Shane Freeder
1ee4b36a97 Re: Actually exit the JVM after stopping the server when /restart is ran 2017-06-09 01:46:54 +01:00
Shane Freeder
36c0415d72 Do not relocate fastutil 2017-06-08 19:07:00 +01:00
Shane Freeder
8bb457e352 Update Paper to MC 1.12 2017-06-08 15:16:51 +01:00
Zach Brown
74ffc20767 Update upstream B/CB 2017-06-02 23:41:05 -05:00
Shane Freeder
9cf2e3b3dc Update to 1.12-pre6 2017-05-31 09:04:52 +01:00
Zach Brown
9534f437f4 Add more info, triggers to watchdog velocity warn
Adds entity name to exception message
Checks that the velocity to be set is NaN
2017-05-28 00:06:26 -05:00
Zach Brown
81159a37d4 Update upstream B/CB/S 2017-05-27 23:25:17 -05:00
Zach Brown
914c16f3b2 Bump outdated build notification back out to norm
Merge outdated notification patch into existing branding patch
2017-05-26 22:46:27 -05:00
Zach Brown
16113437c6 Update upstream B/S 2017-05-23 17:11:28 -05:00
Zach Brown
b39f2133a1 Update Paper to MC 1.12-pre5 2017-05-20 23:41:39 -05:00
Zach Brown
8fb32efc40 Merge branch 'master' into pre/1.12 2017-05-18 18:43:21 -05:00
Shane Freeder
1695252805 Actually exit the JVM after stopping the server when /restart is ran 2017-05-18 21:15:47 +01:00
Zach Brown
43a4d24ea0 Merge branch 'master' into pre/1.12 2017-05-17 17:52:45 -05:00
Shane Freeder
0377b7b862 Workaround a jansi bug with Windows
Update Paperclip too while we're here
2017-05-17 17:51:42 -05:00
Zach Brown
d4441c91ef Add an option to make parrots stick to shoulders
When enabled, Parrots will not fly off of a player's shoulder everytime
they change Y level, touch water, sneeze, etc.
Instead, a player must toggle shift to "shake" the parrots off.
2017-05-16 21:34:47 -05:00
Zach Brown
f7d8aa4188 Update upstream B/CB/S 2017-05-15 11:25:20 -05:00
Zach Brown
b75e22ccb2 Merge branch 'master' into pre/1.12 2017-05-15 10:57:42 -05:00
Zach Brown
22910b09c3 Switch 1.12-pre2 to its own version checks
Fix stream formatting issue that had been bugging me
2017-05-15 10:28:28 -05:00
Zach Brown
ab4ae72fd5 Update to MC 1.12-pre2 2017-05-14 13:05:01 -05:00