Commit graph

29 commits

Author SHA1 Message Date
Nassim Jahnke
3af13e34fb More more work 2024-12-03 19:21:12 +01:00
Nassim Jahnke
3a8f9e0b6e Start update, apply API patches 2024-12-03 17:58:41 +01:00
Bjarne Koll
986b61757e 440 2024-10-23 17:13:43 +02:00
Noah van der Aa
510057a8ad okaaay let's go 2024-10-22 18:23:19 +02:00
Jake Potrebic
29e69c49da 487/1053 2024-06-13 13:57:13 -07:00
Jake Potrebic
0ef31547a1 Finish API patches 2024-06-13 08:45:43 -07:00
Owen1212055
5a30d10b36 Patches! 2024-04-24 09:46:45 -04:00
Jake Potrebic
47ee5579ff Begin update to 1.20.5 2024-04-23 10:02:08 -07:00
Nassim Jahnke
091f54138b [ci skip] Move some disruptive patches back 2024-01-23 15:43:48 +01:00
Nassim Jahnke
1b920c7241 [ci skip] Add more identifying patch comments 2024-01-20 12:50:16 +01:00
Jason Penilla
7725b39a8f patches ... 2023-12-05 20:00:14 -07:00
Nassim Jahnke
46f4547805 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Jake Potrebic
96a63dfb9d almost halfway done with server patches 2023-09-21 21:40:51 -07:00
Noah van der Aa
524eeedaa8 So it begins... 2023-09-21 19:18:04 +02:00
Jake Potrebic
6e86dd9422 finish some more patches 2023-06-07 16:44:11 -07:00
Nassim Jahnke
1bda3d4d2a Start working on 1.20 2023-06-07 18:24:39 +02:00
Nassim Jahnke
0fa58eada1 More more more more more more patches 2023-03-14 21:25:13 +01:00
Nassim Jahnke
08ab8edb76 Start working on 1.19.4 2023-03-14 18:11:24 +01:00
Nassim Jahnke
00dec09758 Patching patched patched patches 2022-12-07 21:16:54 +01:00
Nassim Jahnke
b7dd55ce72 API patches 2022-12-07 17:46:46 +01:00
Spottedleaf
0f1a8717e8 Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Nassim Jahnke
b0694bd518 More more more work 2022-07-27 22:46:05 +02:00
Nassim Jahnke
858aabab7c Move patches over, start with first few 2022-07-27 20:52:03 +02:00
Jake Potrebic
2bfe9eca4d bouquet o' patches 2022-06-07 23:25:32 -07:00
Nassim Jahnke
1148687a8d Prepare for 1.19 dev 2022-06-07 18:52:56 +02:00
Nassim Jahnke
a9e4b937c0 Updated Upstream (Bukkit/CraftBukkit/Spigot) (#7454)
* Updated Upstream (Bukkit/CraftBukkit/Spigot)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
8085edde SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
04c7e13c PR-719: Add Player Profile API
71564210 SPIGOT-6910: Add BlockDamageAbortEvent

CraftBukkit Changes:
febaa1c6 SPIGOT-6918: Add SpawnCategory API and configurations for Axolotls
9dafd109 Don't send updates over large distances
bdac46b0 SPIGOT-6782: EntityPortalEvent should not destroy entity when setTo() uses same world as getFrom()
8f361ece PR-1002: Add Player Profile API
911875d4 Increase outdated build delay
e5f8a767 SPIGOT-6917: Use main scoreboard for /trigger
a672a531 Clean up callBlockDamageEvent
8e1bdeef SPIGOT-6910: Add BlockDamageAbortEvent

Spigot Changes:
6edb62f3 Rebuild patches
7fbc6a1e Rebuild patches

* Updated Upstream (CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
de951355 SPIGOT-6927: Fix default value of spawn-limits in Worlds
2022-02-12 14:20:33 +01:00
Nassim Jahnke
ab6a46c565 More more more more more more more more more more more more more more more work 2021-11-24 17:39:04 +01:00
Jason Penilla
ed6d43ddb0 Prepare for updating server patches 2021-11-23 00:57:41 -08:00
Jake Potrebic
b398125ead more patches 2021-06-14 09:58:00 -07:00
Renamed from patches/server-remapped/Retain-block-place-order-when-capturing-blockstates.patch (Browse further)