Commit graph

30 commits

Author SHA1 Message Date
astei
85e082a9b3 Optimize VarInts
https://github.com/PaperMC/Paper/pull/6957#issuecomment-985250854
2023-10-28 19:46:21 -04:00
Corey Shupe
53fab9663b Add Listing API for Player 2023-01-11 16:40:39 -05:00
Shane Freeder
16b8d46c1c Prevent causing expired keys from impacting new joins 2023-04-03 08:55:52 +01:00
Shane Freeder
26fe3d0cff Fix premature player kicks on shutdown
When the server is stopping, the default execution handler method will throw a
RejectedExecutionException in order to prevent further execution, this causes
us to lose the actual kick reason. To mitigate this, we'll use a seperate marked
class in order to gracefully ignore these.
2024-04-11 16:37:44 +01:00
Owen1212055
37bf078394 Sanitize sent BlockEntity NBT 2021-12-03 16:55:50 -05:00
Brody Beckwith
a17ed327b3 Multi Block Change API Implementation 2022-01-14 00:41:11 -05:00
Cryptite
0fd1e5c650 Multiple Entries with Scoreboards 2021-09-21 18:17:33 -05:00
Spottedleaf
0277ecd75d Add packet limiter config
Example config:
packet-limiter:
  kick-message: '&cSent too many packets'
  limits:
    all:
      interval: 7.0
      max-packet-rate: 500.0
    ServerboundPlaceRecipePacket:
      interval: 4.0
      max-packet-rate: 5.0
      action: DROP

all section refers to all incoming packets, the action for all is
hard coded to KICK.

For specific limits, the section name is the class's name,
and an action can be defined: DROP or KICK

If interval or rate are less-than 0, the limit is ignored
2020-10-30 22:37:16 -07:00
Jake Potrebic
75225eb102 Add PlayerKickEvent causes 2021-05-15 20:30:45 -07:00
Nassim Jahnke
3ab2001afb Add Channel initialization listeners 2021-04-29 21:19:33 +02:00
BillyGalbreath
d9c0a60246 MC-4: Fix item position desync
This fixes item position desync (MC-4) by running the item coordinates
through the encode/decode methods of the packet that causes the precision
loss, which forces the server to lose the same precision as the client
keeping them in sync.
2020-12-08 20:24:52 -06:00
Mariell Hoversholm
4b0e4655fd Add API for quit reason 2020-11-14 16:19:52 +01:00
Shane Freeder
5d139ca424 Buffer joins to world
This patch buffers the number of logins which will attempt to join
the world per tick, this attempts to reduce the impact that join floods
has on the server
2020-08-19 05:05:54 +01:00
Andrew Steinborn
5f6808db9a Optimize NetworkManager Exception Handling 2020-07-05 22:38:18 -04:00
Spottedleaf
f5226d3739 Add PlayerConnectionCloseEvent
This event is invoked when a player has disconnected. It is guaranteed that,
if the server is in online-mode, that the provided uuid and username have been
validated.

The event is invoked for players who have not yet logged into the world, whereas
PlayerQuitEvent is only invoked on players who have logged into the world.

The event is invoked for players who have already logged into the world,
although whether or not the player exists in the world at the time of
firing is undefined. (That is, whether the plugin can retrieve a Player object
using the event parameters is undefined). However, it is guaranteed that this
event is invoked AFTER PlayerQuitEvent, if the player has already logged into
the world.

This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
been called beforehand, and this event may not be called in parallel with
AsyncPlayerPreLoginEvent for the same connection.

Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
PlayerConnectionCloseEvent is never called.

The event may be invoked asynchronously or synchronously. As it stands,
it is never invoked asynchronously. However, plugins should check
Event#isAsynchronous to be future-proof.

On purpose, the deprecated PlayerPreLoginEvent event is left out of the
API spec for this event. Plugins should not be using that event, and
how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
is undefined.

== AT ==
public net.minecraft.server.network.ServerLoginPacketListenerImpl$State
public net.minecraft.server.network.ServerLoginPacketListenerImpl state
2018-10-07 12:05:28 -07:00
Aikar
a7bc7ca33a Disable Explicit Network Manager Flushing
This seems completely pointless, as packet dispatch uses .writeAndFlush.

Things seem to work fine without explicit flushing, but incase issues arise,
provide a System property to re-enable it using improved logic of doing the
flushing on the netty event loop, so it won't do the flush on the main thread.

Renable flushing by passing -Dpaper.explicit-flush=true
2018-03-11 14:13:33 -04:00
Minecrell
8838089321 Expose client protocol version and virtual host 2017-10-10 18:45:20 +02:00
Aikar
a99426b5fe Configurable Player Collision 2016-04-13 02:10:49 -04:00
Jedediah Smith
e2263633d4 Add PlayerUseUnknownEntityEvent
Adds the PlayerUseUnknownEntityEvent to be used by plugins dealing with
virtual entities/entities that are not actually known to the server.

Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2016-04-02 05:09:16 -04:00
Jason Penilla
34407fe880 Deobfuscate stacktraces in log messages, crash reports, and etc. 2021-06-20 18:19:09 -07:00
Riley Park
66779f5c86 Adventure
== AT ==
public net.minecraft.network.chat.HoverEvent$ItemStackInfo item
public net.minecraft.network.chat.HoverEvent$ItemStackInfo count
public net.minecraft.network.chat.HoverEvent$ItemStackInfo components
public net.minecraft.network.chat.contents.TranslatableContents filterAllowedArguments(Ljava/lang/Object;)Lcom/mojang/serialization/DataResult;

Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-01-29 17:54:03 +01:00
Aikar
b01c811c2f MC Utils
== AT ==
public net.minecraft.server.level.ServerChunkCache mainThread
public net.minecraft.server.level.ServerLevel chunkSource
public org.bukkit.craftbukkit.inventory.CraftItemStack handle
public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor
public net.minecraft.world.level.chunk.LevelChunkSection states
2016-03-28 20:55:47 -04:00
CraftBukkit/Spigot
93fea68749 Clear Packet Queue on Disconnect
By: md_5 <git@md-5.net>
2015-07-22 19:04:37 +10:00
CraftBukkit/Spigot
49288f7f95 BungeeCord Chat API
By: md_5 <git@md-5.net>
2014-12-13 03:06:05 +01:00
CraftBukkit/Spigot
804b118219 Limit block placement/interaction packets
By: Thinkofdeath <thinkofdeath@spigotmc.org>
2014-06-29 21:10:34 +01:00
CraftBukkit/Spigot
05f3042755 Fix race condition that could kill connections before they were initiated
Because NetworkManagers are registered before they get their channel in
channelActive, the ServerConnection would remove them sometimes because
it thought they were disconnected. This commit fixes this by introducing
a 'preparing' variable that is true while the NetworkManager is not
initialized. The ServerConnection does not remove NetworkManagers with
this flag.

By: Jonas Konrad <me@yawk.at>
2014-04-25 23:46:46 +02:00
CraftBukkit/Spigot
c3318769cd Print Stack on InternalException
By: md_5 <git@md-5.net>
2014-04-13 09:00:59 +10:00
CraftBukkit/Spigot
3d4c222263 BungeeCord Support
* Provides support for IP forwarding via BungeeCord.
* Treats Bungee as Online Mode.

By: md_5 <git@md-5.net>
2014-04-12 21:23:58 +10:00
CraftBukkit/Spigot
30e4583dbe Remap CraftBukkit to Mojang+Yarn Mappings
By: Initial Source <noreply+automated@papermc.io>
2024-12-11 22:26:55 +01:00
CraftBukkit/Spigot
a265d64138 Move CraftBukkit per-file patches
By: Initial <noreply+automated@papermc.io>
2024-12-11 22:26:36 +01:00