Commit graph

572 commits

Author SHA1 Message Date
Jake Potrebic
83b4d889b7 Add missing structure set seed configs
The 4 missing structure set seed configs are strongholds, mineshafts,
buried treasure, and ancient cities.

Strongholds use a ring placement scheme which isn't random so they
utilize the world seed by default, this adds a config to override it
for just generating the ring positions.

Mineshafts and Buried Treasure structure sets are special cases
where the "salt" that can be defined for them via datapacks has 0
effect because the difference between the spacing and separation is 1
which is used as the upper bound in the random with salt. So the random
always returns the same int (0) so the salt has no effect. This adds
seeds/salts to the frequency reducer which has a similar effect.

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
2022-01-13 23:05:53 -08:00
Shane Freeder
0202f1788d Use a CHM for StructureTemplate.Pallete cache
fixes a CME due to this collection being shared across threads
2021-07-12 12:28:29 +01:00
Owen1212055
0a2552a791 Freeze Tick Lock API 2021-12-26 20:27:43 -05:00
Kieran Wallbanks
e764b2b7f4 Fix NotePlayEvent
== AT ==
public org.bukkit.craftbukkit.block.data.CraftBlockData toNMS(Ljava/lang/Enum;Ljava/lang/Class;)Ljava/lang/Enum;
2021-06-21 14:23:50 +01:00
Brody Beckwith
a17ed327b3 Multi Block Change API Implementation 2022-01-14 00:41:11 -05:00
Jake Potrebic
1476dea76f Fix xp reward for baby zombies
The field that tracks the xpReward was not
getting reset if the death was cancelled
so this resets it after each call to
Zombie#getExperienceReward
2022-01-16 10:34:02 -08:00
Doc
87d0d2d557 Add configurable height for slime spawn 2021-08-02 11:24:39 -04:00
Nassim Jahnke
cbe94e7657 Reset placed block on exception 2022-01-07 11:45:15 +01:00
Cryptite
0fd1e5c650 Multiple Entries with Scoreboards 2021-09-21 18:17:33 -05:00
Jake Potrebic
69548ae4ec Add config option for worlds affected by time cmd 2022-01-02 22:34:51 -08:00
Jason Penilla
25af4f1bec Expose vanilla BiomeProvider from WorldInfo 2022-01-06 15:59:06 -08:00
Brokkonaut
a6dd9f7a68 Make water animal spawn height configurable 2021-12-18 08:26:55 +01:00
Spottedleaf
5be900b223 Validate usernames 2022-01-01 05:19:37 -08:00
Jake Potrebic
29d059d659 Fix sticky pistons and BlockPistonRetractEvent
There is an explicit check in the handling code for empty pistons that
prevents sticky pistons from firing the event. However when we look back
at the history we see that this check was originally added so that ONLY
sticky pistons would fire the retract event. I'm not sure why.
1092acbddf

Over the course of several updates, the meaning of that field appears to
have changed from "is NOT sticky" to "is sticky". So now its having the
opposite effect. Only normal pistons fire the retraction event. And like
all things in CB, it's just been carried around since.

If we are to believe the history, the correct fix for this issue is to
flip it so it only fires for sticky pistons, but that puts us in a
bind. It's already firing for non-sticky pistons, changing it now would
likely result in breakage. Furthermore, there is little documentation as
to WHY that was ever intended to be the case.

Instead we opt to remove the check entirely so that the event fires for
all piston types.

Co-authored-by: Zach Brown <1254957+zachbr@users.noreply.github.com>
Co-authored-by: Madeline Miller <mnmiller1@me.com>
2021-12-22 09:51:48 -08:00
Nassim Jahnke
929de37045 Configurable max block light for monster spawning 2021-12-16 09:40:39 +01:00
Jake Potrebic
d237e02832 Forward CraftEntity in teleport command 2021-12-04 17:04:47 -08:00
LemonCaramel
c5e4146598 Add more Campfire API 2021-07-16 00:39:03 +09:00
stonar96
71ac6d7e6a Optimize HashMapPalette
HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
2021-01-17 01:11:36 +01:00
SamB440
24e3d1c857 Add PlayerItemFrameChangeEvent 2021-11-15 18:10:10 +00:00
Shane Freeder
c472c71eca Prevent ContainerOpenersCounter openCount from going negative 2021-11-30 05:30:35 +00:00
Jason Penilla
0919b52439 Fix Spigot growth modifiers
Fixes kelp modifier changing growth for other crops
Also add growth modifiers for glow berries, mangrove propagules,
torchflower crops and pitcher plant crops
Also fix above-mentioned modifiers from having the reverse effect

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
2021-12-03 17:09:24 -08:00
Jason Penilla
22d5c6386f Remove client-side code using deprecated for removal AccessController
Fixes warnings on build
2021-11-26 15:09:58 -08:00
Nassim Jahnke
99808779a1 Prevent excessive velocity through repeated crits 2021-11-25 10:25:09 +01:00
sulu5890
16f4f7a2e0 don't attempt to teleport dead entities 2021-10-24 22:48:14 -05:00
egg82
61353ac496 Add root/admin user detection
This patch detects whether or not the server is currently executing as a privileged user and spits out a warning.
The warning serves as a sort-of PSA for newer server admins who don't understand the risks of running as root.
We've seen plenty of bad/malicious plugins hit markets, and there's been a few close-calls with exploits in the past.
Hopefully this helps mitigate some potential damage to servers, even if it is just a warning.

Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
2021-09-11 22:55:14 +02:00
Nassim Jahnke
987d596834 Configurable feature seeds
Co-authored-by: Thonk <30448663+ExcessiveAmountsOfZombies@users.noreply.github.com>
2021-08-31 17:05:27 +02:00
Jake Potrebic
e259cfeb72 Fix upstreams block state factories
Sometimes, blocks are changed and then logic is called before the associated
tile entity is removed. When this happens, the factories were relying on the
block at the position, not the tile entity. This change prioritizes using the
tile entity type to determine the block state factory and falls back on
the material type of the block at that location.

== AT ==
public net.minecraft.world.level.block.entity.BlockEntityType validBlocks
2021-10-06 20:50:48 -07:00
Jake Potrebic
552c78a7a0 prevent unintended light block manipulation 2021-09-13 18:55:45 -07:00
Owen1212055
8c5582489a Update head rotation in missing places
In certain areas the player's head rotation could be desynced when teleported/moved.
This is because bukkit uses a separate head rotation field for yaw.
This issue only applies to players.
2021-06-21 21:55:23 -04:00
lexikiq
5c4d5afef1 Preserve overstacked loot
Preserves overstacked items in loot tables, such as shulker box drops, to prevent the items
from being deleted (as they'd overflow past the bounds of the container)-- or worse, causing
chunk bans via the large amount of NBT created by unstacking the items.

Fixes GH-5140 and GH-4748.
2021-06-21 23:21:58 -04:00
Jake Potrebic
37fa505050 fix various menus with empty level accesses 2021-07-11 12:52:56 -07:00
Shane Freeder
04a78195ec Fix CocaoDecorator causing a crash when trying to generate without logs 2021-09-07 21:29:38 +01:00
Noah van der Aa
f911fd4880 Prevent softlocked end exit portal generation 2021-08-30 15:22:18 +02:00
Nassim Jahnke
457b4033ab Ensure valid vehicle status 2021-09-28 09:47:47 +02:00
Spottedleaf
0277ecd75d Add packet limiter config
Example config:
packet-limiter:
  kick-message: '&cSent too many packets'
  limits:
    all:
      interval: 7.0
      max-packet-rate: 500.0
    ServerboundPlaceRecipePacket:
      interval: 4.0
      max-packet-rate: 5.0
      action: DROP

all section refers to all incoming packets, the action for all is
hard coded to KICK.

For specific limits, the section name is the class's name,
and an action can be defined: DROP or KICK

If interval or rate are less-than 0, the limit is ignored
2020-10-30 22:37:16 -07:00
stonar96
740e6b1eed Don't respond to ServerboundCommandSuggestionPacket when tab-complete is disabled 2021-09-12 00:14:21 +02:00
stonar96
62607d2c90 Check requirement before suggesting root nodes
Child nodes are handled by CommandDispatcher#parse checking
requirements.

Vanilla clients only send ServerboundCommandSuggestionPacket when
encountering a command node with ASK_SERVER suggestions, however a
modified client can send this packet whenever it wants.
2021-09-12 00:14:21 +02:00
Jake Potrebic
ce689ae7e0 Fix merchant inventory not closing on entity removal 2021-09-02 00:24:06 -07:00
Spottedleaf
d063ae6275 Optimise BlockSoil nearby water lookup
Apparently the abstract block iteration was taking about
75% of the method call.
2021-06-10 14:36:00 -07:00
Spottedleaf
82a8294625 Oprimise map impl for tracked players
Reference2BooleanOpenHashMap is going to have
better lookups than HashMap.
2021-02-19 22:51:52 -08:00
Spottedleaf
12321d761e Don't lookup fluid state when raytracing, skip air blocks
Just use the iblockdata already retrieved, removes a getType call.

Also save approx. 5% for the raytrace call, as most (expensive)
raytracing tends to go through air and returning early is an
easy win. The remaining problems with this function
are mostly with the block getting itself.
2020-08-28 12:33:47 -07:00
Spottedleaf
698c758855 Don't read neighbour chunk data off disk when converting chunks
Lighting is purged on update anyways, so let's not add more
into the conversion process
2021-04-11 02:58:48 -07:00
Spottedleaf
ebaf017f9c Make sure inlined getChunkAt has inlined logic for loaded chunks
Tux did some profiling some time ago and showed that the
previous getChunkAt method which had inlined logic for loaded
chunks did get inlined, but the standard CPS.getChunkAt
method was not inlined.
2020-09-20 16:10:49 -07:00
Spottedleaf
32107198d1 Manually inline methods in BlockPosition 2020-07-06 22:48:48 -07:00
Nassim Jahnke
37bc4f0b04 Sanitize ResourceLocation error logging 2021-08-26 12:09:47 +02:00
Jason Penilla
b67ec825d2 Add '/paper mobcaps' and '/paper playermobcaps'
Add commands to get the mobcaps for a world, as well as the mobcaps for
each player when per-player mob spawning is enabled.

Also has a hover text on each mob category listing what entity types are
in said category
2021-08-16 01:31:54 -05:00
Spottedleaf
c593e8510e Improve and expand AsyncCatcher
Log when the async catcher is tripped
  The chunk system can swallow the exception given it's all
  built with completablefuture, so ensure it is at least printed.

Add/move several async catchers

Async catch modifications to critical entity state
  These used to be here from Spigot, but were dropped with 1.17.
  Now in 1.17, this state is _even more_ critical than it was before,
  so these must exist to catch stupid plugins.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2021-08-25 20:17:12 -07:00
Spottedleaf
efb3bbf2bb Fix GameProfileCache concurrency
Separate lookup and state access locks prevent lookups
from stalling simple state access/write calls
2020-07-11 05:09:28 -07:00
Spottedleaf
7b293aba08 Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
2021-03-11 03:03:32 -08:00
Jason Penilla
6dafeceebd Vanilla command permission fixes
Fixes permission checks for vanilla commands which don't have a
requirement, as well as for namespaced vanilla commands.

== AT ==
public-f com.mojang.brigadier.tree.CommandNode requirement
2021-08-25 13:19:53 -07:00