Wandering Trader, AbstractHorse, Beacon and Composter inventories returned null locations
when a block or entity location is readily available
Co-authored-by: Lukas Planz <lukas.planz@web.de>
Changes the Interaction entity's trigger to use the vanilla
generic damage source
Fixes a couple places where the original damage and modified damage
were passed in the reverse order to the advancement triggers
This creates a problem with Paper's item serialization
api where deserialized items, which are internally
created as a CraftItemStack, will be completely lost if
#setAmount(0) is invoked (since the underlying handle
is set to null), while a regular Bukkit ItemStack
simply sets the amount field to zero, retaining the
item's data.
Vanilla treats items with zero amounts the same as items
with less than zero amounts, so this code doesn't create
a problem with operations on the vanilla ItemStack.
The EntityResurrectEvent logic is supposed to locate a totem of undying
in any of the interaction slots of the player inventory and then, if the
called EntityResurrectEvent is not cancelled, shrink that item by 1,
usually reducing it to zero.
For this, the logic iterates over the items in the interaction slots and
breaks out the loop if a totem of undying was found.
However, even if no totem of undying was found, the iteration item stack
variable remains as a refernce to the last interaction slot probed.
Plugins uncancelling a EntityResurrectEvent, which is published
pre-cancelled to listeners if no totem of undying could be found,
would hence cause the server logic to shrink completely unrelated items
found in, at the writing of this patch, the players off hand slot.
This patch corrects this behaviour by only shrinking the item if a totem
of undying was found and the event was called uncancelled.
Menus don't add slots for the offhand, so on sendAllDataToRemote calls the
offhand slot isn't sent. This is not correct because you *can* put stuff into the offhand
by pressing the offhand swap item
When the server is stopping, the default execution handler method will throw a
RejectedExecutionException in order to prevent further execution, this causes
us to lose the actual kick reason. To mitigate this, we'll use a seperate marked
class in order to gracefully ignore these.
Adds methods notify clients about item breaks and
to simulate damage done to an itemstack and all
the logic associated with damaging them
== AT ==
public net.minecraft.world.entity.LivingEntity entityEventForEquipmentBreak(Lnet/minecraft/world/entity/EquipmentSlot;)B
== AT ==
public net.minecraft.server.level.ServerPlayer wardenSpawnTracker
public net.minecraft.world.entity.monster.warden.WardenSpawnTracker ticksSinceLastWarning
public net.minecraft.world.entity.monster.warden.WardenSpawnTracker cooldownTicks
public net.minecraft.world.entity.monster.warden.WardenSpawnTracker increaseWarningLevel()V
Fixes where the user has permission for selectors but not their
suggestions, which especially matters when we force suggestions to
the server for this type