Zach Brown
b0a15ca1ea
Further safety for player collision setting
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Hopefully the end of similar problems
Fixes GH-415
2016-09-08 12:39:40 -05:00
Zach Brown
6dedb92652
Make collide team removal more patient, safer
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Fixes GH-414
2016-09-06 12:33:47 -05:00
Zach Brown
949fc0534f
Create a team as needed for disabling collisions
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Fixes GH-383
2016-09-04 17:29:25 -05:00
Zach Brown
b4eceb16ec
Update upstream B/CB
2016-09-04 16:59:06 -05:00
Brokkonaut
449309fc3d
Fix an AIOOBE in inventory handling
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Closes GH-404
2016-09-04 16:49:29 -05:00
Zach Brown
65858cf283
Merge pull request #408 from kashike/feature/health-conversion
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Convert new health to a float
2016-09-04 16:05:38 -05:00
Riley Park
7a403d82a0
@Zbob750 missed a few name changes
2016-09-04 06:26:05 +00:00
Riley Park
ac750065e3
Convert new health to a float during set
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Convert the new health value to a float before doing any validation logic
2016-09-01 09:54:06 +00:00
Zach Brown
2df56fa35b
Revert team creation for player collision setting
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Needs more work, have redone it locally but its not quite ready for
prime time.
2016-08-31 19:22:43 -05:00
Zach Brown
0ccbb356f1
Rename patch file to be more specific
2016-08-31 17:18:54 -05:00
killme
755861dfb6
Disable ticking of snow blocks
2016-08-30 16:42:17 +02:00
Zach Brown
246294d161
Make getEntity dead check more specific
2016-08-28 00:46:21 -05:00
Zach Brown
8a2d6a1790
Restore some timings functionality lost in last
2016-08-27 19:36:26 -05:00
Zach Brown
fcbbc76319
Update upstream B/CB/S
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Remove two features added upstream
2016-08-27 18:41:58 -05:00
Aikar
086939fe19
Timings v2 updates for more chunk related timings (generations)
2016-08-20 00:07:26 -04:00
Alfie Cleveland
3820e163d4
Optimise BlockStateEnum
2016-08-19 01:53:36 +01:00
Zach Brown
e9de969c6f
More changes to view distance API implementation
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Should fix GH-381
2016-08-13 15:26:40 -05:00
Gabriele C
a4cb20da95
Introduce a setting to handle offline proxies
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Servers behind a bungeecord proxy in offline mode
will now properly pull offline mode UUIDs and data
when this setting is set to false. Default is unchanged.
2016-08-12 18:08:53 -05:00
Zach Brown
58ba189a32
Send Bukkit scoreboards as well as vanilla boards
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Fixes GH-384
2016-08-04 19:46:35 -05:00
Zach Brown
25f92d9a28
Re-track players that dismount from other players
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Fixes GH-265
2016-07-31 16:33:25 -05:00
Zach Brown
55e3d057b8
Fix entity tracking when the player is the vehicle
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Fixes GH-378
2016-07-31 15:22:25 -05:00
Zach Brown
10961ebac6
Randomly generate team names for earlier commit
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[17:17] _MylesC: the biggest issue you run into is bungee not handling
2 teams with same name :(
http://i.imgur.com/jbDigxW.png
2016-07-30 18:13:56 -05:00
Zach Brown
a48b906896
Send a fake team as needed for the collision rule
2016-07-30 17:04:39 -05:00
Zach Brown
4db0ba851c
Update upstream B/CB/S
2016-07-30 18:02:34 -05:00
Zach Brown
163d33a68b
Default configuration changes
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Disable push based hoppers by default
Set chunk unload delay to 15s by default
Neither of these changes are retroactive for old users
2016-07-28 20:57:36 -05:00
Zach Brown
2ea6b93c67
Make alternative falling block ground detection configurable
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Workaround for GH-336
2016-07-28 20:54:48 -05:00
Zach Brown
023780514f
More informative vehicle moved wrongly log message
2016-07-28 19:17:26 -05:00
Zach Brown
2ee4beaa3a
Cleanup obfuscation helper comment format
2016-07-27 17:46:02 -05:00
Zach Brown
608d77d492
Update upstream B/CB
2016-07-26 19:30:03 -05:00
Zach Brown
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
359f9ad8cf
Update upstream CB
2016-07-22 17:24:30 -05:00
Zach Brown
4b8526fd6d
Fix TNTPrimed head hight calculation
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Fixes GH-370
2016-07-19 18:48:08 -05:00
Zach Brown
e9a21993b2
Less strict skull validation
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Fixes GH-367
2016-07-18 18:07:48 -05:00
Gabscap
a589eedb2a
Fix-Banner Patch: Display correct time in F3
2016-07-17 18:25:24 +02:00
Zach Brown
949044df1a
Don't try and lookup profiles that have no UUID and no name
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Closes GH-347
2016-07-16 20:19:25 -05:00
Zach Brown
950ad80c15
Remove use-hopper-check functionality that we restored
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Our improved hopper checking system should provide a better benefit without
as many vanilla behavior issues.
2016-07-16 20:10:43 -05:00
Zach Brown
719164b4ce
Update upstream B/CB/S
2016-07-15 17:36:53 -05:00
Zach Brown
aff7563c30
Update upstream B/CB/S
2016-07-12 23:22:58 -05:00
Zach Brown
b9926dcb47
Block sketchy head items and blocks
2016-07-10 10:45:05 -05:00
Zach Brown
78f5fda472
Disable delayed chunk unloads by default
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While the option remains a powerful tool we recommend everyone use, 30s is
proving to be a bit much for certain gametypes and many admins are confused
that after updating they are now facing extreme loaded chunk counts.
We do recommend experienced users configure this value as needed, but we
cannot keep it as a default option given the variety of gametypes, the
potential inexperience of new users, and previous users upgrading and
now facing extreme chunk counts that offer little benefit.
2016-06-30 21:41:10 -05:00
Aikar
122f47ac1c
More Upstream tacos
2016-06-30 01:38:53 -04:00
Zach Brown
b978b76443
Update upstream CB
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It seems they've gotten their own workaround figured out, we'll keep our own fix for TE removal in but let them try theirs and see if it's better now.
2016-06-26 22:51:20 -05:00
Zach Brown
98c7a31d79
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
afb1926947
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 13:58:12 -05:00
Zach Brown
e93299df87
Update upstream CB
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Doesn't change anything except puts the last commit upstream, where it belongs
because we're nice like that, or something
2016-06-25 21:34:09 -05:00
Zach Brown
e213840fce
Update clients when setting blocks to air
2016-06-25 21:09:08 -05:00
Zach Brown
57cff1f17f
Update to MC 1.10.2
2016-06-25 12:19:04 -05:00
Aikar
ba61e44475
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Aikar
faa5f1fb18
Fix Double World Add issues - Fixes #328
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Vanilla will double add Spider Jockeys to the world, so ignore already added.
Also add debug if something else tries to, and abort before world gets bad state
2016-06-22 22:50:19 -04:00
Aikar
6463bc2fe2
Optimize isInvalidYLocation, getType and getBlockData
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Some pretty micro optimizations, but this is the hottest method in the server....
This will drastically reduce number of operations to perform getType
the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00