Zach Brown
ce10eb73f0
Assign the World in WorldGenStronghold
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Fixes GH-580
2017-01-14 01:24:11 -06:00
Aikar
9db5f4c20a
New Firework API's
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Get the launcher of a Firework and who it is boosting
2016-12-28 02:25:35 -05:00
Aikar
3967ce4cb3
Activation Range Improvements
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Fixes and adds new Immunities to improve gameplay behavior
2016-12-28 00:19:58 -05:00
Aikar
498c673952
Change default Debugging port to avoid conflicts
2016-12-27 16:12:39 -05:00
Zach Brown
4bfa933c52
Cleanup 'nerfed spawner mobs can float' patch
2016-12-20 21:57:07 -06:00
Zach Brown
b21c31c91d
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Aikar
e5b4e80232
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Mark Vainomaa
676d0e8bcf
Fix building when directory with spaces is used
2016-11-20 23:58:20 +02:00
Zach Brown
2b8aa1a8f2
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
Zach Brown
513118af55
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:29:32 -06:00
Zach Brown
8fd92641f7
Remove log redirection in CB init script
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This section seems to be a relatively common source of errors. We may as well be as
verbose as the command output, at least for this section.
2016-11-11 13:57:09 -06:00
Zach Brown
ca7a828688
Update upstrean CB/S
2016-09-11 14:55:02 -05:00
Zach Brown
4dcb73693a
Add rate limiting to PacketPlayInUseItem as well
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Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:42:47 -05:00
Zach Brown
89b26bb90d
Commit CB changes as "Auto"
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Helps when using git's annotate function
2016-09-10 21:31:32 -05:00
Aikar
f919bc9732
fix order of mc dev imports
2016-08-30 18:54:03 -04:00
killme
755861dfb6
Disable ticking of snow blocks
2016-08-30 16:42:17 +02:00
Zach Brown
2bf8ae3251
Add upstreamMerge script to paper tool
2016-08-19 16:00:59 -05:00
Alfie Cleveland
3820e163d4
Optimise BlockStateEnum
2016-08-19 01:53:36 +01:00
Zach Brown
96e8a799b4
Push based hoppers cleanup
2016-07-22 18:54:48 -05:00
Zach Brown
98c7a31d79
Stop overwriting block locations, root issue looks to be the TE fixer itself
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Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
afb1926947
Move setBlock tile->tile transition workaround into TE removal
2016-06-26 13:58:12 -05:00
Aikar
ba61e44475
Fix Old Sign Conversion
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1) Sign loading code was trying to parse the JSON before the check for oldSign.
That code could then skip the old sign converting code if it triggers a JSON parse exception.
2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Techcable
94a6e8cb09
Make entities look for hoppers
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Cherry-pick of PR GH-319
2016-06-18 01:03:40 -05:00
Zach Brown
9b192b2708
Update to Minecraft 1.10
2016-06-08 22:57:14 -05:00
Aikar
6025355569
clean up spigot working files out of our Paper folder
2016-05-12 22:11:11 -04:00
Aikar
5d952ffa7e
Use a more reliable fixed width sequence for rebuild patches
2016-05-12 21:37:14 -04:00
Aikar
9bba4a53e5
Be more targetted with patch deletion
2016-05-12 21:24:19 -04:00
Zach Brown
3b4f1c9497
Merge pull request #279 from DemonWav/tmux
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Add tmux support to Paper test and add test to paper command help.
2016-05-12 13:09:51 -05:00
DemonWav
2f8b09e1bd
Add tmux support to Paper test and add test to paper command help.
2016-05-11 21:59:07 -05:00
Aikar
34fcd8ccc2
Paper 1.9.4 Update
2016-05-11 22:07:46 -04:00
Aikar
68f8205a32
Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
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While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar
7947dd83ae
Do not load chunks for pathfinding
2016-05-04 19:53:33 -04:00
Aikar
3da6be053f
LootTable API & Replenishable Lootables Feature
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Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.
This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"
API and Event added to control the Auto Replenish feature for players.
2016-05-01 23:54:08 -04:00
Riley Park
f7f0155c11
Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172
2016-04-21 23:54:34 -07:00
Zach Brown
c2407019bf
SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP
2016-04-24 19:56:04 -05:00
Zach Brown
ba9ed5a3f1
Add arguments to test server to allow local debug
2016-04-17 13:32:55 -05:00
Aikar
06e483502f
Configurable RCON IP address to bind to
2016-04-16 00:46:01 -04:00
Zach Brown
d48896cf0e
Z plays with scripts and GPG part 2
2016-04-13 22:39:54 -05:00
Zach Brown
9f0a7201a1
Water mobs should only spawn in the water
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Closes GH-199
2016-04-14 17:49:11 -05:00
Zach Brown
b53c80ce35
Revert "Z plays with the scripts and GPG some more"
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This reverts commit e3e56baeea
.
2016-04-13 22:39:54 -05:00
Zach Brown
e3e56baeea
Z plays with the scripts and GPG some more
2016-04-13 22:05:59 -05:00
Aikar
1fc2eb982f
Configurable Player Collision - Resolves #161
2016-04-13 02:11:40 -04:00
Zach Brown
14f6bee0a1
Update upstream
2016-04-12 11:31:54 -05:00
Aikar
f1da39ab0f
Provide ability to wrap test server command for willies...
2016-04-09 21:46:09 -04:00
Aikar
755eaa845d
Add testserver command - quickly start a test server
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This will help encourage testing with some widely used plugins
to help identify issues caused by changes before they are pushed.
2016-04-09 21:33:32 -04:00
Zach Brown
b605f1f95f
Backport a memory cleanup change from 16w14a
2016-04-09 13:48:06 -05:00
Zach Brown
85a924b7dd
Move comment to its proper location
2016-04-07 01:39:54 -05:00
Zach Brown
d158c69570
Disable, Enable GPG signs as needed Pre, Post git am
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Disable GPG signing before AM, slows things down and doesn't play nicely.
There is also zero rational or logical reason to do so for these sub-repo AMs.
It's re-enabled (if needed) immediately after, pass or fail.
Given GitHub's recent push for GPG signing, and our own testing, this is not
only helpful, but necessary.
2016-04-07 01:36:23 -05:00
Aikar
a161d480b4
Remove Debug checks from DataBits
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These are super hot and causing noticeable hits
Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
0726de949b
Fix Nether/End world unloading spawn chunks - Fixes #92
2016-04-05 19:53:30 -04:00
Aikar
7a9efce700
Fix makemcdevsrc script
2016-04-03 17:58:15 -04:00
Zach Brown
562cf2ea2e
'Properly' fix rebuildpatches
2016-04-03 05:05:52 -05:00
Zach Brown
d7c909b5cb
Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use
2016-04-03 04:52:36 -05:00
DemonWav
56705f6445
Workaround for OSX not having the realpath command.
2016-04-03 03:35:51 -05:00
DemonWav
ed05173181
Use set -e
to handle errors better in the build scripts
2016-04-03 02:23:19 -05:00
DemonWav
aeea23a135
Rebuild patches after we continue from a paper edit.
2016-04-02 18:34:27 -05:00
DemonWav
526469fd23
New paper command runner
2016-04-02 00:01:58 -05:00
DemonWav
09812092f9
Cleanup and restructure the project
2016-04-01 22:55:54 -05:00