md_5
8cc5958404
Deprecate and stop using Java15Compat class.
2016-07-29 17:28:51 +10:00
md_5
21e3b05522
SPIGOT-2552: Aliases for Vanilla commands
2016-07-26 09:05:08 +10:00
md_5
09f1a19609
Hook into World for light getters due to additional validation.
2016-07-25 19:04:06 +10:00
md_5
9ff3d7f51f
SPIGOT-2548: Don't special case spawn locations of falling blocks
2016-07-23 16:23:31 +10:00
md_5
2a5461deb1
Enhance Beacon Block API
2016-07-23 10:55:43 +10:00
redwallhp
7655e38a47
Implement basic Beacon Block API
2016-07-23 10:49:05 +10:00
md_5
f5d891f609
SPIGOT-2537: Relax skull check even for nominally invalid skulls.
2016-07-22 20:34:17 +10:00
md_5
7ae605218b
Fall back to name if skull has no uuid when getting player.
2016-07-22 12:02:16 +10:00
md_5
7f9fbe54ba
Simplify a few diffs
2016-07-15 20:10:43 +10:00
md_5
301db84d3d
SPIGOT-2520: Better skull validation
2016-07-13 11:47:57 +10:00
md_5
ca1bb1c445
SPIGOT-2495: Better validation of Skulls.
2016-07-12 20:18:08 +10:00
md_5
0df416d679
SPIGOT-113: Add save status to ChunkUnloadEvent
2016-07-11 21:10:56 +10:00
md_5
a625e4567d
SPIGOT-2427: Fix missed diff in armor damage handling
2016-07-10 12:02:18 +10:00
md_5
54902261c1
SPIGOT-1994: Revert collisions to Vanilla behaviour
2016-07-10 11:44:02 +10:00
md_5
02d704b55a
SPIGOT-2503: Optimize block set
2016-07-08 14:05:22 +10:00
md_5
9c02c12179
SPIGOT-2481: Implement EnchantmentTarget.BREAKABLE
2016-07-08 12:51:32 +10:00
md_5
e3b4dd3d9a
Call EntityChangeBlockEvent for Fire Arrows hitting TNT
2016-07-08 11:20:15 +10:00
md_5
d7c257e120
SPIGOT-2490: Villager farming event
2016-07-08 11:12:40 +10:00
md_5
a327d9f1da
SPIGOT-2504: Save structure info for secondary worlds
2016-07-08 10:55:51 +10:00
md_5
2239ff0f97
SPIGOT-2501: Remove period from default quit message
2016-07-07 10:43:49 +10:00
md_5
67b242440b
SPIGOT-1515: Use CUSTOM reason for GENERIC damage
2016-07-02 14:01:31 +10:00
md_5
1628ce6240
SPIGOT-2474: Use .die() to set entity remove status
2016-07-02 11:24:14 +10:00
md_5
56813c7fff
SPIGOT-1468: ENDER_PEARL SpawnReason
2016-07-01 12:30:28 +10:00
md_5
3804ba654e
SPIGOT-1373: Implement EntityTargetEvent for TEMPT.
...
This can be a high frequency event call. Use with care.
2016-07-01 11:41:27 +10:00
md_5
d3507d2818
SPIGOT-1364: sendMap should update entire map
2016-07-01 11:24:11 +10:00
md_5
45038571f9
SPIGOT-1341: Cancelled cake interact decreases client hunger
2016-07-01 11:20:31 +10:00
md_5
8db0dbfc44
SPIGOT-1405: Call EntityChangeBlockEvent for Rabbits eating Carrots
2016-06-30 16:15:38 +10:00
md_5
121dfc098a
SPIGOT-1288: Sounds played for cancelled BlockPlaceEvent
2016-06-30 15:39:58 +10:00
md_5
6b843d995f
SPIGOT-1284: Run scheduler consistently within a tick
2016-06-30 15:20:04 +10:00
md_5
1faaa340e5
SPIGOT-1283: Copy data directory on world import in case it's required
2016-06-30 15:13:32 +10:00
md_5
6470560480
SPIGOT-1264: Spurious BlockFadeEvent
2016-06-30 14:47:05 +10:00
md_5
37d08c52ca
SPIGOT-1224: InventoryClickEvent issues for containers opened during event
2016-06-30 14:27:49 +10:00
md_5
939423a8f1
SPIGOT-1181: Ensure Minecart command updates visually
2016-06-30 13:33:26 +10:00
md_5
5f61739cb8
SPIGOT-1132: Duplicate Minecart interact event
2016-06-30 13:26:22 +10:00
md_5
1fe19a83f9
SPIGOT-1129: Fix spawning leash hitch without adjacent block
2016-06-30 13:21:22 +10:00
md_5
4c43856621
SPIGOT-1599: Allow teleporting disconnected players
2016-06-30 13:01:37 +10:00
md_5
287ef78890
SPIGOT-2461: Call player tick specifically
2016-06-28 11:44:48 +10:00
md_5
00359a18fa
SPIGOT-2456: Don't wipe tiles if type is still the same
2016-06-27 11:25:49 +10:00
md_5
0ebb9c7afa
BUILDTOOLS-251: Make much of Bukkit locale independent
2016-06-26 19:32:05 +10:00
md_5
568e27fbd0
Fix air setting block updates
2016-06-26 12:31:24 +10:00
md_5
4c1e9342cb
SPIGOT-1039: Improve DoubleChest semantics
2016-06-25 21:21:55 +10:00
Pokechu22
f068c5e843
MC-100524: Fix log files getting overwritten
...
https://bugs.mojang.com/browse/MC-100524
Log files were previously overwritten when more than 7 were created on the same day. This is caused by Log4J's default behavior with DefaultRolloverStrategy, which defaults to a max of 7.
While a max of 1000 doesn't fully stop this problem from happening, for 1000 log files in a single day to be reached the server would have to restart faster than once every 1.5 minutes, which is unlikely to happen. So 1000 seems like a good limit. A higher max isn't used because when it gets higher, there are performance hits due to the way Log4J checks for the next file.
2016-06-25 20:44:50 +10:00
md_5
df75eebc2b
MC-80966 / SPIGOT-957: Send additional lighting data
2016-06-25 20:44:12 +10:00
md_5
ecf4b4238a
SPIGOT-924: Compute attributes one last time after quitting
2016-06-25 20:38:13 +10:00
md_5
341da0730b
SPIGOT-611: Improve setBlock for tile->tile transitions
2016-06-25 20:16:48 +10:00
md_5
5047354766
Bump MC version
2016-06-25 14:50:20 +10:00
md_5
75f99ec7c5
Update to Minecraft 1.10.2
2016-06-25 11:54:17 +10:00
Aikar
1953f52da1
SPIGOT-2439: Consistently fire Chunk(Load|Unload)Event
...
Clean up implementation and firing of both of these events by routing
both unload and load behaviors to consistent method calls.
This fixes issues where a few places would not call Load or Unload events
when it should have.
Additionally, reduces diff by moving the neighbor marking code into these
consistent points.
Additional benefits of the change include improving the neighbor marking
methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places,
as the latter will cause chunks to be marked active and not unload.
Finally, this also updates CraftWorld.loadChunk to use the new methods, as the
previous logic did not properly handle the new unload queue.
2016-06-23 10:34:08 +10:00
Ryan Michela
9af379fc47
SPIGOT-1319: Add EntityBreedEvent
2016-06-19 20:14:09 +10:00
Jadon Fowler
63839165bc
Fix infinite loop when saving chunks
...
Running `/save-all flush` would start an infinite loop that prints:
ThreadedAnvilChunkStorage (world): All chunks are saved
2016-06-18 04:31:44 -07:00