Commit graph

2024 commits

Author SHA1 Message Date
Zach Brown
933829f334 Update upstream B/CB/Spigot 2016-04-07 00:32:10 -05:00
Zach Brown
b9f596b8d2 Add basic support for using vanilla style, world-based, scoreboard name coloring
Closes GH-188
2016-04-06 01:10:26 -05:00
Zach Brown
d79fcf72fa Use 'Paper' for our config file in timings 2016-04-05 23:27:53 -05:00
Aikar
1223fcc8bb Include Redstone Torches in the redstone physics event optimization 2016-04-05 23:20:46 -04:00
Aikar
a161d480b4 Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
48ba10bc77 Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x 2016-04-05 20:43:11 -04:00
Aikar
0726de949b Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Kyle Wood
ef6b4cafc0 Update CONTRIBUTING.md for the new build system 2016-04-05 12:34:56 -05:00
Zach Brown
b4a0af94bb Upstream merge 2016-04-05 11:42:40 -05:00
Aikar
092d08f15c Update Timings to use Region based chunk reporting
This will drastically reduce file size on large servers and help
avoid the parser failing to load the report.

This will also reduce memory usage of timings data.
2016-04-05 01:20:25 -04:00
Zach Brown
3506f09ca7 Update upstream and rebuild 2016-04-04 09:53:03 -05:00
Aikar
56de8ba1a4 fix keep spawn loaded config 2016-04-03 23:08:13 -04:00
Zach Brown
6d4ec62128 Merge pull request #185 from kashike/feautre/shell
Add support for multiple shell types
2016-04-03 21:53:08 -05:00
DemonWav
2c0c9e081c Fix paper build tool to work with zsh. 2016-04-03 21:36:19 -05:00
Aikar
f718f4dbd7 Fix errorneous call of EntityDismountEvent 2016-04-03 19:11:25 -04:00
Aikar
7a9efce700 Fix makemcdevsrc script 2016-04-03 17:58:15 -04:00
Aikar
3c0a1bcc25 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:49:31 -04:00
Aikar
57b915a706 Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
2016-04-03 17:34:15 -04:00
Aikar
746d46f6bb Configurable Grass Spread Tick Rate
Raise this value to make grass spread slower. Set to 0 to turn off grass spreading all together.
2016-04-03 16:29:39 -04:00
Riley Park
b9949c39be Add support for multiple shell types. Fixes #184
Also add "rb" as an alias to rebuildPatches
2016-04-03 09:58:42 -07:00
Aikar
215fc54e31 use http:// for my CI since snap-ci has bad cert chains 2016-04-03 12:22:42 -04:00
Zach Brown
4d3d778c5c Merge branch 'kashike-feature/debug-info' 2016-04-03 05:10:50 -05:00
Riley Park
7fa8b081c4 Fix reducedDebugInfo not initialized on client 2016-04-03 05:08:46 -05:00
Zach Brown
562cf2ea2e 'Properly' fix rebuildpatches 2016-04-03 05:05:52 -05:00
Zach Brown
714f7cdf28 Merge branch 'kashike-feature/unknown-use' 2016-04-03 04:53:55 -05:00
Zach Brown
d7c909b5cb Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use 2016-04-03 04:52:36 -05:00
Zach Brown
cc6460fd5e lazy-update docs 2016-04-03 04:51:14 -05:00
Zach Brown
2887b5ee56 Merge pull request #177 from DemonWav/cleanup
Cleanup and restructure the project
2016-04-03 04:18:25 -05:00
DemonWav
56705f6445 Workaround for OSX not having the realpath command. 2016-04-03 03:35:51 -05:00
DemonWav
ed05173181 Use set -e to handle errors better in the build scripts 2016-04-03 02:23:19 -05:00
Zach Brown
9fe95d850e Mark chunk as active if ChunkUnloadEvent is cancelled
Potentially related to GH-169
2016-04-03 02:02:00 -05:00
Zach Brown
b6e39d3f5c We don't need to go fast anymore 2016-04-03 02:00:35 -05:00
Riley Park
67ec2cd957 Add PlayerUseUnknownEntityEvent 2016-04-02 18:10:38 -07:00
DemonWav
aeea23a135 Rebuild patches after we continue from a paper edit. 2016-04-02 18:34:27 -05:00
DemonWav
526469fd23 New paper command runner 2016-04-02 00:01:58 -05:00
DemonWav
d89cd16ecb Update Paperclip 2016-04-01 23:20:56 -05:00
DemonWav
09812092f9 Cleanup and restructure the project 2016-04-01 22:55:54 -05:00
Aikar
9fcb513a2e Update upstream 2016-04-01 22:08:40 -04:00
Aikar
585b724740 Use relative paths for paperclip 2016-04-01 19:50:31 -04:00
Aikar
505761052f use windows line endings for paperclip.properties 2016-04-01 19:29:36 -04:00
Zach Brown
b1fa9587b6 Merge pull request #173 from DemonWav/master
<~Z750> sex it up for me
2016-04-01 02:00:36 -05:00
DemonWav
3125accf7d <~Z750> sex it up for me 2016-04-01 01:54:53 -05:00
Zach Brown
d89da5a2ad gottagofast 2016-04-01 01:33:12 -05:00
Aikar
e5d103dd3f improve implementation of chunk access patch 2016-04-01 00:35:44 -04:00
Aikar
0706403fa6 Fix pom to be compile instead of provided for fastutil 2016-04-01 00:35:21 -04:00
Aikar
1ac9958e8b Move fastutil from a patch file to a library, and improve EAR 2016-04-01 00:18:18 -04:00
Aikar
a4d29fef6a Remove Long2ObjectHashMap for Chunks
Speaking with Amaranth, his point of his implementation was that most
of the lookups are on loaded chunks, so that code is optimized for that case.

While Long2Object should be faster as a general purpose map,
for MC uses, Amaranth's version should be faster. Will try to benchmark
the 2 at some future.
2016-03-31 21:45:30 -04:00
Aikar
809051d050 Fix isEdgeOfChunk check for MCUtils 2016-03-31 21:43:37 -04:00
Aikar
775169422d Update upstream for memory leak patch 2016-03-31 21:43:21 -04:00
Aikar
baf8797e8f Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00