Commit graph

24 commits

Author SHA1 Message Date
Zach Brown
98c7a31d79 Stop overwriting block locations, root issue looks to be the TE fixer itself
Fixes GH-352
2016-06-26 18:38:39 -05:00
Zach Brown
afb1926947 Move setBlock tile->tile transition workaround into TE removal 2016-06-26 13:58:12 -05:00
Aikar
ba61e44475 Fix Old Sign Conversion
1) Sign loading code was trying to parse the JSON before the check for oldSign.
       That code could then skip the old sign converting code if it triggers a JSON parse exception.
    2) New Mojang Schematic system has Tile Entities in the new converted format, but missing the Bukkit.isConverted flag
       This causes Igloos and such to render broken signs. We fix this by ignoring sign conversion for Defined Structures
2016-06-22 22:56:57 -04:00
Techcable
94a6e8cb09 Make entities look for hoppers
Cherry-pick of PR GH-319
2016-06-18 01:03:40 -05:00
Zach Brown
9b192b2708 Update to Minecraft 1.10 2016-06-08 22:57:14 -05:00
Aikar
6025355569 clean up spigot working files out of our Paper folder 2016-05-12 22:11:11 -04:00
Aikar
34fcd8ccc2 Paper 1.9.4 Update 2016-05-11 22:07:46 -04:00
Aikar
68f8205a32 Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar
7947dd83ae Do not load chunks for pathfinding 2016-05-04 19:53:33 -04:00
Aikar
3da6be053f LootTable API & Replenishable Lootables Feature
Provides an API to control the loot table for an object.
Also provides a feature that any Lootable Inventory (Chests in Structures)
can automatically replenish after a given time.

This feature is good for long term worlds so that newer players
do not suffer with "Every chest has been looted"

API and Event added to control the Auto Replenish feature for players.
2016-05-01 23:54:08 -04:00
Riley Park
f7f0155c11 Add ability to disable, and to set min/max next tick delay, of frosted_ice. Resolves #172 2016-04-21 23:54:34 -07:00
Zach Brown
c2407019bf SPIGOT-1401: Fix dispenser/dropper/furnace placement being different from SP 2016-04-24 19:56:04 -05:00
Aikar
06e483502f Configurable RCON IP address to bind to 2016-04-16 00:46:01 -04:00
Zach Brown
9f0a7201a1 Water mobs should only spawn in the water
Closes GH-199
2016-04-14 17:49:11 -05:00
Aikar
1fc2eb982f Configurable Player Collision - Resolves #161 2016-04-13 02:11:40 -04:00
Zach Brown
14f6bee0a1 Update upstream 2016-04-12 11:31:54 -05:00
Zach Brown
b605f1f95f Backport a memory cleanup change from 16w14a 2016-04-09 13:48:06 -05:00
Aikar
a161d480b4 Remove Debug checks from DataBits
These are super hot and causing noticeable hits

Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
0726de949b Fix Nether/End world unloading spawn chunks - Fixes #92 2016-04-05 19:53:30 -04:00
Zach Brown
d7c909b5cb Merge branch 'feature/unknown-use' of https://github.com/kashike/Paper into kashike-feature/unknown-use 2016-04-03 04:52:36 -05:00
DemonWav
56705f6445 Workaround for OSX not having the realpath command. 2016-04-03 03:35:51 -05:00
DemonWav
ed05173181 Use set -e to handle errors better in the build scripts 2016-04-03 02:23:19 -05:00
DemonWav
aeea23a135 Rebuild patches after we continue from a paper edit. 2016-04-02 18:34:27 -05:00
DemonWav
09812092f9 Cleanup and restructure the project 2016-04-01 22:55:54 -05:00
Renamed from importmcdev.sh (Browse further)