EAR 2 evaluates the entities activity on the already incremented entity
tick. This diverges from spigots behaviour and hence needed adoption for
their item ear fix.
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b9df8e9f SPIGOT-7933: Improve custom Minecart max speed
fc496179 Fix InstrumentTest
7c0ec598 PR-1075: Make Art an interface
c389f5a4 PR-1074: Make Sound an interface
CraftBukkit Changes:
df1efc0bb SPIGOT-7945: `Bukkit#dispatchCommand` throws `UnsupportedOperationException`
285df6e85 SPIGOT-7933: Improve custom Minecart max speed
a0f3d4e50 SPIGOT-7940: Recipe book errors after reload
9e0618ec2 SPIGOT-7937: Cannot spawn minecart during world generation with minecart_improvements enabled
1eb4d28da SPIGOT-7941: Fix resistance over 4 amplify causing issues in damage
52b99158a PR-1504: Make Art an interface
e18ae35f1 PR-1502: Make Sound an interface
Spigot Changes:
e65d67a7 SPIGOT-7934: Item entities start "bouncing" under certain conditions
* Update patches to handle vineflower decompiler
* update patches again to handle inlined simple lambdas
* update vf again and re-apply/rebuild patches
* update patches after removal of verify-merges flag
* fix compile issue
* remove maven local
* fix some issues
* address more issues
* fix collision patch
* use paperweight release
* more fixes
* update fineflower and fix patches again
* add missing comment descriptor
---------
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Patch documentation to come
Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.
The above list is not complete. The patch documentation will complete it.
New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.
Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.
The old legacy chunk system patches have been moved to the removed folder in case we need them again.
Reduce the impact from EAR on hopper minecart based unloaders by making them immune to
EAR while pulling objects. The EAR is still active outside misc activation range when
the hopper minecart is idle, keeping lag low.