Commit graph

1898 commits

Author SHA1 Message Date
Zach Brown
b53fc3a382 Merge pull request #132 from Gabscap/fix-applypatches
Fix build error
2016-03-23 17:55:27 -05:00
Gabscap
9eba8a79e7 Fix build error - Resolves #130
If the path to the Paper repository contained a space, it would fail to execute
dirname $PATH_WITH_SPACE
2016-03-23 23:29:56 +01:00
Zach Brown
65c5b95059 Update upstream repos 2016-03-23 01:08:50 -05:00
Zach Brown
d1afdd87f4 Clean up title and tab list patch
Remember kids, the Ballmer peak is hard to hit https://xkcd.com/323/
Finally fixes #126 and #94 (I tested, it does, please, really, promise)
2016-03-23 01:05:09 -05:00
Aikar
7ab893447a Optimize isValidLocation for inlining - Resolves #123 2016-03-22 23:44:46 -04:00
Aikar
97e083b9b0 Setting the cache is important to access a cache 2016-03-22 23:44:35 -04:00
Zach Brown
fb05841421 How does typing work?
Closes GH-125
2016-03-22 14:55:42 -05:00
Zach Brown
71d9f402d5 Configurable spawn chances for skeleton horses
Closes feature request GH-111
2016-03-22 12:07:16 -05:00
Zach Brown
e491f33acd Update upstrem CB 2016-03-22 11:14:32 -05:00
Aikar
95b9e1e6f2 Optimize Chunk Access
getting a loaded chunk is one of the most hottest pieces of code in the game.
Often, getChunkAt is called for the same chunk multiple times in a row, often
from getType();

Optimize this look up by using a Last Access cache.
2016-03-22 01:46:32 -04:00
Aikar
87ebc85c3c Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
2016-03-22 00:56:09 -04:00
Aikar
bd75ff8b5b Use a Shared Random for Entities
Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
2016-03-22 00:36:20 -04:00
Zach Brown
f309e30873 Update upstream CB 2016-03-22 00:43:44 -05:00
Gabscap
100cd60c65 Add "Waving banner workaround" 2016-03-21 15:34:09 +01:00
Aikar
d24502015a Make Chunk IO Thread Base count configurable 2016-03-21 23:51:58 -04:00
Aikar
37afe5e662 Fix skull cache case bug
missing cache hits on players with uppercase letters in name
2016-03-21 23:38:24 -04:00
Aikar
8abad348b6 Cache BlockState for Blocks
Improve performance for many plugins that call .getState() multiple
times for things like signs that have to "build" sign data.
2016-03-21 23:38:19 -04:00
Aikar
ae95189944 Another attempt at unload queue, including EAR improvements.
should be fully working now as I pretty much fell back to existing
methods so anything touching the unloadQueue set should behave correctly.

And maintained NMS Reflection safe change too
2016-03-21 22:51:14 -04:00
Aikar
4646f9b68f Allow command line arg to allow normal reload 2016-03-21 21:56:52 -04:00
Aikar
a3cc380333 Make /reload require typing confirm to actually reload 2016-03-21 21:40:29 -04:00
Aikar
812a2ea08d Fix rebuild patches for real this time. 2016-03-21 21:40:18 -04:00
Daniel Ennis
0e2350efd1 Merge pull request #122 from willies952002/master
Add Bukkit#reloadPermissions()
2016-03-21 21:32:06 -04:00
willies952002
7178332f2a Add Bukkit#reloadPermissions()
Fix issues with Paper build #544
2016-03-21 21:29:41 -04:00
Aikar
9300f163fd fix rebuild patches and rebuild current patches 2016-03-21 20:46:54 -04:00
Daniel Ennis
4916cd2551 Merge pull request #91 from willies952002/feature/permReload
Allow Reloading of Custom Permissions - resolves #49
2016-03-21 20:24:27 -04:00
Zach Brown
2241a54955 Update upstream Spigot and upstreamMerge script
Also remove paperclip from upstream merge, it shouldn't need merging very often
2016-03-21 12:32:05 -05:00
Techcable
291d1f7d21 Make Spigot its own submodule
Merge pull request #118 from Techcable/spigot-in-submodule
2016-03-21 12:22:47 -05:00
Zach Brown
044d463764 Use singleton in Village class to work around null issue that evades 2016-03-21 10:28:45 -05:00
Zach Brown
7107d8ae53 Upstream merge Bukkit, update Paperclip 2016-03-21 09:03:17 -05:00
Zach Brown
d4ba72a83f Support offline mode from the whitelist command
Closes GH-79
2016-03-21 00:53:32 -05:00
Zach Brown
71f8b70f10 Also handle original end case that spawned the issue
Final commit for GH-96 if there's any justine in the world
2016-03-20 23:15:37 -05:00
Zach Brown
c0d5c00a34 Merge pull request #118 from Techcable/fix/spigot-title-compatibility
Fix backwards compatibility with spigot title api
2016-03-20 22:53:57 -05:00
Techcable
acad27e9e7 Fix backwards compatibility with spigot title api
I shouldn't have assumed their api was anything other but a thin (and incomplete) wrapper over the packets.

Fixes #94
2016-03-20 20:45:13 -07:00
Zach Brown
a7d5440958 Merge pull request #117 from willies952002/correct/README
Update README.md
2016-03-20 22:40:41 -05:00
Zach Brown
614aee73bc Only mark player as invulnerable if they're actually changing worlds
Fixes GH-96
2016-03-20 22:38:31 -05:00
Zach Brown
84b79f3f41 Only mark player as invulnerable if they're going to the end
cc GH-96
2016-03-20 19:44:49 -05:00
willies952002
58c6311cfa Update README.md
Remove all reamining instances of `PaperSpigot` and replace them with `Paper`
2016-03-20 20:32:00 -04:00
Zach Brown
372152df9d Upstream merge 2016-03-20 16:05:42 -05:00
Daniel Ennis
1098519c4d Catch Async PlayerChunkMap operations - Fixes #113 2016-03-20 15:24:24 -04:00
Aikar
6acff7d61d Disable Chunk Unload Queue Patch for now 2016-03-20 00:53:34 -04:00
Aikar
0b26bbd451 handle NaN health/absorb values and repair bad data
Undoes damage from Damage API bugs
2016-03-20 00:35:02 -04:00
Aikar
db0f31134f Improve chunk unload queue to maintain some previous expectations
While the previous logic was logically correct, some CB API's before
would request a chunk without removing it from the unload queue.

While this is logically wrong, some plugins seem to be causing unload issues.

This change will make anything using that one API that use to not remove from
queue, no longer remove from queue.

Hopefully other activities on the server will touch the chunk if it REALLY is in use.
2016-03-20 00:13:20 -04:00
Zach Brown
86800546bf Merge latest upstream CB 2016-03-19 21:42:04 -05:00
Zach Brown
a424df3323 Update upstream and rebuild patches 2016-03-19 20:20:25 -05:00
Zach Brown
85451753d1 Remove patch pulled upstream and rebuild patches 2016-03-19 17:52:09 -05:00
William
13587006dc Allow Reloading of Custom Permissions
Add the ability to reload the custom permissions file by doing "/reload permissions"

Implements Feature Request: https://github.com/PaperMC/Paper/issues/49
2016-03-19 16:19:00 -04:00
Aikar
1c20143e3c Optimize Navigation Listener
Replace WeakHashMap with an ArrayList and manually manage object
lifecycle. Gives superior iteration performance at a slight cost
to removal performance and also ensures entities are removed immediately
upon losing their validity within the world.

Additionally, change listener registration to be done upon world add
instead of immediate up creation. This provides benefit of only
registering and ticking real Navigation objects, and not invalid
entities (cancelled entity spawns for example).
2016-03-19 00:32:08 -04:00
Riley Park
0a9d183bd4 Set health before death event 2016-03-19 10:12:30 -07:00
Riley Park
6d01d7f9ea Custom replacement for eaten items 2016-03-19 09:57:19 -07:00
Aikar
d1c4507c9c Fixes #95 - Vanilla bug with Villages 2016-03-19 15:21:39 -04:00