Commit graph

51 commits

Author SHA1 Message Date
Shane Freeder
6863c9e6db disable forced empty world ticks 2023-03-21 23:51:46 +00:00
Gero
f42abdfad3 Configurable max block/fluid ticks 2024-02-19 17:39:59 +01:00
Badbird5907
66ebf93c21 Add BlockBreakProgressUpdateEvent 2024-03-04 22:18:28 -05:00
Jake Potrebic
fff5d44a12 Don't fire sync events during worldgen
Fixes EntityPotionEffectEvent
Fixes EntityPoseChangeEvent

Asynchronous chunk generation provides an opportunity for things
to happen async that previously fired synchronous-only events. This
patch is for mitigating those issues by various methods.

Also fixes correctly marking/clearing the entity generation flag.
This patch sets the generation flag anytime an entity is created
via StructureTemplate before loading from NBT to catch uses of
the flag during the loading logic. This patch clears the generation
flag from an entity when added to a ServerLevel for the situation
where generation happened directly to a ServerLevel and the
entity still has the flag set.
2023-11-23 10:33:25 -08:00
Warrior
9f09c7a54d Fix missing map initialize event call
== AT ==
public net.minecraft.world.level.storage.DimensionDataStorage readSavedData(Ljava/util/function/Function;Lnet/minecraft/util/datafix/DataFixTypes;Ljava/lang/String;)Lnet/minecraft/world/level/saveddata/SavedData;
2023-09-24 18:35:28 +02:00
Jake Potrebic
36ae0bcfea Only capture actual tree growth 2021-08-21 18:53:03 -07:00
Shane Freeder
c060f3fae0 Prevent GameEvents being fired from unloaded chunks 2023-04-05 20:15:47 +01:00
Jake Potrebic
012c32fac7 check global player list where appropriate
Makes certain entities check all players when searching for a player
instead of just checking players in their world.
2022-11-22 13:16:01 -08:00
Nassim Jahnke
dbfc5fda14 Remove unnecessary onTrackingStart during navigation warning 2022-10-03 20:48:19 +02:00
Jake Potrebic
0b9ef3701e Fix a bunch of vanilla bugs
https://bugs.mojang.com/browse/MC-253721
  wrong msg for opping multiple players

https://bugs.mojang.com/browse/MC-248588
  respect mob griefing gamerule for draining water cauldrons

https://bugs.mojang.com/browse/MC-244739
  play goat eating sound for last item in stack

https://bugs.mojang.com/browse/MC-243057
  ignore furnace fuel slot in recipe book click

https://bugs.mojang.com/browse/MC-147659
  Some witch huts spawn the incorrect cat
  Note: Marked as Won't Fix, makes 0 sense

https://bugs.mojang.com/browse/MC-179072
  Creepers do not defuse when switching from Survival to Creative/Spectator

https://bugs.mojang.com/browse/MC-259571
  Fix changeGameModeForPlayer to use gameModeForPlayer

https://bugs.mojang.com/browse/MC-262422
  Fix lightning being able to hit spectators

https://bugs.mojang.com/browse/MC-263999
  Fix mobs breaking doors not spawning block break particles

https://bugs.mojang.com/browse/MC-210802
  Fixes sheep eating blocks outside of ticking range

https://bugs.mojang.com/browse/MC-123848
  Fixes item frames dropping items above when pointing down

https://bugs.mojang.com/browse/MC-174630
  Fix secondary beacon effect remaining after switching effect

https://bugs.mojang.com/browse/MC-153086
  Fix the beacon deactivation sound always playing when broken

https://bugs.mojang.com/browse/MC-200092
  Fix yaw being ignored for a player's first spawn pos

https://bugs.mojang.com/browse/MC-158900
  Fix error when joining after tempban expired

https://bugs.mojang.com/browse/MC-99075
  Fix inventory desync within spawn protected area

https://bugs.mojang.com/browse/MC-273635
  Fix TrialSpawner forgets assigned mob when placed by player

== AT ==
public net/minecraft/world/entity/Mob leashInfoTag
public net/minecraft/server/level/ChunkMap anyPlayerCloseEnoughForSpawning(Lnet/minecraft/world/level/ChunkPos;)Z

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-07-11 11:56:41 -07:00
Owen1212055
dd19a41799 Prevent empty items from being added to world
The previous solution caused a bunch of bandaid fixes inorder to resolve edge cases where minecraft/the api might spawn items that are air.
Just simply prevent them from being added to the world instead.
2022-06-15 21:52:57 -04:00
Noah van der Aa
8c8e7968ab Don't tick markers
Fixes https://github.com/PaperMC/Paper/issues/7276 and https://github.com/PaperMC/Paper/issues/8118
by using a config option that, when set to false, does not add markers to the entity
tick list at all and ignores them in Spigot's activation range checks. The entity tick
list is only used in the tick and tickPassenger methods, so we can safely not add the
markers to it. When the config option is set to true, markers are ticked as normal.
2022-01-07 11:58:26 +01:00
Jason Penilla
25af4f1bec Expose vanilla BiomeProvider from WorldInfo 2022-01-06 15:59:06 -08:00
Jake Potrebic
ce689ae7e0 Fix merchant inventory not closing on entity removal 2021-09-02 00:24:06 -07:00
Spottedleaf
7b293aba08 Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
2021-03-11 03:03:32 -08:00
Jakub Zacek
067c4e04bd Add methods to find targets for lightning strikes
== AT ==
public net.minecraft.server.level.ServerLevel findLightningRod(Lnet/minecraft/core/BlockPos;)Ljava/util/Optional;
2021-10-04 10:16:44 +02:00
Spottedleaf
9ce3172c9f Use getChunkIfLoadedImmediately in places
This prevents us from hitting chunk loads for chunks at or less-than
ticket level 33 (yes getChunkIfLoaded will actually perform a chunk
load in that case).
2019-07-08 00:13:36 -07:00
Jake Potrebic
f61b2947ad Add cause to Weather/ThunderChangeEvents 2020-12-02 18:23:26 -08:00
lukas81298
9ba22a1143 added option to disable pathfinding updates on block changes 2021-01-25 14:37:57 +01:00
William Blake Galbreath
48c492c4d1 Add EntityMoveEvent 2020-02-11 21:56:48 -06:00
Shane Freeder
cabf9f914d Remove stale POIs 2021-01-09 14:17:07 +01:00
Shane Freeder
af1fabed04 Extend block drop capture to capture all items added to the world 2020-09-17 00:36:05 +01:00
William Blake Galbreath
b77fd7dd24 Fix SpawnChangeEvent not firing for all use-cases 2020-08-22 23:36:21 +02:00
Aikar
ac79088eb6 Prevent Double PlayerChunkMap adds crashing server
Suspected case would be around the technique used in .stopRiding
Stack will identify any causer of this and warn instead of crashing.
2020-04-02 01:42:39 -04:00
Spottedleaf
f179cfaff2 Add debug for sync chunk loads
This patch adds a tool to find calls to getChunkAt which would load
chunks, however it must be enabled by setting the startup flag
-Dpaper.debug-sync-loads=true

- To get a debug log for sync loads, the command is
  /paper syncloadinfo
- To clear clear the currently stored sync load info, use
  /paper syncloadinfo clear
2019-07-19 03:29:14 -07:00
Spottedleaf
b948d38658 Optimise EntityGetter#getPlayerByUUID
Use the PlayerList map instead of iterating over all players
2020-01-11 21:50:56 -08:00
Aikar
0b77748b35 Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity.
Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.

Additionally, add missing spawn reasons.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Doc <nachito94@msn.com>
2019-03-24 00:24:52 -04:00
Aikar
2f4d83a219 Add Debug Entities option to debug dupe uuid issues 2018-07-21 08:25:40 -04:00
Aikar
3430a002d1 InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
2018-07-03 21:56:23 -04:00
Aikar
dddd41ac34 Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.

Co-authored-by: Esoteric Enderman <90862990+EsotericEnderman@users.noreply.github.com>
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2018-06-20 23:17:24 -04:00
Aikar
634b639098 Expand World.spawnParticle API and add Builder
Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.
Adds an option to control the force mode of the particle.

This adds a new Builder API which is much friendlier to use.
2017-08-15 22:29:12 -04:00
Jake Potrebic
08698c4642 Fix global sound handling
* Only send global sounds to same world if limiting radius
* respect global sound events gamerule

Co-authored-by: Evan McCarthy <evanmccarthy@outlook.com>
Co-authored-by: lexikiq <noellekiq@gmail.com>
Co-authored-by: Aikar <aikar@aikar.co>
2016-05-31 22:53:50 -04:00
Aikar
55db966770 Fix Cancelling BlockPlaceEvent triggering physics 2016-04-03 17:48:50 -04:00
Aikar
93bbce1c69 Entity AddTo/RemoveFrom World Events 2016-03-28 20:32:58 -04:00
Aikar
63fa3068c6 Only process BlockPhysicsEvent if a plugin has a listener
Saves on some object allocation and processing when no plugin listens to this
2016-03-28 19:55:45 -04:00
Zach Brown
b2671f4dd1 Configurable spawn chances for skeleton horses 2016-03-22 12:04:28 -05:00
Sudzzy
3816346f1c Disable ice and snow 2016-03-02 14:57:24 -06:00
Sudzzy
d75a64eff3 Disable thunder 2016-03-02 14:52:43 -06:00
Byteflux
6212f523fa Entity Origin API 2016-03-01 23:45:08 -06:00
Aikar
770ee3eebd Remove Spigot timings 2016-03-03 04:00:11 -06:00
Aikar
b01c811c2f MC Utils
== AT ==
public net.minecraft.server.level.ServerChunkCache mainThread
public net.minecraft.server.level.ServerLevel chunkSource
public org.bukkit.craftbukkit.inventory.CraftItemStack handle
public net.minecraft.server.level.ChunkMap getVisibleChunkIfPresent(J)Lnet/minecraft/server/level/ChunkHolder;
public net.minecraft.server.level.ServerChunkCache mainThreadProcessor
public net.minecraft.server.level.ServerChunkCache$MainThreadExecutor
public net.minecraft.world.level.chunk.LevelChunkSection states
2016-03-28 20:55:47 -04:00
Jake Potrebic
a82a09d198 CB fixes
* Missing Level -> LevelStem generic in StructureCheck
  Need to use the right for injectDatafixingContext (Spottedleaf)

* Fix summon_entity effect attempting to add incorrect entity (granny)

* Removed incorrect parent perm for `minecraft.debugstick.always` (Machine_Maker)

* Fixed method signature of Marker#addPassenger (Machine_Maker)

* Removed unneeded UOE in CustomWorldChunkManager (extends BiomeSource) (Machine_Maker)

* Honor Server#getLootTable method contract (Machine_Maker)

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-02-25 07:14:48 -08:00
Jake Potrebic
769119f918 Paper config files
== AT ==
public org.spigotmc.SpigotWorldConfig getBoolean(Ljava/lang/String;Z)Z
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;)D
public org.spigotmc.SpigotWorldConfig getDouble(Ljava/lang/String;D)D
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;)I
public org.spigotmc.SpigotWorldConfig getInt(Ljava/lang/String;I)I
public org.spigotmc.SpigotWorldConfig getList(Ljava/lang/String;Ljava/lang/Object;)Ljava/util/List;
public org.spigotmc.SpigotWorldConfig getString(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
public net.minecraft.server.dedicated.DedicatedServerProperties reload(Lnet/minecraft/core/RegistryAccess;Ljava/util/Properties;Ljoptsimple/OptionSet;)Lnet/minecraft/server/dedicated/DedicatedServerProperties;
public net.minecraft.world.level.NaturalSpawner SPAWNING_CATEGORIES
2022-06-08 22:20:16 -07:00
CraftBukkit/Spigot
7cfc37b17d Configurable Thunder Chance
By: md_5 <git@md-5.net>
2021-10-24 20:29:25 +11:00
CraftBukkit/Spigot
83699d54bf Plug WorldMap Memory Leak
By: md_5 <git@md-5.net>
2014-08-08 19:57:03 +10:00
CraftBukkit/Spigot
1904e973f2 Properly Close Inventories
Properly close inventories when unloading and switching worlds.

By: md_5 <git@md-5.net>
2013-06-27 17:26:09 +10:00
CraftBukkit/Spigot
28c8009a16 Entity Activation Range
This feature gives 3 new configurable ranges that if an entity of the matching type is outside of this radius of any player, will tick at 5% of its normal rate.

This will drastically cut down on tick timings for entities that are not in range of a user to actually be "used".
This change can have dramatic impact on gameplay if configured too low. Balance according to your servers desired gameplay.

By: Aikar <aikar@aikar.co>
2024-11-02 18:16:11 +11:00
CraftBukkit/Spigot
78524cb95e Spigot Timings
Overhauls the Timings System adding performance tracking all around the Minecraft Server

By: Aikar <aikar@aikar.co>
2013-01-10 00:18:11 -05:00
CraftBukkit/Spigot
127d8c1595 View Distance
This commit allows the user to select per world view distances.

By: md_5 <git@md-5.net>
2013-03-23 09:52:41 +11:00
CraftBukkit/Spigot
5240271410 Async Operation Catching
Catch and throw an exception when a potentially unsafe operation occurs on a thread other than the main server thread.

By: md_5 <git@md-5.net>
2014-03-25 16:10:01 +11:00